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The Spelljammer's Cookbook (v2.0)

The Spelljammer's Cookbook (v2.0)


In a Jam... You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool...   [click here for more]
Dungeon Masters Guild  $19.99

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The Red City: Demiplane of Dread

The Red City: Demiplane of Dread


A Majestic City, Elevated by the Arts, Unprepared for Horror Krasnygorod, the Red City, is the crown jewel of the Belayareka River. It stands ancient and proud. A bastion of the arts, sciences, and culture, the Red City is home to multitudes of diverse and talented creatives from all over Ravenloft. The wealthy pay extravagantly those whom they patron, and the talented among the Universitet and the...   [click here for more]
Dungeon Masters Guild  $19.99

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RV-DC-GC15-01 Expedition Into The Desert

RV-DC-GC15-01 Expedition Into The Desert


Part 1 of the Splintered Soul Adventures A wax sealed envelope mysteriously arrives demanding your help - immediately. Meeting your shadar-kai contact brings you to the troubled Domain of Dread, Har’Akir. Who can you trust? What is really going on? Time is short as you try to put all the pieces together. Part One of the Splintered Soul Adventures. A Four-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
Dungeon Masters Guild  $3.99

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RV-DC-GC15-03 False Faces

RV-DC-GC15-03 False Faces


Part 3 of the Splintered Soul Adventures Summoned to the heart of Darkon on the search for a tortured soul, you are thrust into political intrigue. Choices are made and debts are owed. Will you assist the status quo of tyranny or fight on the side of righteousness, even at your own peril? The choices are laid bare, but which consequence do you choose? Part 3 of the Splintered Soul Adventures. A...   [click here for more]
Dungeon Masters Guild  $3.99

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RV-DC-GC15-04 Kingdom, Rise!

RV-DC-GC15-04 Kingdom, Rise!


Part 4 of the Splintered Soul Adventure The race to join the fractured soul of Ankhtepot reaches its climax! Beneath the Sands of Sute lies forgotten paths to The City of the Dead, where the last piece of the pharaoh’s soul lies. Once in their hands, the heroes hold the key to fulfilling a darklord’s desperate desire or crushing it. A new kingdom’s rise or domains’ demise hinges on the actions...   [click here for more]
Dungeon Masters Guild  $3.99

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RV-DC-GC15-02 Domain Infringement

RV-DC-GC15-02 Domain Infringement


Part 2 of the Splintered Soul Adventures You’re drawn to the fog shrouded domain of Zelakos, whose darklord is a serial murderer threatening the people from beneath the streets. But now foreign creatures and strange weather threaten to change this realm forever. You must decide not only the fate of Zelakos, but also that of its heroes. Part 2 of the Splintered Soul Adventures. A Four-Hour Adventure...   [click here for more]
Dungeon Masters Guild  $3.99

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WBW-DC-GC14-01 The First Forest

WBW-DC-GC14-01 The First Forest


A Candlekeep-led expedition into The Feywild brings with it the chance to unravel the legend of The First Forest; the sentient source of feywild flora and fauna and ancestor to all woodlands. The enclave’s journey takes them to an altered autumnal land, which its wondrous warden nurtures with a blustery hand. Can our adventurers aid their benefactors on this journey to discovery? Will they be blown...   [click here for more]
Dungeon Masters Guild  $4.00

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DC-PoA DES-05A "Land of Ice and Snow"

DC-PoA DES-05A "Land of Ice and Snow"


Land of Ice and Snow Descriptor: The heroes must escape a Netherese ruin - before becoming part of the statuary. A four-hour adventure for Tier 1 characters. Optimized for APL 1. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans abound even during the time of Auril's curse. In "From...   [click here for more]
Dungeon Masters Guild  $4.99

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WBW-DC-GC14-04 Peace Talks

WBW-DC-GC14-04 Peace Talks


Our heroes continue to explore the domains of the Feywild, hoping to unravel the legend of The First Forest, the sentient source of Feywild nature and ancestor to all woodlands. Their journey takes them to a peaceful yet stagnant spring realm, where the archfey provides an uneventful safe haven for its denizens. Will the adventurers convince the fey to sacrifice their home to return the First Forest,...   [click here for more]
Dungeon Masters Guild  $4.00

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WBW-DC-GC14-02 Soul of The Forest

WBW-DC-GC14-02 Soul of The Forest


Our heroes continue to explore the domains of the Feywild, hoping to unravel the legend of The First Forest, the sentient source of Feywild nature and ancestor to all woodlands. Their journey takes them to a hot, sticky summer realm, where the land and its people are missing their archfey and strangled within an ever-growing jungle. Can our adventurers discover the true cause of this jungle blight?...   [click here for more]
Dungeon Masters Guild  $4.00

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WBW-DC-GC14-03 Of Pumpkins and Promises

WBW-DC-GC14-03 Of Pumpkins and Promises


Our heroes’ journey takes them deeper into the mysterious domains of the Feywild, seeking more clues about the First Forest. In the cold Domain of Delight, known as Haratath (Ha-RA-teth), there are horrible noises in the night and strange sounds heard throughout the day. The local denizens live in a state of constant fear. Can our adventurers put a stop to these terrors? Or will they assist the devil...   [click here for more]
Dungeon Masters Guild  $4.00

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DC-PoA-GaryXIII-01 Little Feet, Cold Nights

DC-PoA-GaryXIII-01 Little Feet, Cold Nights


Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances? The first of five...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

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DC-PoA DES-05B "Drive Our Ships to New Lands"

DC-PoA DES-05B "Drive Our Ships to New Lands"


"Drive Our Ships to New Lands" Descriptor: As the heroes make their way to Good Mead, another powerful being of anow and frost - no, not Auril - entreats them for aid. A four-hour adventure for Tier 1 characters. Optimized for APL 2. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans...   [click here for more]
Dungeon Masters Guild  $4.99

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DC-PoA DES-05D "Rebuild All Your Ruins"

DC-PoA DES-05D "Rebuild All Your Ruins"


"Rebuild All Your Ruins" Descriptor: The hand mirror obtained, the heroes must return to the Netherese ruin, all the while the Sisters of Lament making the journey potentially fatal. A four-hour adventure for Tier 1 characters. Optimized for APL 4. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey...   [click here for more]
Dungeon Masters Guild  $4.99

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DC-PoA DES-05C "We Calmed the Tides of War"

DC-PoA DES-05C "We Calmed the Tides of War"


"We Calmed the Tides of War" Descriptor: The heroes must find the mithral hand mirror in Good Mead, but they discover a town in turmoil - rife with murder, intrigue, and worse. A four-hour adventure for Tier 1 characters. Optimized for APL 3. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans...   [click here for more]
Dungeon Masters Guild  $4.99

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DC-PoA-GaryXIII-02 A New Place to Call Home

DC-PoA-GaryXIII-02 A New Place to Call Home


Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which...   [click here for more]
Dungeon Masters Guild  $5.00

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DC-PoA-GaryXIII-03 Personal Fouls and Penalties

DC-PoA-GaryXIII-03 Personal Fouls and Penalties


Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow? The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

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DC-PoA-GaryXIII-04 As Above, So Below

DC-PoA-GaryXIII-04 As Above, So Below


A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

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DC-PoA-GaryXIII-05 Shard of Hope

DC-PoA-GaryXIII-05 Shard of Hope


When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

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