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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens

Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens


And here comes the greatest of major updates, for Pacts & Patrons just hit its 250th sale! With new art, minor tweaks, the addition of my previous Familiar Faces work, and many new contents, Pacts & Patrons is now an ultimate collection of all the class option you could ask for your warlock character, and ever those you didn't know...   [click here for more]
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50 Non-Combat Desert Encounters

50 Non-Combat Desert Encounters


Making the long trek through an empty desert without anything to do but combat can leave your desert adventures feeling like a desolate waste. With the second in a series of non-combat vignettes and short encounters, you can bring your desert scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use...   [click here for more]
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Barbarian | Path of the Gladiator | Make the crowds cheer your name!

Barbarian | Path of the Gladiator | Make the crowds cheer your name!


Designed to fulfill the kind of Barbarian that fights for an audience in arenas, bars, and pits, one that relies on the adoration of their allies and fans to keep their rage at its peak. Whether your character is a professional fighting in a grand arena, a slave thrown into a bloody fighting pit, or a wrestler displaying their physique in tough competition, the Path of the Gladiator is for them! Blood...   [click here for more]
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Anagakok

Anagakok


For those strong enough to steal them, the effluent energies of the spirit world hold immense power. Will you dare try to harness them? As an Anagakok, you study the enigmatic powers of realms inhabited by spirits. What you learn allows you to construct objects fashioned of natural materials that let you bend the energy spilling out from the spirit world to your will. Your spells...   [click here for more]
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The Gladiator

The Gladiator


Amidst the clash of weapons, the heat of the sun bearing down overhead, and the roar of the crowd, the professional warriors of the arena thrive. Battling tooth and nail, trained in a multitude of fighting styles, and capable of turning anything into a weapon--all while putting on the greatest show possible for the spectators filling the stands--gladiators are some of the most dangerous combatants...   [click here for more]
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