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Magical Mishaps: 100 New Wild Magic Surges

Magical Mishaps: 100 New Wild Magic Surges


Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles...   [click here for more]
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Meet Me In Phandalin, You Say?

Meet Me In Phandalin, You Say?


Gundren who? You want us to escort a wagonload of ordinary mining supplies to where? For how much?! Disinclined to use the "Meet Me In Phandalin" adventure hook to begin your telling of Lost Mine of Phandelver? Consider offering these 12 alternate adventure hooks to the players at your table! Each adventure hook presented is associated with a background listed...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Strategist Class

Strategist Class


Masters of battlefield control, strategists regard combat the way most people would consider a puzzle to be solved. Relying on guile and cunning to outwit their enemies and best aid their allies, the greatest strength of the strategist is in their tactical thinking. They are the champions of plots and ploys, of gambits and fianchettos, of pronged attacks and of victories won through sacrifice. With...   [click here for more]
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Brinehook's Guide to Fathoms Below

Brinehook's Guide to Fathoms Below


Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers: The history of Fathoms Below Racial and religious demographics of Fathoms Below...   [click here for more]
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A Fistful of Death

A Fistful of Death


"Y'all must be new 'round these parts." "Welcome to Soubar. Now get out." The town of Soubar in the Forgotten Realms has a bit of a rat problem. Dark forces gather in the shadows of this lawless place, and danger lurks around every corner. It's up to a self-appointed sheriff with questionable motives and the unlikely heroes that stroll into town to sort out this mess before things become much, much...   [click here for more]
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The Soul Sundered Warlock

The Soul Sundered Warlock


This document outlines a new Otherwordly Patron option for the Warlock character class.  Whether through unwise bargaining or unfortunate circumstance, the Soul Sundered warlock is beholden to more than one patron and bound under more than one pact. With multiple powerful entities competing over their immortal soul, the very being of these warlocks often becomes warped and frayed—buckling under...   [click here for more]
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Il Dhampir

Il Dhampir


Nati dall’unione tra un umanoide vivente e un vampiro, i dhampir nascono corrotti dall’influenza non morta, eppure sono mortali. Tra i mortali i dhampir sono temuti per la loro connessione con la non morte e per le loro abilità sovrannaturali. Tra i vampiri, invece, i dhampir sono disprezzati a causa del loro legame con la vita e per la loro fragilità mortale. In bilico tra...   [click here for more]
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The Metagnostic and the Empath: Two Sorcerous Origins

The Metagnostic and the Empath: Two Sorcerous Origins


This PDF includes two new sorcerous origins: the metagnostic and the empath. It also includes one new metamagic option and a new spell exclusively for sorcerers. Metagnostics perceive and instinctually manipulate the weave around them. They instrinsically sense and identify magical power, and items attuned to them become extensions of their sorcerous...   [click here for more]
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