Title |
Publisher |
Price |
THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . .
Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$4.99
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DON'T LOOK DOWN!
The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
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WELCOME BACK TO THE FRONTIER
On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
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RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
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VENTURE INTO THE REALM BELOW!
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
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HOLD THE LINE!
When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
D&D Adventurers League |
$4.99
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CRY HAVOC!
The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy... [click here for more] |
D&D Adventurers League |
$4.99
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POWERFUL FORCES GATHER . . .
High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns!
Part Five of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters ... [click here for more] |
D&D Adventurers League |
$4.99
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In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes... [click here for more] |
D&D Adventurers League |
$8.95
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Find Action Around Every Corner of the World
Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.... [click here for more] |
Wizards of the Coast |
$9.99
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Deadly Dungeons for All Levels!
If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther!
This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The book includes... [click here for more] |
Wizards of the Coast |
$14.99
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Conquer the Maelstrom
Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils!
This supplement examines... [click here for more] |
Wizards of the Coast |
$13.99
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Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.... [click here for more] |
Wizards of the Coast |
$14.99
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This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces.
It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies.
It also includes rules for divine... [click here for more] |
Wizards of the Coast |
$14.99
|
Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.
This adventure can be run as a stand-alone... [click here for more] |
Wizards of the Coast |
$12.99
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