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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.  Part One available here....   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


www.heavyarms.com | Raise Your Game The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1...   [click here for more]
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Thieves' Guild

Thieves' Guild


Print On Demand is finally available, with softcover, a new layout and updated version! This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 54 New magical items - 16 New spells - More than 40 stock art pieces - A top-level layout - A hypertext index, to quickly...   [click here for more]
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Eberronicon: A Pocket Guide to the World

Eberronicon: A Pocket Guide to the World


From the team that brought you the Convergence Manifesto,   Across Eberron presents the… This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement. What’s inside? Quick reference. Highlights setting...   [click here for more]
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Darkhold: Secrets of the Zhentarim

Darkhold: Secrets of the Zhentarim


Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and...   [click here for more]
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The Complete Hag

The Complete Hag


The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143...   [click here for more]
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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
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Prothero's Guide to Spellweavery

Prothero's Guide to Spellweavery


Welcome to the fourth chapter of the Eren Chronicles! Prothero’s Guide to Spellweavery is a complete codex that deals with the broad concept of magic, delving into detail over each and every one of the various aspects that compose it. From its fundamental basics to new arcane lore, as well as rules and tools...   [click here for more]
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Tarot Deck of Many Things

Tarot Deck of Many Things


Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than 25 stock art pieces - A top-level layout - A hypertext index, to quickly find what you...   [click here for more]
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Character Options: Talents (5e)

Character Options: Talents (5e)


Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background...   [click here for more]
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The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition

The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox: Sci-Fi / Spelljammer Edition. This product is similar to the original Solo Adventurer’s Toolbox, but contains resources for running solo sci-fi games, as well as space-fantasy games within the Spelljammer setting (or any setting of your choice). It’s ideal for solo players wanting to explore the infinite cosmos! This Toolbox contains...   [click here for more]
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Oldskull Solitaire Book One - Quests & Characters

Oldskull Solitaire Book One - Quests & Characters


Choose your own adventures. Stalk as a lone wolf hero, fighting though fantasy worlds of sword and sorcery. Oldskull Solitaire, Book 1: Quests & Characters is a deluxe toolbox supplement designed to bring your solo adventures to life. You can use this tome to provide extra options for your favorite Community DMsGuild or Dungeons & Dragons solitaire...   [click here for more]
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Champions of Darkness

Champions of Darkness


The old world is dead, the new world is struggling to be born. Now is the time of monsters. And to defeat a monster you have to become one. The subclasses described in this book are vile, hateful, and sinister. But those are just tools for the job. Tame demons, lead an unholy crusade, summon the March of the Dead to your side, and more, in this twisted...   [click here for more]
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Journey of the Spiritwalker

Journey of the Spiritwalker


Welcome to the third chapter of the Eren Chronicles! The Journey of the Spiritwalker is a complete compendium of spiritual entities and the mysterious powers of animism, for those who dare to invoke them. Through its pages, you will discover the various kinds of spirits that inhabit enchanted forests, haunted ruins and other mystical realms beyond the veil. You...   [click here for more]
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The Essentials: Sidekicks Expanded

The Essentials: Sidekicks Expanded


With its latest update, The Essentials: Sidekicks Expanded is bursting with new sidekicks for your 1 on 1 game of D&D. 9 sidekick types, each with their own unique/named sidekicks, complete with backstories, personality traits, and stat-blocks at levels 1, 3, and 5.  Within The Essentials: Sidekicks Expanded you'll find: The Assassin,...   [click here for more]
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Escape from Riedra: An Across Eberron Adventure

Escape from Riedra: An Across Eberron Adventure


Riedra may be the land of your dreams, but the Eyes are always watching. Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters. Adventure Summary: A Riedran deserter has come to the adventurers...   [click here for more]
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Go for the Eyes!

Go for the Eyes!


Enhance your battles with new traits and targets! In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart. Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds...   [click here for more]
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Vault of Magic (Roll20)

Vault of Magic (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Already own the PDF? Click here for a Discount with the Bundle! Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you...   [click here for more]
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La Gilda dei Ladri

La Gilda dei Ladri


Questo manuale è utile per creare una gilda di ladri, dettagliandone i membri, i benefici del farne parte e i modi in cui gestirla. All’interno del volume troverai: - Capitolo 1: Guida alla creazione di una gilda di ladri: la sua organizzazione interna e le sue attività, i suoi rapporti con la legge, coi mercanti e con gli artigiani, e il suo quartier generale. - Capitolo 2: I benefici del...   [click here for more]
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Thieves' Guild (Roll20)

Thieves' Guild (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
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The Book of Monstrous Kennings: A Norse Bestiary

The Book of Monstrous Kennings: A Norse Bestiary


The Most Expansive Norse Bestiary on DMsGuild! Whether you're homebrewing a grimdark Viking campaign based on the Sagas—or just looking to change things up with a few monsters your players haven't seen before—The Book of Monstrous Kennings presents a horde of classic Norse creatures of different challenge levels and types to unleash. Featuring a brand-new player race...   [click here for more]
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Lost City of Mezro | Roll20

Lost City of Mezro | Roll20


Already own the PDF? Click here for a discount on the Roll20 version! UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms....   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)


 The Armorer’s Handbook: Equipment Upgrade and Rune Magic System Now available for Fantasy Grounds Unity! Note: This product was previously released for Fantasy Grounds Classic and has now been fully updated to support Fantasy Grounds Unity (and is not backwards compatible). All content has been updated from the author's most recent PDF. The Armorer’s Handbook is...   [click here for more]
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Tarot Deck of Many Things (Roll20)

Tarot Deck of Many Things (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than...   [click here for more]
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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds)

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. 5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole...   [click here for more]
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Vault of Magic - Versione Italiana

Vault of Magic - Versione Italiana


Nuovi misteriosi oggetti magici e terribili e potenti incantesimi si nascondono all’interno di Vault of Magic. Attraverso questo supplemento potrai ampliare ed arricchire il tuo mondo di Dungeons & Dragons! All’interno di Vault of Magic scoprirai: - 55 nuovi oggetti magici - 16 nuove magie - Più di 40 stock art - Un’impaginazione di altissimo livello. - Indice...   [click here for more]
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Book of the Path: A Barbarian Sourcebook

Book of the Path: A Barbarian Sourcebook


Harness your Rage like never before!  With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)!  In this supplement you’ll find:  Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel narratively...   [click here for more]
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The Book of Seidr

The Book of Seidr


Grimnir's Lore: The Complete Tome of Norse Magic! Whether you're homebrewing a grimdark Viking campaign based on the Norse sagas—or just looking to change things up a bit with some new options for players and DM’s—The Book of Seiðr presents a host of new content to bring Norse magic to your 5E game! Featuring 31 pages packed with content: Comprehensive...   [click here for more]
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Cold Iron Stalker Rogue Archetype

Cold Iron Stalker Rogue Archetype


Play the ultimate Feywild Assassin! Fey-themed variant of the existing Assassin archetype. There is a legend among the great houses of the Archfey, the Seelie and Unseelie, that is only ever spoken in hushed whispers. There is a secret order that makes its home in the Feywild which owes no allegiance to any court or crown. But if the price can be met, a bargain may be struck and a problem quietly...   [click here for more]
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Warlock Patron: The Thornblade

Warlock Patron: The Thornblade


Play the Ultimate Fey-Pact Warrior! Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild instead of the Shadowfell! You have made your pact with a powerful entity from the Feywild — a force that manifests it’s will in the multiverse through the actions of martially-trained warlocks called thornblades. This same force also manifests in the form of sentient magic...   [click here for more]
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The Vitalic Sorcerer (Variant Class)

The Vitalic Sorcerer (Variant Class)


THE VITALIC SORCERER   The Vitalic Sorcerer is a variant sorcerer class for the 5th Edition of the 'World's Most Popular Roleplaying Game."  Sorcery has long been described as something that comes from within, both in roleplaying games and fiction, but never truly represented as such with mechanics that represent the flavor and feel of that magic subsystem.  Sorcerers were little more than slightly...   [click here for more]
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Rime Sorcery

Rime Sorcery


Wield the Power of Primordial Ice! The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted in the heat, the void was filled...   [click here for more]
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Darkhold: Secrets of the Zhentarim (Fantasy Grounds)

Darkhold: Secrets of the Zhentarim (Fantasy Grounds)


Now for Fantasy Grounds! Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords...   [click here for more]
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Undersea Sourcebook: Feats and Equipment

Undersea Sourcebook: Feats and Equipment


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign. The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters...   [click here for more]
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Vault of Magic (Fantasy Grounds)

Vault of Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 55 new magical items - 16 new spells...   [click here for more]
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Wild Hunt Harrier Ranger Archetype

Wild Hunt Harrier Ranger Archetype


Wield the power of the Wild Hunt! The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be paid. Such is the province of the Wild Hunt, a tradition that owes no fealty to the shining cities...   [click here for more]
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Thieves' Guilds (Fantasy Grounds)

Thieves' Guilds (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants...   [click here for more]
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The Slayer Class (Fantasy Grounds)

The Slayer Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want...   [click here for more]
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The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition (Fantasy Grounds)

The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This module references and uses the following additional Fantasy Grounds Modules: Monster Manual Volo's Guide to Monsters Mordenkainen's Tome of Foes Boo's Astral Menagerie 5e Solo Gamebooks presents The...   [click here for more]
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Way of the Falling Twilight: Monk Tradition

Way of the Falling Twilight: Monk Tradition


Fists of the Feywild! Monks of the Way of the Falling Twilight tend to eschew the decadence and petty rivalries of the Fey courts. They see the wondrous beauty and strange magical tides of Faerie as a reflection of the time when the Fey were closest to their primal selves, before their curiosity and ambition cast them adrift. Like other traditions that seek to harness the power of...   [click here for more]
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Circle of Balance druid subclass

Circle of Balance druid subclass


A Martial-Focused Urban Druid Subclass Based in Waterdeep or the homebrew city of your choice  This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape. You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel...   [click here for more]
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The Complete Hag (Fantasy Grounds)

The Complete Hag (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals....   [click here for more]
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Primal Path: Wildrunner

Primal Path: Wildrunner


Play the Ultimate Barbarian Skirmisher! Introducing a new 5E barbarian subclass based on mobility and skirmish mechanics! Some barbarians make their homes in the untamed wilderness, forging deep bonds with the primal fey spirits that dwell there. Like predators, these souls live for the feral abandon of the chase. Displaying almost supernatural mobility in combat, wildrunners dash savagely...   [click here for more]
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Warlock Patron: The Thornblade (Fantasy Grounds)

Warlock Patron: The Thornblade (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Pact Warrior! Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild instead of the Shadowfell! You have made your pact with a powerful entity from the Feywild — a force that manifests its will in the multiverse through the actions of martially-trained...   [click here for more]
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Гильдия Воров

Гильдия Воров


Эта книга поможет вам создать гильдию воров. Здесь вы найдете все, начиная от членов преступного синдиката и заканчивая преимуществами вступления в него или просто способы взаимодействия с ним. Внутри вы найдете: Глава...   [click here for more]
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Cold Iron Stalker Rogue Archetype (Fantasy Grounds)

Cold Iron Stalker Rogue Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the ultimate Feywild Assassin! Fey-themed variant of the existing Assassin archetype. There is a legend among the great houses of the Archfey, the Seelie and Unseelie, that is only ever spoken in hushed whispers. There is a secret order that makes its home in the Feywild which owes no allegiance...   [click here for more]
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Wild Hunt Harrier Ranger Archetype (Fantasy Grounds)

Wild Hunt Harrier Ranger Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the power of the Wild Hunt! The Feywild is an old place with even older traditions. Oldest among them is that of the Fey Bargain. Once struck, a bargain in the Twilight Realm is a thing of power. Dire consequences pursue those who scoff at such things—a debt owed is a debt that must be paid. Such...   [click here for more]
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Complete Barbarian: Class Reference and Character Sheets

Complete Barbarian: Class Reference and Character Sheets


Character sheets and reference pages for every 5e Barbarian subclass! The evolution of my popular Character Class Reference Sheets now includes detailed character sheets, customised for each subclass: Berserker Totem Warrior Battlerager Ancestral Guardian Storm Herald Zealot The Beast Wild Soul You'll also find Ample space for note taking A page for Animal Companions Linked Table of Contents Errata...   [click here for more]
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Rime Sorcery (Fantasy Grounds)

Rime Sorcery (Fantasy Grounds)


Now for Fantasy Grounds! Wield the Power of Primordial Ice! The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted...   [click here for more]
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