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Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts!
Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns.
Written by 58 of the Guild's most talented and exciting creators,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
|
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought... [click here for more] |
Dungeon Masters Guild |
$14.95 $8.97
|
5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$11.99
|
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
|
5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire)... [click here for more] |
Dungeon Masters Guild |
$11.99
|
Packed inside this handbook you’ll find new player options for your cleric, druid, monk, and paladin characters! The Complete Devout Handbook includes:
4 Cleric divine domains: Commerce Domain, Darkness Domain, Love Domain, Prophecy Domain
4 Druid circles: Circle of Bond, Circle of Branch, Circle of Cataclysm, Circle of Spirit
4 Monk... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Link to the Fantasy Grounds version
Dive into the Divine
Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign!
This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures.
Experience... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Monsters of the Infinite Planes
Multiverse of Monsters and Adversaries
Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries!
Fantasy Grounds version now available!
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents.
It contains over 200 pages of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and... [click here for more] |
Dungeon Masters Guild |
$17.99
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.77
|
Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Perfect for your Domains of Dread, Curse of Strahd, Ravenloft, or home campaign. Written by some of the best-selling authors on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules.
Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder... [click here for more] |
Dungeon Masters Guild |
$14.95 $8.97
|
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.
In total, there are 29 stat blocks in this book for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated counterparts in Monsters of the Multiverse)... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Gather the faithful. The time has come for a Great Hunt."
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Already own the PDF? Click here for a discount on the Roll20 version!
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms.... [click here for more] |
Dungeon Masters Guild |
$24.95 $19.96
|
This book presents 5 Spelljammer-themed mini-dungeons. The difficulty level stated for each dungeon is based on a 4-adventurer party of that level. The high-resolution DM and player maps are also attached to this product as a separate file. The book aims to give the DM a ready-to-use dungeon and hopefully, provoke the DM’s imagination to fill in the blanks in the micro dungeons.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You've been assigned the vital mission of investigating a newly formed cult in the Astral Sea, aiming to safeguard citizens from their sinister intentions. Your objective is to uncover the mysterious magical ritual orchestrated by this enigmatic group, ultimately preventing the looming threat of the RETURN OF THE DRAGON.
Part 1 of 2 in the Reign of Dragon Series.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will find 24 new archetypes spread across all the classes, 12 shared... [click here for more] |
Dungeon Masters Guild |
$11.99
|
A Horror-Murder Mystery Adventure in Waterdeep!
Understaffed and underfunded, Waterdeep's City Watch no longer have the resources to patrol the dangerous harbourfront district of Dock Ward. And so the city's Masked Lords have decreed that mercenaries and adventurers be enrolled as 'City Wardens' to help keep the blood off the streets.
With petty criminals, drug dealers and protection rackets all rife,... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.16
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continuing series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Drums at Daggerford is the way... [click here for more] |
Dungeon Masters Guild |
$14.99
|
DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents, now for Fantasy Grounds!
It contains a massive number of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and Mordenkainen's... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Inside you'll find resources to help you roleplay misunderstood monsters from across the realms. - 4 New Races: Mongrelfolk, Grimlocks, Goblinoids and Giant-Kin, with subraces for each. - 10 Backgrounds - 3 New Weapons - 4 New Feats designed for these races - 2 New Spells - 3 Variant Rules: Goblin-quality weapons, Bluenose Hobgoblins, expanded Half-Ogre... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
5E Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Gold is great and magic items are wondrous, but few things entice an adventurer’s eye more than a mysterious book. Such a work, be it a tome, scroll, or spellbook, promises adventure, mystery, and a glimpse into your world’s darkest secrets.
The Magic of Books provides an easy-to-use system for quickly generating details and backstory about any book or scroll. With a few die rolls,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.17
|
This is a Fantasy Grounds VTT module, for the PDF - click here.
Dive into the divine!
Want to add some faithful flair to your Forgotten Realms campaign?
Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main deities of the... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Welcome to Kuntur Rapa!
In the far eastern corner of the Land of Fire known as Lopango on Toril, there is a supervolcano that threatens the very life of the planet. While enemies from beyond and below threaten to hasten its impending eruption, a society of protectors have formed a group of unlikely allies.
The elemental dwarves known as azers and their azerblooded kin, phoenix folk... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Feybane Gauntlet is a D&D 5e short gauntlet dungeon suitable for characters of levels 1 through 4, with advice for adjusting to suit the party level.
Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Originally designed to protect the area against incursions of dark fey centuries ago, the dungeon now lies... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.17
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
Includes Unity
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else... [click here for more] |
Dungeon Masters Guild |
$24.95
|
P.B. Publishing Presents:
Scourge of the Medusa Curse!
Special Acknowledgments: M.T. Black – for creating the opportunity to flex our creative muscles. This product would never have happened without your support and drive, thank you.
Scourge of the Medusa Curse is a Dungeons & Dragons 5e adventure designed to be completed in... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures!
Babau Slime
Belker Claws
Demon Dirge
Devil Blight
Hamatula Barbs
Holy Storm
Infernal Wounds
Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya)
Spell Vulnerability
Unholy Storm
Wall of Gears
You... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Protect the world or begin a reign of terror with your dragon companion at your side!
“Up above the clouds, a high elf in thick layers and protective eyewear rides a silver dragon, a message cylinder that will affect the history of nations clipped securely to her belt.
A brass dragon and her human companion plod across the scorched sands of the desert in the direction... [click here for more] |
Dungeon Masters Guild |
$4.70
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Complete Devout Handbook is packed with player options, spells, and magic items for your Cleric, Druid, Monk, and Paladin characters! Will you play a cleric of commerce sealing business deals with divine magic? A druid that speaks with spirits and fights wielding a whisker plucked from... [click here for more] |
Dungeon Masters Guild |
$8.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will... [click here for more] |
Dungeon Masters Guild |
$17.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Encounters on the Savage Seas III FREE
Expand your library of nautical and coastal encounters with this collection of six encounters and mini-adventures. We’ve even added scaling suggestions, a new creature, and a magic item or two.
Use the encounters as... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Legends of the Rising Sun
Enhance Your Campaign with the Mystical Allure of Japanese Folklore!
Step into a world where ancient legends and tales of valor are brought to life. "Legends of the Rising Sun" is an essential addition to your Dungeons & Dragons collection, infusing your adventures with the rich and vibrant culture of Japan.
What's... [click here for more] |
Dungeon Masters Guild |
$9.50
|
From your friendly neighborhood dungeon master, DM Jazzy Hands, of the actual play podcast The Last Refuge comes Seasons of Faerie.
Seasons of Faerie takes adventurers on a journey to find a hidden portal to the Feywild. Filled with fun NPCs, challenging combat, brain teaser puzzles, and of course, lots of fey creatures, this adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Gather the faithful. The time has come for a Great Hunt, now in Fantasy Grounds!"
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more.
Now available for Fantasy Grounds Unity!
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Monsters of the Infinite Planes for Fantasy Grounds
Multiverse of Monsters and Adversaries
Please note this is the Fantasy Grounds version of the product only. You can find the PDF version here
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities. It would be foolish to think life didn’t exist in this vast landscape, though that life is most... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Click HERE for the PDF
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean...... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Fungal Forest is a massive, 30 page adventure that plays out in three acts. After a sudden earthquake rocks the area surrounding the farming village of Gallowood, the party are the only ones in the area equipped to minimize the devastation that is sure to follow the disaster.
The quake ripped up and broke open large sections and passages to subterranian passages. Now those living... [click here for more] |
Dungeon Masters Guild |
$5.00
|