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Ezmerelda's Encyclopedia of Evil

Ezmerelda's Encyclopedia of Evil


Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more....   [click here for more]
Dungeon Masters Guild  $19.95

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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
Dungeon Masters Guild  $6.95

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Treasures of the Realms - Magic items & Weapons of Faerûn

Treasures of the Realms - Magic items & Weapons of Faerûn


Treasures of the Realms Magic items & Weapons of Faerûn Fantasy Grounds version out now! Click here to get it! From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items! This work converts the magic items found in the book Magic...   [click here for more]
Dungeon Masters Guild  $2.95

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Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide...   [click here for more]
Dungeon Masters Guild  $14.99

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Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
Dungeon Masters Guild  $7.95

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Book of the Path: A Barbarian Sourcebook

Book of the Path: A Barbarian Sourcebook


Harness your Rage like never before!  With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)!  In this supplement you’ll find:  Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel narratively...   [click here for more]
Dungeon Masters Guild  $3.95

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Treasures of the Realms - Magic items & Weapons of Faerûn (Fantasy Grounds)

Treasures of the Realms - Magic items & Weapons of Faerûn (Fantasy Grounds)


Treasures of the Realms Magic items & Weapons of Faerûn From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items, now in Fantasy Grounds! This work converts the magic items found in the book Magic of Faerûn from the 3rd Edition of Dungeons...   [click here for more]
Dungeon Masters Guild  $2.95

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Skarby Faerunu - Magiczne przedmioty i broń Zapomnianych Krain

Skarby Faerunu - Magiczne przedmioty i broń Zapomnianych Krain


Skarby Faerunu Magiczne przedmioty i broń Zapomnianych Krain Bestsellerowy autor Gildii Mistrzów Gry R.P. Davis prezentuje zbiór ponad 140 magicznych przedmiotów! Ten dodatek konwertuje magiczne przedmioty z trzecioedycyjnej "Magii Faerunu" na zasady piątej edycji najpopularniejszej gry fabularnej na świecie. Każdy przedmiot dokładnie przeanalizowano by bez...   [click here for more]
Dungeon Masters Guild  $2.95

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How To Play Good

How To Play Good


How To Play Good* or Tips on Playing Better is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM. How To Play Good significantly updates and expands...   [click here for more]
Dungeon Masters Guild  $4.95

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Heroes of the Realms (Fantasy Grounds)

Heroes of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Many new subclasses and other player options fit awkwardly into the default setting of D&D, or seem to be written without concern for balance...   [click here for more]
Dungeon Masters Guild  $4.99

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Fathoms Below Player Guide

Fathoms Below Player Guide


Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human. All is not placid in the depths, however, as cults of deepdwellers...   [click here for more]
Dungeon Masters Guild  $3.99

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Ravenloft: The Vanishing Ziggurat

Ravenloft: The Vanishing Ziggurat


Every twenty years of so, calamities precede the appearance of a ziggurat that remains in place for a few days at most. Tales of treasures, demons, and knowledge from beyond this world run rampant. Except, no one ever left it alive before the ziggurat. Hurry, time may be of the essence. This 8-12 hours dungeoncrawl adventure can be placed in Ravenloft or any setting of your choice is best played...   [click here for more]
Dungeon Masters Guild  $4.00

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