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Products found in this section... Sort by: 
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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   - ...   [click here for more]
Dungeon Masters Guild  $17.95

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Van Richten's Treatise on Lycanthropy

Van Richten's Treatise on Lycanthropy


Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast: Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten...   [click here for more]
Dungeon Masters Guild  $14.95

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The Korranberg Chronicle: Psion's Primer - A Complete Psionics System

The Korranberg Chronicle: Psion's Primer - A Complete Psionics System


Open your Mind's Eye with The Korranberg Chronicle - Psion's Primer A Complete Psionics System Within this book's pages, you'll find all you need to play psionic characters and create psionic campaigns: 3 Brand new psionic classes: the Empath, the Icon, and the Psion 9 Psionic subclasses, including three for Player's Handbook classes: the Mystic, the Occultist,...   [click here for more]
Dungeon Masters Guild  $9.99

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Playing Dead

Playing Dead


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself. A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps. In this supplement,...   [click here for more]
Dungeon Masters Guild  $9.95

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Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction

Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find...   [click here for more]
Dungeon Masters Guild  $4.95

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Spells from the Far Realm

Spells from the Far Realm


WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters). Optional Madness Rules, including a new short-term madness...   [click here for more]
Dungeon Masters Guild  $9.95

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The Ring of the Battle Maiden

The Ring of the Battle Maiden


A classic D&D-inspired module designed for new players and new DMs! A level 1 adventure for 2-6 players SYNOPSIS A legend speaks of a lost ring that belonged to famed battle maiden Dagmar the Unyielding: traverser of the realms, feller of beasts and giants and all those who dared to stand against her. The ring, lost among the Moonshae Isles, is imbued with the power of her might. Many have sought...   [click here for more]
Dungeon Masters Guild  $2.99

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Undermountain: The Lost Chambers

Undermountain: The Lost Chambers


Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification...   [click here for more]
Dungeon Masters Guild  $9.99

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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
Dungeon Masters Guild  $9.95

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Complete Handbook of Allies and Enemies

Complete Handbook of Allies and Enemies


Over 60 pages of new NPCs for your 5th Edition game!  The Monster Manual and other official accessories such as Volo's Guide to Monsters contain a decent assortment of NPCs you can use to represent all sorts of characters, from simple guards and scouts to nobles and mages. However, there are many characters not fully...   [click here for more]
Dungeon Masters Guild  $4.95

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Crystal Lake - A Horror Themed Adventure

Crystal Lake - A Horror Themed Adventure


The serene and scenic Crystal Lake is beautiful this time of year. The crisp autumn air, the changing colors of the leaves, and the cool breeze off the lake provides the perfect place to get away from the hectic adventuring lifestyle. A campground on the shores of the lake provides relaxing activities to enjoy the scenery and setting. But this year, an ancient evil awakens and threatens to shatter...   [click here for more]
Dungeon Masters Guild  $2.95

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A Blademark's Guide to the Last War

A Blademark's Guide to the Last War


Scribed by Tasker d'Sivis from the dictation of a Deneith blademark who wishes to remain anonymous. This guide provides an inside look at some of the various types of men and women, various types of soldiers that the blademark encountered on the battlefields of the Last War, both as allies and as enemies. Each page is chock-full of information for players to use to create characters in tune with the...   [click here for more]
Dungeon Masters Guild  $9.99

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A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements. Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without...   [click here for more]
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Warlock: Bonds of Study

Warlock: Bonds of Study


Adventure has lead you here, to the ruined temple of a dark force. You know you can use this power as your own, but will you be able to maintain your individuality against such dire forces? From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes another deep look into a class that is bound in mystery. Within this resource you'll find new ways to create...   [click here for more]
Dungeon Masters Guild  $2.95

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The High Moor: A Forgotten Realms Supplement

The High Moor: A Forgotten Realms Supplement


Save 40% on this product through my 2017 Bundle! Explore the dangers of the High Moor; 34 pages of content! Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means...   [click here for more]
Dungeon Masters Guild  $2.00

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Spells from Kara-Tur

Spells from Kara-Tur


28 pages of spells from the mysterious Far East of Faerûn!  Loot the Room says: "...this is a great product with a ton of new spells that I'll definitely get a lot of use out of." In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set,...   [click here for more]
Dungeon Masters Guild  $2.95

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CCC-SFBAY-04-01 The Cornflower Hive

CCC-SFBAY-04-01 The Cornflower Hive


What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level characters....   [click here for more]
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Encyclopaedia Formulae Arcana - C

Encyclopaedia Formulae Arcana - C


86 pages - Nearly 400 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is ComicBook.com says: "This is an insanely impressive document...a must have" NOW...   [click here for more]
Dungeon Masters Guild  $9.95

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Manual of Masks

Manual of Masks


"Very creative and well written. There is something in this little supplement for everyone!" — M.T. Black "I loved it." — Guy Sclanders of How to be a Great Game Master Masks are more than a mere disguise — they are objects of art, representations of a cultural heritage, spiritual totems, symbols of oppression, depictions of our deepest nightmares, and tools for the storyteller....   [click here for more]
Dungeon Masters Guild  $1.25

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Kazerabet's Keepsakes - Over 180 Magic Items and Artifacts for Al-Qadim and Forgotten Realms Campaigns

Kazerabet's Keepsakes - Over 180 Magic Items and Artifacts for Al-Qadim and Forgotten Realms Campaigns


From the creators of the best-selling Campaign Guide: Zakhara - Adventures in the Land of Fate! Delve into the archives of the dreaded Necromancer Queen Kazerabet herself and discover over 180 magical items and artifacts hailing from fabled Zakhara, the Land of Fate! Whether you are seeking themed items for an Al-Qadim game, another campaign based off the Arabian...   [click here for more]
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How To Play Good

How To Play Good


How To Play Good* or Tips on Playing Better is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM. How To Play Good significantly updates and expands the...   [click here for more]
Dungeon Masters Guild  $4.95

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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
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Jungle Politics: A Tomb of Annihilation Adventure

Jungle Politics: A Tomb of Annihilation Adventure


Save 40% on this product through my 2017 Bundle! The bullywugs have come to Chult! Frog-Emperor Tadpool has led his people to the wonderful warmth of the jungle peninsula, and seeks to be part of the grung village of Dungrunglung. However, he'll need some impressive gifts if the grungs are going to let their poison-less cousins move in. The adventurers will assist the king's aide,...   [click here for more]
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Raggamoffyn: A Sidekick Familiar

Raggamoffyn: A Sidekick Familiar


This product is intended for both players and Dungeon Masters, with three goals: Four Constructs. Bring forward the raggamoffyn from editions 2 and 3.5, along with updated stat blocks and details: tatterdemanimal, common raggamoffyn, guttersnipe, and shrapnyl. NPC. Provide...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
Dungeon Masters Guild  $1.00

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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   -  BJ...   [click here for more]
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Aristobulus's Armory

Aristobulus's Armory


Useful Items for Adventurers! If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road. Aristobulus's Armory is an assortment of magical items with which DMs can personalize their setting,...   [click here for more]
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Knowledge is Power!

Knowledge is Power!


--Author's Note: this title was previously released as 'Unstuck Encounters 2'-- “You on a quest for a magic sword?  Good for you.  You know where to find it?  Who else wants it?  What’s guarding it and how many teeth that thing has?  No?  Well, then…I know a goblin hermit you might want to talk to.  He knows everything happening around this forest.  But you might have to bring him...   [click here for more]
Dungeon Masters Guild  $3.95

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Absolute Villainy - Narratively Intriguing Villains

Absolute Villainy - Narratively Intriguing Villains


CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.  In this book are four villain...   [click here for more]
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SJ-DC-FLUMPH-02 Frightmare of the Flux

SJ-DC-FLUMPH-02 Frightmare of the Flux


Strange nightmares are plaguing psionics across the realms: you or your loved ones are experiencing maddening dreams. Only a return to Fluxspace will resolve the nightmares. On the sea moon of Flow, an ancient evil sings a corrupting melody. Story 2 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 2 Characters. Optimized for APL 8. (Adventure can be run between 2-4 hours)...   [click here for more]
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The Queen of Spades

The Queen of Spades


Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess...   [click here for more]
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Playing Dead (Fantasy Grounds)

Playing Dead (Fantasy Grounds)


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds. A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check...   [click here for more]
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Ritual Magic (Codex Six of the Enchiridia Mysteria)

Ritual Magic (Codex Six of the Enchiridia Mysteria)


Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish stand alongside of the traditional utility and information-gathering rituals are known...   [click here for more]
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Encyclopaedia Formulae Arcana - C (Fantasy Grounds)

Encyclopaedia Formulae Arcana - C (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nearly 400 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is...   [click here for more]
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Monsters of Zakhara - An Al-Qadim and Forgotten Realms Supplement

Monsters of Zakhara - An Al-Qadim and Forgotten Realms Supplement


IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters! Ahlan and well met, my friend! This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,...   [click here for more]
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Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction (Fantasy Grounds)

Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange....   [click here for more]
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Alex Clippinger's 2017 Bundle

Alex Clippinger's 2017 Bundle


A Bundle of my 2017 Solo Projects! Over 150 pages! Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots: Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more! The Thing that...   [click here for more]
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Jungle Politics 2: Electric Bullywugaloo

Jungle Politics 2: Electric Bullywugaloo


Save 40% on this product through my 2017 Bundle! Help a bullywug through shocking times! Pond-Dredger the bullywug, unable to be with the frog of his dreams, has an entirely new problem: he electrocutes everything he touches! Now he's kicked out of Dungrunglung; can you discover the source of his odd new power and put a stop to it? Explore a silly and short Tomb of Annihilation...   [click here for more]
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Undermountain: The Lost Chambers (Fantasy Grounds)

Undermountain: The Lost Chambers (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange...   [click here for more]
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Mortality Magic (Codex Three of the Enchiridia Mysteria)

Mortality Magic (Codex Three of the Enchiridia Mysteria)


Now updated with the artificer spell list (they get a surprising amount from Mortality Magic, notably with 4 cantrips). Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with one...   [click here for more]
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Storyteller's Handbook

Storyteller's Handbook


Storyteller's Handbook is a guide for players and DMs alike for collaborative storytelling. If you want to give your campaign or your character a bit more emphasis on roleplaying, narrative, or plot, this is the book for you. Here you will find: Rules for social, travel, investigation, and exploration encounters Easy rules to design adventures, prepare sessions, and stat monsters Creating a character's...   [click here for more]
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DC-PoA-KJ2108 The Needs of the Many

DC-PoA-KJ2108 The Needs of the Many


A 4 hour Dungeons & Dragons adventure for 1st-4th level characters! A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late? The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and...   [click here for more]
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The Korranberg Chronicle: Psion's Primer - A Complete Psionics System (Fantasy Grounds)

The Korranberg Chronicle: Psion's Primer - A Complete Psionics System (Fantasy Grounds)


Dungeon Masters, expose your players to the thrilling world of pisonics, now for Fantasy Grounds! Open your Mind's Eye with The Korranberg Chronicle - Psion's Primer A Complete Psionics System Within this module, you'll find all you need to play psionic characters and create psionic campaigns: 2 Brand new psionic classes: the Empath, and the Psion 9...   [click here for more]
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Book of Ki

Book of Ki


Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media. The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life. Here are some of the things you will find inside...   [click here for more]
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Van Richten's Treatise on Lycanthropy (Fantasy Grounds)

Van Richten's Treatise on Lycanthropy (Fantasy Grounds)


Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive supplement contains the following additions to gothic horror's greatest beast: Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten...   [click here for more]
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The Old Curiosity Shop

The Old Curiosity Shop


A string of inexplicable accidents has plagued the Dock Ward for several days, accompanied by a rash of bad luck and several gruesome deaths. When the owner of a local curio shop asks for help in solving a mystery, the characters discover a disturbing connection between their patron and the neighborhood’s recent bout of misfortune. A malevolent power has cast its gaze over the City of Splendors,...   [click here for more]
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A Feast of Feats

A Feast of Feats


Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.  So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every...   [click here for more]
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Bullywugs

Bullywugs


Play as an amphibious Bullywug in your D&D adventures! Included in the product: The Bullywug Player Race 5 Sub-Races (Tree, Horned, Poisondart, Toad, and Cave)   ...   [click here for more]
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Farspawn, a new race of quasi-aberrations for PCs touched by the Far Realm

Farspawn, a new race of quasi-aberrations for PCs touched by the Far Realm


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.  “Heritage, legacy, lineage... all those are empty words when addressing the voluptuous abyss of madness and alien geometries of ever-changing flesh known as the Far Realm. And yet to understand how farspawns...   [click here for more]
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Rise of the Atlanteans, Atlantis Player's Handbook

Rise of the Atlanteans, Atlantis Player's Handbook


Have you ever wanted to know what really happened to the fabled lost continent of Atlantis? What if I told you, it wasn't lost...  What follows is the Player's Handbook for the Rise of the Atlanteans novel series.  Inside, you will find a plethora of new races, new classes, information on where Atlantis went and why it moved, to include a history and timeline.  Based off of...   [click here for more]
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