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The Greenling

The Greenling


The Greenling A greenling is an abomination of nature. It is a living plant invested with abyssal energies and bears hatred for all living things. It relentlessly pursues anything that crosses its path and seeks to spread its evil everywhere it goes. This legendary monster is a Challenge 3 creature designed for the epic conclusion of Terror Beneath the Frozen Gate, a tier 1 adventure campaign. This...   [click here for more]
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The King in Yellow -- A Warlock Patron

The King in Yellow -- A Warlock Patron


The forbidden play, The King in Yellow, has driven folk to madness and destruction. Naturally, some of you want in on it. Inspired by the works of Ambrose Bierce, Robert E. Chambers, and H.P. Lovecraft, this warlock patron also comes complete with two new Eldritch Invocations and a new artifact, the eponymous play itself. Have you seen the Yellow Sign? ...   [click here for more]
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Legendary Resistance - Thoughts, Options, Ideas

Legendary Resistance - Thoughts, Options, Ideas


Legendary Resistance - Thoughts, Options, Ideas As a DM and Player, I've experienced a lot of uses of Legendary Resistance. I think we can modify the trait, applying it to lower CR creatures so that lower-level characters can find new and interesting threats. We can also make adjustments to higher CR creatures to create new creatures and throw off player meta-knowledge. This brief supplement contains...   [click here for more]
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B1 The Rogue Knight

B1 The Rogue Knight


An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears... A good introductory...   [click here for more]
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B2 The Wizard Higgs

B2 The Wizard Higgs


From Cawood Publishing, makers of over 30 bestselling 5E products. A mind-bending adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of...   [click here for more]
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The Spellborn Race

The Spellborn Race


"Our magical potential is nothing but a speck of dust compared to Mystra's. These are her children." -Darius Danton Anyone across Faerûn can manipulate and bend magic to their will with enough time and intelligence. There are those who must study all their life to accomplish this feat and there are those who are born with enough power in their bloodline that they can reshape the Weave with their...   [click here for more]
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Born to be Kobold!

Born to be Kobold!


Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character - 8 images of the highest quality, laid out by a highly skilled specialist - Hypertext...   [click here for more]
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Born to be Kobold! (Roll20)

Born to be Kobold! (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character -...   [click here for more]
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Demon Lord Eltab - Great Dale Extracts

Demon Lord Eltab - Great Dale Extracts


!!!! THIS PRODUCT IS INCLUDED WITH THE GREAT DALE CAMPAIGN GUIDE !!!! Do not purchase if you already own the Great Dale Campaign Guide, or the Great Dale Creature Codex. The Demon Lord Eltab This product details the Demon Lord Eltab updated to its 5e glory. To truly terrorize your players, Eltab is presented with Mythic Encounter...   [click here for more]
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DDAL00-01 Janela Para o Passado (Window to the Past)

DDAL00-01 Janela Para o Passado (Window to the Past)


Quando uma expedição de pesquisa Thayana retorna da Geleira do Dragão Branco com apenas dois sobreviventes limitados a balbuciar sobre uma pirâmide ancestral abaixo do gelo, talvez seja hora de descobrir o que está atemorizando uma nação de necromantes. Uma aventura de 4 horas para personagens de nível 5–10, 11–16, 17–20. Aviso de Conteúdo: horror (isolamento, horror corporal/visceral)...   [click here for more]
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The Armanite Lance

The Armanite Lance


Dunwood Extracts: The Armanite Lance An adventure designed for 5 characters of 5th Level Estimated Run-Time : 2 to 4 hours This adventure was written by Shawn Merwin and originally published in Dunwood - Demons, Druids, & Danger.  ---DO NOT PURCHASE IF YOU ALREADY OWN "DUNWOOD - DEMONS, DRUIDS, & DANGER"--- ---A...   [click here for more]
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Treasured Finds

Treasured Finds


Give your players the loot they deserve! Treasured Finds is the newest bestselling Dungeon Master handbook from Cawood Publishing. There is a lot of great loot in the DMG, now we organized it for you! This 56-page book is divided into two general sections; Individual Treasure and Treasure Hoards. You can choose loot from the easy-to-use tables or roll for a random selection. A number...   [click here for more]
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Born to be Kobold! (Fantasy Grounds)

Born to be Kobold! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited...   [click here for more]
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DDAL00-10 Trust and Understanding

DDAL00-10 Trust and Understanding


The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned. A Six-to-Eight-Hour...   [click here for more]
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Demons of Dunwood

Demons of Dunwood


Dunwood Extracts: Demons of Dunwood An overview of lore surrounding Dunwood and a detailed exploration of three areas - The Great Road, Forest Blood Dale, and The Depths of Dunwood Comprehensive encounter tables to kick start your ideas for adventuring in these lands Five detailed NPC threats around which to build campaigns in the region This .pdf was written by Joe Raso with contributions...   [click here for more]
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Escape from Wheloon

Escape from Wheloon


The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard...   [click here for more]
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Tarot Deck of Many Things

Tarot Deck of Many Things


Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than 25 stock art pieces - A top-level layout - A hypertext index, to quickly find what you...   [click here for more]
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Tarot Deck of Many Things (Roll20)

Tarot Deck of Many Things (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Wspaniale Znaleziska (Treasured Finds)

Wspaniale Znaleziska (Treasured Finds)


Ofiaruj swoim graczom łupy, na jakie z pewnością zasłużyli! Niezwykłe Znaleziska to najnowszy bestseller od Cawood Publishing. Podręcznik Mistrza Podziemi oferuje mnóstwo skarbów, a ten dodatek je organizuje. 56 stron podzielono na dwie główne części: Skarby osobiste i Sterty skarbów. Wybierz lub wylosuj łupy z łatwych w użyciu tabel! Ponadto dodatek...   [click here for more]
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Tarot Deck of Many Things (FGU)

Tarot Deck of Many Things (FGU)


This is a module for the Fantasy Ground Unity VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign -...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters Content Warnings: horror (isolation, body)...   [click here for more]
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DDAL00-03 Those That Came Before

DDAL00-03 Those That Came Before


All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?...   [click here for more]
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SJ-DC-FLUMPH-04 Flaw in the Machine

SJ-DC-FLUMPH-04 Flaw in the Machine


The Flux is in peril, its ancient enemy has struck, traveling deep into the realm of the Flux and finding truth and lies are intertwined in the machinations of the Flaw.   Story 4 of the Flumph Fantasy Series A Four Hour  Spelljammer Adventure for Tier 3 Characters. Optimized for APL 13. Wildspace: Fluxspace  Adventure by Steven Truong CONTENT ADVISORY: Darkness (nyctophobia), Eldritch...   [click here for more]
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The Great Dale - Creature Codex

The Great Dale - Creature Codex


!!!!! THIS BOOK IS AN EXTRACT OF CHAPTERS 10 of The Great Dale Campaign Guide. !!!!!!!! Do not purchase if you already own the Great Dale Campaign Guide. Welcome to the Great Dale - Creature Codex! This book provides a collection of new NPC's and Creatures for creating adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long...   [click here for more]
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Bound: Player Options for Intelligent Tomes

Bound: Player Options for Intelligent Tomes


Play an Intelligent Book!  Fantasy settings often feature intelligent books.  Yet, despite those objects being intelligent (and even conversant!), they rarely take center stage in the stories we tell.  Forced into the background of the story, these intelligent books rarely have the time to tell their own stories.  Bound joyfully shifts that paradigm.  No longer are intelligent books...   [click here for more]
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Honkonomicon

Honkonomicon


"This book is just full of fun fun things [...] It is the book for geese related Dungeons & Dragons content [...] and this one does it really really well." -Splinterverse "I absolutely love absurd supplements like this, so I’m very giddy about it." -Geektyrant >Best Copper Seller in 24 hours< >Best Silver Seller in 48 hours< >Appeared...   [click here for more]
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Terror Beneath The Frozen Gate

Terror Beneath The Frozen Gate


Terror Beneath the Frozen Gate Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice. The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within. This is a Tier 1...   [click here for more]
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Dunwood - Demons, Druids, & Danger

Dunwood - Demons, Druids, & Danger


Welcome To Dunwood - A land filled with Demons, Druids, and Danger! This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.  Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings. This book details the ancient...   [click here for more]
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Linvakri's Guide to Syrkarn

Linvakri's Guide to Syrkarn


Take the Road Least Travelled The nation-state of Syrkarn is only given nine pages in Secrets of Sarlona, and not even so much as a mention in Rising from the Last War – a staggering amount of missed potential for such a large region absolutely brimming with stories to tell. This book exists to fix that: to fill in the gaps found throughout one of Eberron’s least...   [click here for more]
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Tiny Hut of Too Many Things

Tiny Hut of Too Many Things


Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice. You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside. “I check for the traps!”, the rogue declares....   [click here for more]
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Blackstaff's Book of Bloodlines

Blackstaff's Book of Bloodlines


The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep. Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells. In the pages of this book, you will discover the secrets of the sorcerous origins,...   [click here for more]
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Dunwood - Demons, Druids, & Danger (Fantasy Grounds)

Dunwood - Demons, Druids, & Danger (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Welcome To Dunwood - A land filled with Demons, Druids, and Danger! This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.  Even if you're not interested in the Forgotten Realms, the adventures contained...   [click here for more]
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Rashemen - Campaign Guide

Rashemen - Campaign Guide


Welcome to Rashemen! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure. Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended...   [click here for more]
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The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind...   [click here for more]
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The Great Dale Campaign Guide (Fantasy Grounds)

The Great Dale Campaign Guide (Fantasy Grounds)


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale, now for Fantasy Grounds! The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash...   [click here for more]
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The Test of High Sorcery

The Test of High Sorcery


A 4th level adventure to play alone or with friends! So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods...   [click here for more]
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Tiny Hut of Too Many Things (Fantasy Grounds)

Tiny Hut of Too Many Things (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice. You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside....   [click here for more]
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{OAP} Sculptor: Masterpiece Edition

{OAP} Sculptor: Masterpiece Edition


Outlandish Adventure Productions presents: Sculptor: Masterpiece Edition, a complete redesign and massive expansion of the Platinum best-selling Sculptor class! The Sculptor is an Intelligence-based halfcaster with expertise in both combat and artistry, shaping ambient magical energy called mana into weapons, tools, spells, and display pieces. Referred to by its fans as the “Build-A-Bear...   [click here for more]
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Rashemen - Campaign Guide (Fantasy Grounds)

Rashemen - Campaign Guide (Fantasy Grounds)


Explore Rashemen, now using Fantasy Grounds Unity! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure. Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom....   [click here for more]
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