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Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of.
Fear not! The... [click here for more] |
Dungeon Masters Guild |
$5.00
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It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn... [click here for more] |
Dungeon Masters Guild |
$4.95
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Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
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DUNGEON MASTERS ASSISTANT
Volume # 3
THE VILLAINS SANDBOX
A Dozen Villains for your Campaign
PLUS a BONUS: The Death Knight’s Keep; An adventure encounter provided with one of the Villain’s Lairs which includes 2 maps (Regular and Printer Friendly)
So you Need a good (by good, I mean bad) villain for your campaign? Look no further! Here are 12 highly... [click here for more] |
Dungeon Masters Guild |
$2.95
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“New DMs as well as Veterans will appreciate this Time saving Module! It is a great way to start an open world campaign!” -The DM’s Critic
The Village of Watchtower
This DMs Toolkit is a complete starter village for your campaign. It is 47 pages full of NPCs, Adventure Locations, Maps, Handouts, Story Ideas, encounters and more.
The idea of... [click here for more] |
Dungeon Masters Guild |
$6.00 $4.95
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Save 40% on this product through my 2017 Bundle!
"A nice supplemental adventure...provides some well written lore" - The Kind GM
A video review by DM Dango can be found here.
Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing!
It stalks the... [click here for more] |
Dungeon Masters Guild |
$1.50
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A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in!
The Companion System Companion provides 36 more companion examples, which can be printed... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?
A Two-Hour Adventure for 1st-4th level characters
... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Thorn Hag, an ancient evil thought vanquished by the Elf Queen and her heroic companions many years ago, has arisen from the dead. A fey harp, created from the heart of the treant that perished in the battle, has gone missing from Satyrs' Glen and the Thorn Hag seems to be behind it. The PCs must track the missing harp through a warped and eerie wood and into an unseelie area of the Feywild to... [click here for more] |
Dungeon Masters Guild |
$3.95
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"Very creative and well written. There is something in this little supplement for everyone!" — M.T. Black
"I loved it." — Guy Sclanders of How to be a Great Game Master
Masks are more than a mere disguise — they are objects of art, representations of a cultural heritage, spiritual totems, symbols of oppression, depictions of our deepest nightmares, and tools for the storyteller.... [click here for more] |
Dungeon Masters Guild |
$1.25
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The Prison is Empty and All the Criminals are Here
Keep your eyes on the shadows and a hand on your coinpurse, because a cruel crew of criminals have been unleashed on the Realms. This collection of NPCs, created for fifth edition Dungeons & Dragons, brings with them terrifying tales of plots and betrayals - either comitted by them or towards them, depending on who you ask. Brought... [click here for more] |
Dungeon Masters Guild |
$12.95
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Utilize the creatures and lore of Tome of Foes!
In this supplement, you'll find FIVE mini-adventures that are perfect as side quests or session-filling encounters for your home game. The entries make use of the lore and creatures in Mordenkainen's Tome of Foes, giving you ways to incorporate them into your game.
The five mini-adventures are:
Nice Day for a Wight Wedding... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Two-Hour Adventure for Tier 1 Characters (levels 1-4). Optimized for APL 3.
They haven’t delivered the medicine, and no one wants to enter the forest to get it. Why don’t you go ahead? I mean, it’s probably not dangerous.
Included:
an emotional adventure set in Oar's Rest
balanced between roleplay, exploration, and combat
a custom pixel-art... [click here for more] |
Dungeon Masters Guild |
$5.99
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 Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess... [click here for more] |
Dungeon Masters Guild |
$3.33
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The village of Trunton is the focus of conflict between the ruling paladin of the God of Vengeance and secretive cultists of Shar. As the PCs become embroiled in the unrest, a series of supernatural events lead them to investigate a ruined tower outside the village. Beneath the tower, in a shattered temple, the ghost of a murdered priestess seeks to possess one of the PCs and wreak vengeance on the... [click here for more] |
Dungeon Masters Guild |
$1.95
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Save 40% on this product through my 2017 Bundle!
Something is killing the children of Weeping Hollow.
Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding?
A 6-hour adventure for... [click here for more] |
Dungeon Masters Guild |
$1.95
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The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat.
As the PCs... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Bundle of my 2017 Solo Projects! Over 150 pages!
Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots:
Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more!
The Thing that... [click here for more] |
Dungeon Masters Guild |
$7.95
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For a free preview of this adventure, visit /product/242847/Icegate-Keep-Free-Preview
Jarl Aelfric Whitehand of Jotunspine, one of the Moonshae Isles, is not happy. His ward, Cordin Wainthrower, has disappeared. Clues imply that Cordin has headed for a ruined keep deep in the Giantspine Mountains. The characters are tasked by the jarl to track down Cordin and bring him back to safety – the Giantspines... [click here for more] |
Dungeon Masters Guild |
$2.95
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Scaricando questo articolo trovate delle schede pregenerate per Personaggi di 1° livello, una per ogni classe, in italiano.
Date anche un'occhiata alle mie avventure: La Tomba del Re, Spedizione al Tor della Viverna, La Città dei Morti.
Vuoi risparmiare? Acquista le mie avventure in Bundle scontate del 33%!
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Now for Fantasy Grounds!
The Prison is Empty and All the Criminals are Here
Keep your eyes on the shadows and a hand on your coinpurse, because a cruel crew of criminals have been unleashed on the Realms. This collection of NPCs, created for fifth edition Dungeons & Dragons, brings with them terrifying tales of plots and betrayals - either comitted by them or towards... [click here for more] |
Dungeon Masters Guild |
$12.95
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 A dangerous journey through the mountains!
The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments.
The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,... [click here for more] |
Dungeon Masters Guild |
$3.95
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A Treasure Hunt in the North! Hired by the dwarves of Clan Stoneshaft to track down a long lost adventurer, the party seeks clues while running afoul of recently freed demons, an elven tribe and a pack of gnolls engaged in a war for territory, and undead created from the curse of the dwarven god of greed. Throughout it all, though, the true danger is the hidden enemy that is actively... [click here for more] |
Dungeon Masters Guild |
$2.99
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL! NOW PWYW!
Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why! Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary! Are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
NOTE: WHILE OT OF DATE, THIS WORK WILL REMAIN IN THE GUILD AS A PAY WHAT YOU WANT. IF YOU LIKE IT, CHECK OUT THE UPDATED VERSION, MY NEW SUBRACE COMPENDIUM. Those... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
NOTE: WHILE OT OF DATE, THIS WORK WILL REMAIN IN THE GUILD AS A PAY WHAT YOU WANT. IF YOU LIKE IT, CHECK OUT THE UPDATED VERSION, MY NEW SUBRACE COMPENDIUM.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product contains a pregnerated Dragonborn Rogue of the Inquisitive Archetype. Sheets are provided for every level 1-20. This product refers to material presented in Xanathar’s Guide to Everything. Character art by Jeff Preston Please be sure to rate & review this product.
MORE FROM TRAVIS LEGGE:
Scarred Lands 5e/Slarecian Vault
Realms of... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Centuries ago, the Mad Archdruid Zeshar gathered plant species, mystic and mundane, from across the realm (and some would say from even further) to gather in his arboretum. Once finished, the arboretum was magically sealed and the Archdruid disappeared, never to be seen again. Any who attempted to enter the arboretum failed, the magic was too strong.
The magic sealing the arboretum has recently begun... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Eight Petals Argentseries includes mammoth titles; each isthree or four times as large as a normal solo adventure!Play these two adventures in order, with a level 1 then a level 2 character.
This special bundle product contains the following titles.
SOLO EPA 01: Eight Petals Argent Regular price: $14.99 Bundle price: $11.99 Format: PDF
... [click here for more] |
Dungeon Masters Guild |
$27.73 $23.98
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