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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1 covers nonmagical upgrades, which approximate...   [click here for more]
Dungeon Masters Guild  $9.95

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Thieves' Guilds

Thieves' Guilds


This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations. - Chapter 2: The benefits of being a member of a thieves' guild and how...   [click here for more]
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Eberronicon: A Pocket Guide to the World

Eberronicon: A Pocket Guide to the World


From the team that brought you the Convergence Manifesto,   Across Eberron presents the… This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement. What’s inside? Quick reference. Highlights setting...   [click here for more]
Dungeon Masters Guild  $12.99

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Darkhold: Secrets of the Zhentarim

Darkhold: Secrets of the Zhentarim


Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and...   [click here for more]
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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 54 New magical items - 16 New spells - More than 40 stock art pieces - A top-level layout - A hypertext index, to quickly...   [click here for more]
Dungeon Masters Guild  $3.95

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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.  Part One available here....   [click here for more]
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The Complete Hag

The Complete Hag


The Fantasy Ground version is available here CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143 pages...   [click here for more]
Dungeon Masters Guild  $14.95 $10.47

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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
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The Book of Monstrous Kennings: A Norse Bestiary

The Book of Monstrous Kennings: A Norse Bestiary


The Most Expansive Norse Bestiary on DMsGuild! Whether you're homebrewing a grimdark Viking campaign based on the Sagas—or just looking to change things up with a few monsters your players haven't seen before—The Book of Monstrous Kennings presents a horde of classic Norse creatures of different challenge levels and types to unleash. Featuring a brand-new player race...   [click here for more]
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Escape from Riedra: An Across Eberron Adventure

Escape from Riedra: An Across Eberron Adventure


Riedra may be the land of your dreams, but the Eyes are always watching. Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters. Adventure Summary: A Riedran deserter has come to the adventurers...   [click here for more]
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The Essentials: Sidekicks Expanded

The Essentials: Sidekicks Expanded


With its latest update, The Essentials: Sidekicks Expanded is bursting with new sidekicks for your 1 on 1 game of D&D. 9 sidekick types, each with their own unique/named sidekicks, complete with backstories, personality traits, and stat-blocks at levels 1, 3, and 5.  Within The Essentials: Sidekicks Expanded you'll find: The Assassin,...   [click here for more]
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Go for the Eyes!

Go for the Eyes!


Enhance your battles with new traits and targets! In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart. Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds...   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)


The Armorer’s Handbook is a complete equipment upgrade ruleset that allows weapons and armor to grow along with your characters in an organic way that feels anchored in your setting, now for Fantasy Grounds! This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter...   [click here for more]
Dungeon Masters Guild  $14.95

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The Vitalic Sorcerer (Variant Class)

The Vitalic Sorcerer (Variant Class)


THE VITALIC SORCERER   The Vitalic Sorcerer is a variant sorcerer class for the 5th Edition of the 'World's Most Popular Roleplaying Game."  Sorcery has long been described as something that comes from within, both in roleplaying games and fiction, but never truly represented as such with mechanics that represent the flavor and feel of that magic subsystem.  Sorcerers were little more than slightly...   [click here for more]
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The Book of Seidr

The Book of Seidr


Grimnir's Lore: The Complete Tome of Norse Magic! Whether you're homebrewing a grimdark Viking campaign based on the Norse sagas—or just looking to change things up a bit with some new options for players and DM’s—The Book of Seiðr presents a host of new content to bring Norse magic to your 5E game! Featuring 31 pages packed with content: Comprehensive...   [click here for more]
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Book of the Path: A Barbarian Sourcebook

Book of the Path: A Barbarian Sourcebook


Harness your Rage like never before!  With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)!  In this supplement you’ll find:  Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel narratively...   [click here for more]
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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds)

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. 5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new...   [click here for more]
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Vault of Magic - Versione Italiana

Vault of Magic - Versione Italiana


Nuovi misteriosi oggetti magici e terribili e potenti incantesimi si nascondono all’interno di Vault of Magic. Attraverso questo supplemento potrai ampliare ed arricchire il tuo mondo di Dungeons & Dragons! All’interno di Vault of Magic scoprirai: - 55 nuovi oggetti magici - 16 nuove magie - Più di 40 stock art - Un’impaginazione di altissimo livello. - Indice...   [click here for more]
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Cold Iron Stalker Rogue Archetype

Cold Iron Stalker Rogue Archetype


Play the ultimate Feywild Assassin! Fey-themed variant of the existing Assassin archetype. There is a legend among the great houses of the Archfey, the Seelie and Unseelie, that is only ever spoken in hushed whispers. There is a secret order that makes its home in the Feywild which owes no allegiance to any court or crown. But if the price can be met, a bargain may be struck and a problem quietly...   [click here for more]
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Darkhold: Secrets of the Zhentarim (Fantasy Grounds)

Darkhold: Secrets of the Zhentarim (Fantasy Grounds)


Now for Fantasy Grounds! Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords...   [click here for more]
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Thieves' Guilds (Fantasy Grounds)

Thieves' Guilds (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants...   [click here for more]
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Warlock Patron: The Thornblade

Warlock Patron: The Thornblade


Play the Ultimate Fey-Pact Warrior! Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild instead of the Shadowfell! You have made your pact with a powerful entity from the Feywild — a force that manifests it’s will in the multiverse through the actions of martially-trained warlocks called thornblades. This same force also manifests in the form of sentient magic...   [click here for more]
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Vault of Magic (Fantasy Grounds)

Vault of Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 55 new magical items - 16 new spells...   [click here for more]
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Rime Sorcery

Rime Sorcery


Wield the Power of Primordial Ice! The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted in the heat, the void was filled...   [click here for more]
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Rime Sorcery (Fantasy Grounds)

Rime Sorcery (Fantasy Grounds)


Now for Fantasy Grounds! Wield the Power of Primordial Ice! The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted...   [click here for more]
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The Complete Hag (Fantasy Grounds)

The Complete Hag (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The...   [click here for more]
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Undersea Sourcebook: Feats and Equipment

Undersea Sourcebook: Feats and Equipment


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign. The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters...   [click here for more]
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Wild Hunt Harrier Ranger Archetype

Wild Hunt Harrier Ranger Archetype


Wield the power of the Wild Hunt! The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be paid. Such is the province of the Wild Hunt, a tradition that owes no fealty to the shining cities...   [click here for more]
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Circle of Balance druid subclass

Circle of Balance druid subclass


A Martial-Focused Urban Druid Subclass Based in Waterdeep or the homebrew city of your choice  This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape. You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel...   [click here for more]
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The Slayer Class (Fantasy Grounds)

The Slayer Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want...   [click here for more]
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Feycrossed Character Background

Feycrossed Character Background


Play Feytouched Characters Displaced in time! You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice. You lived among  the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun you made a life. You danced with pixies in  glittering groves, played fetch with blink dogs in fertile fields, and were sung to sleep by sirens on crystal...   [click here for more]
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Way of the Falling Twilight: Monk Tradition

Way of the Falling Twilight: Monk Tradition


Fists of the Feywild! Monks of the Way of the Falling Twilight tend to eschew the decadence and petty rivalries of the Fey courts. They see the wondrous beauty and strange magical tides of Faerie as a reflection of the time when the Fey were closest to their primal selves, before their curiosity and ambition cast them adrift. Like other traditions that seek to harness the power of...   [click here for more]
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Feycrossed Character Background (Fantasy Grounds)

Feycrossed Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play Feytouched Characters Displaced in time! You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice. You lived among the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun, you made a life. You danced with pixies in glittering...   [click here for more]
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Primal Path: Wildrunner

Primal Path: Wildrunner


Play the Ultimate Barbarian Skirmisher! Introducing a new 5E barbarian subclass based on mobility and skirmish mechanics! Some barbarians make their homes in the untamed wilderness, forging deep bonds with the primal fey spirits that dwell there. Like predators, these souls live for the feral abandon of the chase. Displaying almost supernatural mobility in combat, wildrunners dash savagely...   [click here for more]
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Warlock Patron: The Thornblade (Fantasy Grounds)

Warlock Patron: The Thornblade (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Pact Warrior! Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild instead of the Shadowfell! You have made your pact with a powerful entity from the Feywild — a force that manifests its will in the multiverse through the actions of martially-trained...   [click here for more]
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Cold Iron Stalker Rogue Archetype (Fantasy Grounds)

Cold Iron Stalker Rogue Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the ultimate Feywild Assassin! Fey-themed variant of the existing Assassin archetype. There is a legend among the great houses of the Archfey, the Seelie and Unseelie, that is only ever spoken in hushed whispers. There is a secret order that makes its home in the Feywild which owes no allegiance...   [click here for more]
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Wild Hunt Harrier Ranger Archetype (Fantasy Grounds)

Wild Hunt Harrier Ranger Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the power of the Wild Hunt! The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be...   [click here for more]
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Way of the Falling Twilight: Monk Tradition (Fantasy Grounds)

Way of the Falling Twilight: Monk Tradition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Fists of the Feywild! Monks of the Way of the Falling Twilight tend to eschew the decadence and petty rivalries of the Fey courts. They see the wondrous beauty and strange magical tides of Faerie as a reflection of the time when the Fey were closest to their primal selves, before their curiosity...   [click here for more]
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Vault of Magic - Krypta Magii

Vault of Magic - Krypta Magii


Odkryj nowe magiczne zaklęcia, tajemnicze i straszne przedmioty ukryte w Vault of Magic (Krypcie Magii)! Dzięki temu suplementów do gry, wzbogacisz swój własny świat Dungeons & Dragons. Znajdziesz tutaj: - 55 nowych magicznych przedmiotów - 16 nowych zaklęć - ponad 40 cudownych grafik - wygląd na światowym poziomie - Spis przedmiotów wykonany za pomocą hiperłączy, który...   [click here for more]
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Primal Path: Wildrunner (Fantasy Grounds)

Primal Path: Wildrunner (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Barbarian Skirmisher! Introducing a new 5E barbarian subclass based on mobility and skirmish mechanics! Some barbarians make their homes in the untamed wilderness, forging deep bonds with the primal fey spirits that dwell there. Like predators, these souls live for the feral abandon...   [click here for more]
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Elion the Exiled

Elion the Exiled


This booklet contains information on a secret and exiled member of the Seldarine introduced in the Extreme Drowess actual play, set in the aftermath of Out of the Abyss. Elion the Exiled contains: A CR 21 antagonist with ties to the Seldarine and the Far Realm A new sentient legendary magic item: Wildblade Alternate Forgotten Realms lore from the Extreme...   [click here for more]
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Complete Barbarian: Class Reference and Character Sheets

Complete Barbarian: Class Reference and Character Sheets


Character sheets and reference pages for every 5e Barbarian subclass! The evolution of my popular Character Class Reference Sheets now includes detailed character sheets, customised for each subclass: Berserker Totem Warrior Battlerager Ancestral Guardian Storm Herald Zealot The Beast Wild Soul You'll also find Ample space for note taking A page for Animal Companions Linked Table of Contents Errata...   [click here for more]
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The Book of Seidr (Fantasy Grounds)

The Book of Seidr (Fantasy Grounds)


The Book of Seidr now for Fantasy Grounds Grimnir's Lore: The Complete Tome of Norse Magic! Whether you're homebrewing a grimdark Viking campaign based on the Norse sagas—or just looking to change things up a bit with some new options for players and DM’s—The Book of Seiðr presents a host of new content to bring Norse magic to your 5E game! Featuring 31 pages packed with...   [click here for more]
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Reckoning in Lonelywood

Reckoning in Lonelywood


Reckoning in Lonelywood A woodcutter returns to Lonelywood without the rest of his scouting party. Agitated and disturbed by his experiences, he tells the fantastic story of a flower in bloom, untouched by winter’s fury. Has Auril’s grip on Icewind Dale started to slip?  An adventure for a party of characters levels 4 to 6.  Requires: Icewind Dale: Rime of the Frostmaiden...   [click here for more]
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Way of the Leaping Blade

Way of the Leaping Blade


Achieving death defying feats of acrobatic grace while cutting down foes with a hulking sword is just a small performance of the skill for monks who have taken up the way of the leaping blade. With the harnessing and enhancement of these skills with the power of their Ki these monks are among the most powerful and mobile of all. This supplement contains: The way of the Leaping blade sub-class Role...   [click here for more]
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Field Surgeon - Martial Archetype

Field Surgeon - Martial Archetype


The field surgeon is a martial archetype for the Fighter class that focuses on healing others in the midst of battle. Outside combat, a field surgeon can assist those who take a short rest to regain more hit points. MEDIC!!! The field surgeon is a trained medic that can be found in the front-lines of a battle. Even in war companies that include a handful of clerics, a field surgeon can be relied upon...   [click here for more]
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Heartseeker - Ranger Conclave

Heartseeker - Ranger Conclave


A long time ago, a King remarried, not knowing that his new Queen was a hag in disguise. The hag, as all hags do, hated all things beautiful and commissioned a hunter to escort the princess into the woods and kill her. The hunter could not bear to kill the innocent princess and instead, he instructed her in his ways. When she was ready, the princess confronted the evil hag and slew her. She harvested...   [click here for more]
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The Vitalic Sorcerer (Variant Class) - Fantasy Grounds Module

The Vitalic Sorcerer (Variant Class) - Fantasy Grounds Module


The Vitalic Sorcerer is a variant sorcerer class for the 5th Edition of the 'World's Most Popular Roleplaying Game."  Sorcery has long been described as something that comes from within, both in roleplaying games and fiction, but never truly represented as such with mechanics that represent the flavor and feel of that magic subsystem.  Sorcerers were little more than slightly rebranded wizards. That...   [click here for more]
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