The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged.
Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?
Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?
Would you build... [click here for more]
Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more.
Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic.
Turn to "The Poisoner's Table" for a... [click here for more]
Follow the LightsThis One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
While many know legends or stories about mythical artefacts granting immortality, the gnomish... [click here for more]
"Dusty bottles sit atop a shelf, far too busy in apperance. Each one the product of days, months, years of research and testing. Brews to let the common man shrug away the effects of age, recall everything in such detail to astonish, cause the body to grow protective chitin - the applications are limitless. When such experiments end in highly unexpected ways - that is... [click here for more]
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
BACKSTORIES – NEW AND IMPROVED BACKGROUNDS
My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor.... [click here for more]
A quick, funny and PWYW contribution for all the Dungeon Masters out there on the Guild, Decors for Dungeons offers a list of pieces of furniture and the like to use in order to make dungeon rooms less anonymous, to make the players feel them like a reals place, a place with strange and intriguing clutter left there by the subterranean’s denizens – who themselves will then... [click here for more]