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AE01-06 Night's Gambit by Imogen Gingell

AE01-06 Night's Gambit by Imogen Gingell


There’s no rest for the wicked when you’re planning to steal from the dead. Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project...   [click here for more]
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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron...   [click here for more]
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AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner

AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner


Catch the train in the fifth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that aims to tell the stories and exploits of heroic characters in Eberron and introduce players--new and...   [click here for more]
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AE01-04 Living Legend by Will Brolley & Mark Navarre-Jones

AE01-04 Living Legend by Will Brolley & Mark Navarre-Jones


The epic tales of the ancient Dhakaani Empire are more than just stories. Complete the tests in the fourth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that aims to tell...   [click here for more]
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AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker....   [click here for more]
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AE01-03 Rime or Reason by David Morris & Anthony Turco

AE01-03 Rime or Reason by David Morris & Anthony Turco


Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower? Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that...   [click here for more]
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Create-A-Path: A Barbarian Path Creation Guide

Create-A-Path: A Barbarian Path Creation Guide


Does creating new barbarian archetypes fill you with uncontrollable rage? Fear not! I have compiled this guide to offer a step-by-step method for creating your very own barbarian Path! Now you have all the power to create a barbarian in your image. This guide was crafted after researching the official barbarian path options as well as other homebrew. It offers suggestions, inspiration, research insights,...   [click here for more]
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The Temple of Shattered Minds

The Temple of Shattered Minds


The elves of Alkai Tor are disappearing… You are their last hope. The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate...   [click here for more]
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the Vampire Prestige Class for D&D 5e

the Vampire Prestige Class for D&D 5e


Vampires are nigh immortal undead creatures whose existence go on unending except in the rare case of a determined foe who can turn their supernatural banes against them. Solitary predators, vampires shun one another’s presence unless they believe there is some advantage to be gained by tolerating one another. Vampires use stolen life force to power their dark magic, labor under accursed...   [click here for more]
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Crafting Encounters : Room 1

Crafting Encounters : Room 1


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain (for use with miniatures) for the encounter (links are provided to other pay-what-you-want...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,...   [click here for more]
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Barovian Vampires - Three new monsters for Ravenloft

Barovian Vampires - Three new monsters for Ravenloft


Barovian Vampires Ever since the announcement of Curse of Strahd I’ve been wondering what kinds of creatures we would encounter in that adventure. While the release of the table of contents did include some interesting entries such as the Barovian Witch and Wereravens, there appears to be no other vampire variations other than Strahd himself in the list. May I warn the reader that I have...   [click here for more]
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Resurrecting Necromancy: Raising and Controlling the Dead in 5th Ed

Resurrecting Necromancy: Raising and Controlling the Dead in 5th Ed


The Unquiet Dead They rise from the dead and prey on the living. The Necromancer can, however, control them with careful study and control of the negative energy permeating the planes. Nothing terrifies the living more than a corpse shambling towards them in a dark hallway moaning softly. That is, unless, the person in question is a necromancer and the shambling dead is under his control....   [click here for more]
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It Builds Character: Volume 2 - Psionic Character Options for 5th ed

It Builds Character: Volume 2 - Psionic Character Options for 5th ed


SL Studios is proud to present the second in our "It Builds Character" Series. This book is all about the mentalists referred to Psionicists. It Builds Chacter Volume 2 contains 4 new playable races - the Freigeist, decended from the terrifying mind flayers; the Aeloy, a race of clones from another plane; the Tessera, a race of beings composed of solidified psionic energy; and the Vox - a...   [click here for more]
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Ashes of Evensong

Ashes of Evensong


They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them...   [click here for more]
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Adventure Maps I

Adventure Maps I


This pack contains 10 maps for your own adventures. The pack contains - 1 overland map - 3 maps of villages - 4 maps of hamlets - 2 house plans By purchasing this pack you are granted a commercial license right to use these maps in your own products. The maps are supplied as .jpg You can preview all the maps by browsing the pdf via the Full-size Preview. ...   [click here for more]
Dungeon Masters Guild  $1.95 $1.66

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Born To Be Wild: Gnolls

Born To Be Wild: Gnolls


Born To Be Wild brings monsters and savage species into 5th edition as playable races. This instalment of Born To Be Wild introduces the Gnoll as a playable race. “They say don't judge a book by it's cover, right? Why would you judge me by appearance, then?” As is the case of sorcerers, gnolls are born of spurious origins. Typical gnolls are feral creatures that rip through small...   [click here for more]
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The Valley of Kyros - Campaign Setting

The Valley of Kyros - Campaign Setting


The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast. It contains - a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros. - 4 major NPC's with background and stats. - A summary of the valley, it's inhabitants and main areas of interest. This is also the campaign setting for the following six low level adventures...   [click here for more]
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Dungeon #182 (4e)

Dungeon #182 (4e)


The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the The Dreamheart by Bruce R. Cordell: This oblong...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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