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Publisher |
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Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them... [click here for more] |
Wizards of the Coast |
$19.99
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Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$9.99
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RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
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Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants.
The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
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Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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Adventure beckons through planar portals...
Beyond the mortal world awaits great peril, power, and adventure. Welcome to the planes!
With this book, you can explore the magical realms of the Feywild, the haunted lands of the Shadowfell, the divine dominions of the Astral Sea, and the savage maelstrom of the Elemental Chaos and the Abyss.
Every plane offers unique adventuring locations... [click here for more] |
Wizards of the Coast |
$14.99
|
Heroes of Primal Might and Ancient Power!
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.
This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied... [click here for more] |
Wizards of the Coast |
$17.99
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The giff pirate: Blunderbuss Bill has lost everything in the past twenty-four hours. It is up to the adventurers to get him back on his feet and learn the location of the planet of treasure.
A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Alcohol, Betrayal, Depression, Extortion ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters!
Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend?
This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
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Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
|
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.... [click here for more] |
Wizards of the Coast |
$14.99
|
Blood Magic - A Dark Expansion to 5e Spellcasting
Is a 29 page module containing new mechanics centered around spells that have increased potency at the expense of the spellcaster's vitality.
Inside this book:
Two new subclasses: The Sanguine Soul Sorcerer and the Blood-Bound Oath for Paladins.
Three new magic items and one new consumable.
38 brand new Blood Magic... [click here for more] |
Dungeon Masters Guild |
$19.99
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This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces.
It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies.
It also includes rules for divine... [click here for more] |
Wizards of the Coast |
$14.99
|
Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake.... [click here for more] |
Wizards of the Coast |
$7.99
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A sleepless evil lingers in the subterranean depths of the Shadowfell.
Gloomy tunnels spill into the dread kingdom of Doresain the Ghoul King, wretched servant of the demon lord Orcus. Neither living nor dead, the Ghoul King casts his shroud of undeath over all who oppose him, and from these fallen enemies he breeds an army. Who can stand against this murderous and hateful force... [click here for more] |
Wizards of the Coast |
$9.99
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New options for barbarians, druids, shamans, and wardens
Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,... [click here for more] |
Wizards of the Coast |
$14.99
|
The Making of D&D 4th Edition.
This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game.
The book contains essays and asides from the game's premier designers, developers, and editors.
Through words and illustrations, it explores some of the D&D game's most iconic races... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of Contents:
That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of Contents:
Infernal Wrath Prey for Smiley Bob Unfriendly Skies Court of Stars: The Trinket Lord Demonomicon of Iggwilv: Shemeshka the Marauder Stocking the Shelves ... [click here for more] |
Wizards of the Coast |
$2.99
|
 Table of contents:
Editorial History Check: Rary the Traitor and the Circle of Eight Heroic Tier Rituals Character Themes: Heroes of the Moonshaes Character Themes: Born from the Feywild Making Race Count, Part 2 Class Acts: Swordmage - The Winterguard of Cendriane Nerathi Legends: The Knights of Rethmil Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of contents:
Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ... [click here for more] |
Wizards of the Coast |
$4.99
|
 What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
1 Treasure Trove by Christopher Perkins
Published adventures are great... especially the ones I never use.
2 Some Like it Hot by John "Ross" Rossomangno
An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20.
26 Massacre at Misty River by Stacey Janssen
A dead goblin king finds new life in the body of an unlucky... [click here for more] |
Wizards of the Coast |
$2.99
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