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DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the Print on Demand version of this title.
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness... [click here for more] |
Wizards of the Coast |
$9.99
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Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga!
Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of... [click here for more] |
Wizards of the Coast |
$7.99
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If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent... [click here for more] |
Wizards of the Coast |
$4.99
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Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has... [click here for more] |
Wizards of the Coast |
$9.99
|
The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.
What price will the dwarven thanes ask? Can you succeed... [click here for more] |
Wizards of the Coast |
$4.99
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Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo... [click here for more] |
Wizards of the Coast |
$4.99
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The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating... [click here for more] |
Wizards of the Coast |
$4.99
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DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a... [click here for more] |
Wizards of the Coast |
$4.99
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Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war... [click here for more] |
Wizards of the Coast |
$4.99
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A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984:
"The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."
And... [click here for more] |
Wizards of the Coast |
$9.99
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Picture a fantastic world filled with monsters, treaures, and daring deeds waiting to be done. Imagine crumbling stone towers and mysterious underground dungeons waiting to be explored and plundered. Imagine yourself as a mighty hero, a cunning wizard, or a stealthy thief, facing every danger with your sword or your magic.
The ADVANCED DUNGEONS & DRAGON game is the best-selling fantasy role-playing... [click here for more] |
Wizards of the Coast |
$29.99
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 Fly with the dragons of Ansalon!
Within the long shadow of the dragon overlords' domains, villainous schemes approach fruition. Only a handful of courageous heroes dare to challenge these ruthless wyrms--and their success or failure will determine the future of Krynn.
"Wings of Fury" provides a wealth of detail about the mightiest creatures of Krynn. The handbook within this box,... [click here for more] |
Wizards of the Coast |
$6.99
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 Discover the Power of the Mystics!
The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit--the magic of mysticism.
Shapechangers, healers, necromancers, mentalists: Mystic heroes come in a broad array of character types and wield... [click here for more] |
Wizards of the Coast |
$7.99
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The Spider Domain is an option for 5th Edition Clerics. Whether you are an evil priestess of Lolth or a servant of a homebrew god of spiders, this domain is for you! The Spider Domain is focused on dealing poison damage via spells and weapon attacks. ... [click here for more] |
Dungeon Masters Guild |
FREE
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