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Warlock Patron: The Beast

Warlock Patron: The Beast


The Beast Patron grants its power to two kinds of being: those that are predators and those that wish to be. The powers gained by those pacted to the Beast make them well suited to sudden assaults, they gain access to spells granting them superior contact with and dominion over nature. This purchase also includes a new Pact Boon: Pact of the Fang in which your Patron gives you the ability to manifest...   [click here for more]
Dungeon Masters Guild  $1.50

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Warlock Patron: Genie

Warlock Patron: Genie


Genies are potent elemental beings known for their legendary power to grant wishes to those that have bound them. But unbound Genies are capable of granting power as well. To their favored servants they entrust a Gen, a small elemental spirit that aids in casting spells. The Gen can also be given power to seek out other magics for the warlock to use. As they rise in power and experience the warlock...   [click here for more]
Dungeon Masters Guild  $0.99

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Rogue Archetype: The Gambler

Rogue Archetype: The Gambler


The Gambler is one dedicated to trickster spirits or the gods of luck and fate. As deadly with a card or coin as they are with a dagger, Gamblers live by a strict code, betting only in good faith and accepting that cheating is part of any game. A Gambler's challenge is difficult to ignore and failing to honor one's debt to a Gambler incurs a curse. Near the end of their career a Gambler can even...   [click here for more]
Dungeon Masters Guild  $1.00

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Fighter Archetype: The Juggernaut

Fighter Archetype: The Juggernaut


The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race...   [click here for more]
Dungeon Masters Guild  $1.00

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Wizard Tradition: The Spellsmith

Wizard Tradition: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
Dungeon Masters Guild  $2.00

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UA Artificer Option: Lifecrafter

UA Artificer Option: Lifecrafter


Author's Note: If/When the Artificer is officially released, I will update this product accordingly. Discover the secrets of the ooze with this archetype designed as an option for the Unearthed Arcana Artificer. It focuses on creating highly disposable Aberration and Ooze pets that can be spawned, made to fight, and rendered back down into their components so something new can be made after your...   [click here for more]
Dungeon Masters Guild  $1.99

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Side Quest: "I Should Have Used Protection!"

Side Quest: "I Should Have Used Protection!"


In this 10 Minute Sidequest your characters meet a foreign prince maybe? He looks pretty ragged but he says he's been robbed and wants some help finding the criminals or completing his own quest. Getting an in with a foreign prince has got to be worth a little trouble, right? Ever needed something to distract your players for 10 minutes while you get your act together but feel like an unnecessary...   [click here for more]
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Dark Powers Rising

Dark Powers Rising


Three sinister archetypes for the Fighter, Wizard, and Rogue. Features are designed with the approach that each feature can be substituted for its equivalent in another archetype allowing a more traditional character to become cursed or redeemed at any point in their carreer. - The Accursed Warrior grants powers that mimic those of classic monsters like Unholy Stamina and the ability to transform...   [click here for more]
Dungeon Masters Guild  $2.95

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Monastic Tradition: Way of the Exorcist

Monastic Tradition: Way of the Exorcist


This Monk Archetype is influenced by Manga and Anime tropes giving it an eastern flair. These monks work to purify their soul and are rewarded with spiritual powers they can bring to bear along with their fists. Over the course of their career, Exorcist Monks will learn to cast a variety of divine spells focused on dealing with supernatural threats. They learn to castigate fiends by chanting...   [click here for more]
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Druid Circle: Circle of Lesser Spirits

Druid Circle: Circle of Lesser Spirits


The Circle of Lesser Spirits is comprised of druids chosen as intercessors by some lesser deity. For whatever reason, this little god has incarnated as a beast and begun teaching you the secrets of the natural world, presumably to pursue some inscrutable purpose or achieve some goal necessary to its preservation. It begins to travel with you and aid you in combat. In exchange you honor it by assuming...   [click here for more]
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Barbarian Path: Hordemaster

Barbarian Path: Hordemaster


The Hordemaster is a Barbarian that relies on a deadly force of personality and infectious rage that can drive allies past the point of exhaustion. In their early adventures the sudden explosion of anger stirs allies to act more decisively but as they grow in power they discover a bloody ritual that invites spirits of anger, hate, and vengeance into the bodies of fallen allies, drawn by the seed of...   [click here for more]
Dungeon Masters Guild  $1.00

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Adventure: The Island

Adventure: The Island


Includes Stat blocks for a 10th level Divination Wizard and his 5th level Apprentices as well as a new magic item: The Rod of Resurrection, a powerful but manageable piece of equipment with a flavorful description. A 4 hour Adventure for 4-6 characters of level 5. The adventurers awaken trapped, groggy, and suffering from short term memory loss. Now they must discover their purpose and the reason...   [click here for more]
Dungeon Masters Guild  $2.99

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New Race: The Aez

New Race: The Aez


The Aez race (also available as bonus content with the UA Artificer Option: Lifecrafter), are sentient Oozes well suited to a variety of pursuits. The cool colored Aez are intelligent and capable of emulating the shape and texture of things they've touched due to a sharp memory. The warm colored Aez can swell and stretch their forms to a considerable extent enhancing their capacity for physical...   [click here for more]
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Sohei Fighter Archetype

Sohei Fighter Archetype


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. The style hopefully evokes the feel of an 8th grader's notebook and we start with the Sohei, Ascetic warriors that cross the border between fighter and monk. Rather than reliable Ki based attacks and the host of miraculous movement abilities and mystical effects of the monk, the Sohei keeps...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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Bard Option: College of Sloth and Submission

Bard Option: College of Sloth and Submission


This complete archetype is a free preview for Colleges of Vice, available on the DM's Guild now! The College of Sloth and Submission attracts the Bard that would rather nap through combat and bore his enemies to death with monotonous complaining. Be a one hit wonder that never wrote another song, be the pretentious critic that doesn't bother to create and snore through your foe's most devastating...   [click here for more]
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Kaiju Fight!

Kaiju Fight!


Playtest Material! Kaiju Fight! (Working Title) is a 20+page document with absurdly powerful new weapons balanced by limitations, 5 new archetypes for Fighter, Barbarian, Monk, Wizard, and Druid, and rules for fighting opponents of truly massive scale that brush up against the edge of Legendary status. There are a few links to concept art from the Exile Productions (that's me!) Instagram. Like...   [click here for more]
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Side Quest: Something to go with Blackjack

Side Quest: Something to go with Blackjack


In this 10 Minute Sidequest your characters meet an aged Aasimar woman whose employees are moonlighting. She'd like you to encourage them to come back to work full time, the competition is only hurting everyone. How will your Players react when they figure out what this semi-divine old lady's business really is? Ever needed something to distract your players for 10 minutes while you get your act...   [click here for more]
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