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Products found in this section... Sort by: 
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Feywild Companion

Feywild Companion


"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel "This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty...   [click here for more]
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Wyrms of the Realms: Mythic Encounters

Wyrms of the Realms: Mythic Encounters


Fantasy Grounds Unity version can be found here! 33 Dragons of Myth and Legend! Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome! 29 Dragons from Dragon Magazine: metallic,...   [click here for more]
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Rime of the Frostmaiden Companion - The Complete Edition

Rime of the Frostmaiden Companion - The Complete Edition


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! Total Price: $17.70 $9.95 (45% DISCOUNT!) This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling supplement devoted to enhancing and streamlining your campaign. By purchasing this product, you save...   [click here for more]
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Urban Encounters - Random Encounter Tables for Cities

Urban Encounters - Random Encounter Tables for Cities


      Urban Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of ancient cities, magical metropolises, urban sprawls, Waterdeep and Baldur's Gate. Includes d8+d12 tables for ... Using Urban Encounters (Dice...   [click here for more]
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Curse of Strahd Companion 9: Tsolenka Pass

Curse of Strahd Companion 9: Tsolenka Pass


The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls the Tsolenka Pass: Bigger Barovia....   [click here for more]
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Arctic Encounters - Random Encounter Tables

Arctic Encounters - Random Encounter Tables


      Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale. Includes d8+d12 tables for ... Using Arctic Encounters (Dice to Use, Ways...   [click here for more]
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Dragonlance Peoples & Paragons: War of the Lance Players Guide

Dragonlance Peoples & Paragons: War of the Lance Players Guide


Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land... Enter the world of Krynn and defy the conquering Dragon Armies with Dragonlance Peoples & Paragons: A War of the Lance Players Guide, a 165-page tome of player character options for epic quests on...   [click here for more]
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Ravenloft Player's Compendium

Ravenloft Player's Compendium


The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypeswhich Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!"  Bridging the...   [click here for more]
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Cirria's Gambit

Cirria's Gambit


  "Cirria's Gambit delivers a fun, sandbox-style adventure with resources, tables, and encounters that could prove useful to DMs well beyond the scope of the one-shot. [...] The production values are unimpeachable [...] 4/5"Tal Aviezer for...   [click here for more]
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Spelljammer Encounter Tables

Spelljammer Encounter Tables


       Spelljammer Tables for Terrains, Ships, Creatures, Hazards and Extras Tables visible in Previews under the product image. Using creatures from Monster Manual and Spellljammer. Supports Mordenkainen's Monsters of the Multiverse.  Encounters for adventures and campaigns in the Astral Sea, Wildspace, Realmspace featuring Dead Gods, Spelljammer Ships, Asteroids and cosmic creatures....   [click here for more]
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Curse of Strahd Companion 8: The Village of Krezk

Curse of Strahd Companion 8: The Village of Krezk


The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls Krezk through the death, resurrection, and abduction...   [click here for more]
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The Blackstaff's Treasury of Items

The Blackstaff's Treasury of Items


The Blackstaff’s Treasury of Items-- NOW UPDATED with a whole new chapter on Infernal War Machines (as introduced in Baldur's Gate: Descent into Avernus)-- is a massive collection of over 250 magic items, from the creators behind such titles as The Blackstaff's Book of 1000 Spells, The Blackstaff's Tome of Wizardry, Elminster's Candlekeep Companion, Faiths of the Forgotten...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
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Icewind Dale Encounter Tables - Random Encounters

Icewind Dale Encounter Tables - Random Encounters


Icewind Dale Tables for Arctic, Shores, Mountains and Ruins Tables visible in Previews under the product image. using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. There is also a separate Fantasy Grounds Version. Encounters for adventurers and campaigns using Rime of the Frostmaiden or for arctic, winter and cold climes. Includes d8+d12 tables for ... Arctic...   [click here for more]
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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
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Freshman Spellbook - 22 spells from the world's greatest card game

Freshman Spellbook - 22 spells from the world's greatest card game


22 NEW SPELLS INSPIRED BY THE WORLD'S GREATEST TRADING CARD GAME! Strixhaven: Freshman Spellbook is an immersive compilation of spells inspired by various cards throughout the history of the game behind Strixhaven, Ravnica, and Theros. Included are a plethora of unique counterspells and interesting combat spells, all adhering to the rule of cool and are balanced so as not to make existing spells seem...   [click here for more]
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Odyssey Anthology Volume I: In Callaphe's Wake

Odyssey Anthology Volume I: In Callaphe's Wake


Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their...   [click here for more]
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Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits

Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits


Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version. An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers....   [click here for more]
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Collected Encounters - Random Tables

Collected Encounters - Random Tables


      Collected Encounters for Terrains, Planes, Monsters and Humanoids Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.  Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added. Each terrain and creature type has encounter details for ideas about...   [click here for more]
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Spell Point Warlocks

Spell Point Warlocks


Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds. Full preview is provided to view the work before...   [click here for more]
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Ravnica: Heroes of the Guilds — Character Class Options

Ravnica: Heroes of the Guilds — Character Class Options


What's Inside? This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations! Guild Class Name Azorius Senate Warlock The Guildpact Azorius Senate Wizard Lawmage Boros Legion Fighter Wojek...   [click here for more]
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Assault on Precinct Four

Assault on Precinct Four


This product is a PDF. If you wish to purchase the Fantasy Grounds module version of Assault on Precinct Four, please click here Assault on Precinct Four is a 2-hour adventure for characters of 4th-5th Level using the Guildmasters’ Guide to Ravnica. This adventure...   [click here for more]
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Las tajemnic

Las tajemnic


Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu? Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,...   [click here for more]
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Odyssey Anthology Volume III: In Arixmethes' Clutches

Odyssey Anthology Volume III: In Arixmethes' Clutches


Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken! "This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics


Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm. Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition  Perfect for Ravnica and Theros, fun for all! Variant rules for: - Spells and magic defined by the five colors of Magic: The...   [click here for more]
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Odyssey Anthology Volume II: At Thassa's Mercy

Odyssey Anthology Volume II: At Thassa's Mercy


Return to the wine-dark seas of Theros with Odyssey Anthology Volume II: At Thassa's Mercy.  Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their...   [click here for more]
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Legends of Frozenfar: an Icewind Dale Player's Companion

Legends of Frozenfar: an Icewind Dale Player's Companion


This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion on the class since its release.  The following new lore-faithful subclasses...   [click here for more]
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Heroes of Ravenloft

Heroes of Ravenloft


Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft! Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore...   [click here for more]
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Advanced Arcana - Alternative Mana-Based Spellcasting System

Advanced Arcana - Alternative Mana-Based Spellcasting System


With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought. Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial...   [click here for more]
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Universal Spell Points and High Magic

Universal Spell Points and High Magic


WHAT THIS BOOK PROVIDES -- alternate spell point variant rules to replace daily spell slots that is different from the options provided in the Dungeon Master’s Guide. This process incorporates the creation of 10th-level spells, and additional variant rules for the spell, wish.  Click the Full Preview (or the eye icon for mobile) to view the full 8 page...   [click here for more]
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Eberron: Salvation Expanded

Eberron: Salvation Expanded


Salvation Expanded Explore the frontier town were it all begins in even greater detail! In Salvation Expanded, you'll gain valuable insight into the world of Eberron along with expanded, non-AL rules for salvage and how one can use it.  This product also comes with over a dozen unique NPCs that flavor the town, each with their own statblocks and side quests (perfect for expanding into Salvage...   [click here for more]
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The Stolen Compass: A Theros Odyssey

The Stolen Compass: A Theros Odyssey


Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network! The Stolen Compass: A Theros Odyssey The Stolen Compass weaves an adventure through...   [click here for more]
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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
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Adventures In Chronomancy

Adventures In Chronomancy


Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures you need to run in in this product! The adventures are: The Hero the World Forgot: A tier 1 one shot. Characters...   [click here for more]
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Heroes of the Domains of Delight

Heroes of the Domains of Delight


Heroes of the Domains of Delight: New optional class features for every D&D class, plus rules for playing child heroes, subclasses, feats, spells, magic items, and Feywild lore, from the author of the Ravenloft Archetypes series, which Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Knights and Tricksters

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Knights and Tricksters


This book offers an alternate spellcasting system that replaces the 8 schools of magic with 5 colors of magic, and uses colored spell points matching the color of spells you cast.  The mechanics are minimal for DMs to incorporate into any setting, and are perfect for Ravnica, Theros, and other MtG settings, alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/280905-sample.pdf...   [click here for more]
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ANS1 The Land of the Insect Men

ANS1 The Land of the Insect Men


In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet.  In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men. From Page 78 of FMQ1 City of Gold: "Players who enjoyed playing...   [click here for more]
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SJ-DC-MONSTER-01 Phoenix

SJ-DC-MONSTER-01 Phoenix


A druid grove of wildfire is in peril; their guardian elemental has gone rogue! A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.  Adventure by Steven Truong CONTENT ADVISORY: Pyrophobia (Fire), Ophidiophobia (Snakes), Space Travel. This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map, with grids included version...   [click here for more]
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Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
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Order of the Venomblooded for Blood Hunters

Order of the Venomblooded for Blood Hunters


The Order of the Venomblooded, now updated by popular demand, features a new subclass for Matt Mercer's revised Blood Hunter class as well as the original 2016 version, plus nine new spells not included in the original! The Venomblooded are a secretive group of blood hunters who turn their own lifeblood to poison, using a combination of herblore and supernatural martial...   [click here for more]
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Revised 5 Color Magic Spell List

Revised 5 Color Magic Spell List


This document is the latest contribution to the growing collection of 5 Color Mana Spell Point Variant Rules published through DMsGuild.com here: https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE This project brings the 5 Color Magic paradigm from Magic: The Gathering into DUNGEONS AND DRAGONS and provides variant rules for using Color Mana to cast spells instead of spell...   [click here for more]
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Tap Untap Burn - Elemental Ki

Tap Untap Burn - Elemental Ki


Elemental Ki is a collection of variant rules that provide new options for Monks that choose Way of the Four Elements tradition. A full walkthrough of the document preview is on youtube here: https://www.youtube.com/watch?v=I7y5Yim2pzk&list=PLLcXUqbAbSdU8DwTZDoB_e3t71A_IzcCS The Elemental Magic paradigm creates games mechanics around a monk's Ki pool and disciplines chosen to feel like the Way...   [click here for more]
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Wyrms of the Realms: Mythic Encounters (Fantasy Grounds)

Wyrms of the Realms: Mythic Encounters (Fantasy Grounds)


33 Dragons of Myth and Legend! Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome! 29 Dragons from Dragon Magazine: metallic, chromatic, and gem dragons! Mythic statistics for...   [click here for more]
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Pacts and Patrons of Ravnica

Pacts and Patrons of Ravnica


Pacts and Patrons of Ravnica presents each of the ten guilds of Ravnica as an Otherwordly Patron that guild members can form a pact with to deepen their commitment to their chosen guild. In addition, five new pact boons are provided and over 40 new invocations inspired by Magic the Gathering to choose from. The content is presented aesthetically as Ravnica campaign material, with suggestions for...   [click here for more]
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Adventures In Chronomancy (Fantasy Grounds)

Adventures In Chronomancy (Fantasy Grounds)


Adventures in Chronomancy is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into your campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all the spells, items, and creatures...   [click here for more]
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Hard to be the Bard - A musical campaign in the Feywild

Hard to be the Bard - A musical campaign in the Feywild


AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.  A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters...   [click here for more]
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Academies of Eberron

Academies of Eberron


Academies of Eberron: A collection of subclasses from Eberron's finest institutions New "Strixclasses" using the design from the now defunct Mages of Strixhaven Unearthed Arcana! What you'll find inside:  8 total subclasses  4 subclasses for Paladins 2 subclasses for Artificer 2 subclasses for Fighter 2 subclasses for Wizard 2 subclasses for Ranger 1 subclass for Warlock 1...   [click here for more]
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The Green Knight

The Green Knight


The Green Knight An encounter for characters lost in the woods. This encounter, intended to be inserted into any campaign and at any level, is designed such that it can be resolved without the need for combat, or any dice rolls at all, depending upon the choices of the players. It can be resolved within a single session and would suit any adventure where the party seek an evil tyrant or monster when...   [click here for more]
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Ravenloft Player's Compendium (Fantasy Grounds)

Ravenloft Player's Compendium (Fantasy Grounds)


Ravenloft Player's Compendium -- Now for Fantasy Grounds Unity! The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypeswhich Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign......   [click here for more]
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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you...   [click here for more]
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