Title |
Publisher |
Price |
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.
Inside you will discover:
- Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign with the help of 13 tables.
- Chapter 2: 50 mundane books from the Forgotten Realms that can add depth to your campaign.
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Vault of Magic II is the sequel to the platinum bestseller, Vault of Magic!
Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons.
Contained in this supplement, you will find:
- 72 new magical items
- 22 new spells
- 4 new NPCs
- 6 tables to give your magic items some oddities and quirks
- 2 new backgrounds
- Over... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Fantasy Grounds version is available here
The ROLL20 version is available here
Print On Demand is finally available, with hardcover and softcover, a new layout and updated version!
Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need!
For... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls Van Richten's Tower:
The Shadow of Khazan.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Treasures of the Realms
Magic items & Weapons of Faerûn
Fantasy Grounds version out now! Click here to get it!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items!
This work converts the magic items found in the book Magic of Faerûn... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Trials of Wit and Might is a comprehensive guide that introduces the concept of Skill Challenges to your games, allowing you to immerse yourselves in daring escapades, realistic survival scenarios, suspenseful missions and thrilling social interactions. With Trials of Wit and Might, we aim to provide you with a whole new experience of collaborative storytelling... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a add-on for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.
Inside you will discover:
- Chapter 1: Advice on establishing the physical appearance and features of... [click here for more] |
Dungeon Masters Guild |
$5.49
|
Bring your cities to life with this supplement for urban settings
Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find:
13 new subclass options for: artificer, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated counterparts in Monsters of the Multiverse)... [click here for more] |
Dungeon Masters Guild |
$14.95
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Questo manuale è utile per creare una taverna o una locanda, dettagliandone l’aspetto, i dipendenti e tutto ciò che può accadere al suo interno.
All’interno del volume troverai:
- Capitolo 1: Tutto ciò di cui hai bisogno per scegliere l’aspetto di una taverna/locanda, inclusi vari tratti particolari.
- Capitolo 2: Proprietari, Dipendenti e Clientela. Tutto ciò di cui hai bisogno... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Collected Encounters for Terrains, Planes, Monsters and Humanoids
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added.
Each terrain and creature type has encounter details for ideas about... [click here for more] |
Dungeon Masters Guild |
$14.00
|
This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need!
For each NPC you painstakingly create and detail, you will need at least ten... [click here for more] |
Dungeon Masters Guild |
$13.99
|
Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land...
Enter the world of Krynn and defy the conquering Dragon Armies with Dragonlance Peoples & Paragons: A War of the Lance Players Guide, a 165-page tome of player character options for epic quests on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The DMs Guide to Hunting is a rules supplement containing hunting mechanics and an abundance of quarries to use in your games. Among these quarries are real mammals, reptiles, birds, and other animals reimagined for D&D 5th Edition and new, completely original fantasy animals.
This supplement includes:
Simple and Easy-to-Use Mechanics for Hunting
Optional Rules for Hunting... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Questo manuale è utile per creare una gilda di ladri, dettagliandone i membri, i benefici del farne parte e i modi in cui gestirla.
All’interno del volume troverai:
- Capitolo 1: Guida alla creazione di una gilda di ladri: la sua organizzazione interna e le sue attività, i suoi rapporti con la legge, coi mercanti e con gli artigiani, e il suo quartier generale.
- Capitolo 2: I benefici del... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
Vault of Magic II is the sequel to the platinum bestseller, Vault of Magic!
Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons.
Contained in this supplement, you will... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Lorehold's Magical Mysteries
Being a collection of magic items as studied by the Strixhaven student Quintorius Kand.
I’ve always been curious, I suppose. When I won the scholarship to Strixhaven, I felt like I’d struck gold! If ever there was a place I could find out all manner of wonderful things, it’s here. Being able to go out and uncover ancient magical secrets is heaven for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Vault of Magic II è il sequel del manuale medaglia di mithral Vault of Magic!
Scopri potenti e spaventosi oggetti magici, incantesimi, background e PNG che puoi usare per arricchire il tuo mondo in Dungeons & Dragons.
All'interno di questo supplemento potrai trovare:
- 72 nuovi oggetti magici
- 22 nuovi incantesimi
- 4 nuovi PNG
- 6 tabelle per assegnare caratteristiche e peculiarità... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest.
Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
More! Treasures of the Realms
Magic items & Weapons of Faerûn
Fantasy Grounds version available here!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes More Treasures of the Realms, a collection of more than 40 magic items! Also includes Armor & Weapon Special Abilities, like Dispelling and Doomwarding!... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Already own the PDF? Click here for a Discount with the Bundle!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from scratch.
- Chapter 3:... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Scribed by Tasker d'Sivis from the dictation of a Deneith blademark who wishes to remain anonymous. This guide provides an inside look at some of the various types of men and women, various types of soldiers that the blademark encountered on the battlefields of the Last War, both as allies and as enemies.
Each page is chock-full of information for players to use to create characters in tune with the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Magic of the Shining South
Welcome to a supplement featuring 16 pages of magic items and spells all specifically designed to invoke the feel of Faerûn’s Shining South. Inside you’ll get:
9 Augment Crystals - simple magic items you can add to equipment to give it (and maybe yourself) a boost!
13 New magic weapons & armor - from ghoul hide armor to stunshot sling!... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Treasures of the Realms
Magic items & Weapons of Faerûn
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items, now in Fantasy Grounds!
This work converts the magic items found in the book Magic of Faerûn from the 3rd Edition of Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Skarby Faerunu
Magiczne przedmioty i broń Zapomnianych Krain
Bestsellerowy autor Gildii Mistrzów Gry R.P. Davis prezentuje zbiór ponad 140 magicznych przedmiotów!
Ten dodatek konwertuje magiczne przedmioty z trzecioedycyjnej "Magii Faerunu" na zasady piątej edycji najpopularniejszej gry fabularnej na świecie. Każdy przedmiot dokładnie przeanalizowano by bez... [click here for more] |
Dungeon Masters Guild |
$2.95
|
So you ran right out and got Tasha’s Cauldron of Everything, excited that there were so many new spells and spellbooks and spell options. Good for you! So did we. But if you’re anything like us, you got to the end of the book and said to yourself, “Self, that simply won’t do. It’s a lot, but it’s not enough.”
That’s why this book... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need!
For each NPC you painstakingly create and detail, you will need at least ten more for which you never planned.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is the first installment of a series of books which converts every spell we can find from 1st, 2nd, and 3.x editions,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Calamities & Catastrophes
20 New Traps for Fifth Edition Adventures
NOW AVAILABLE FOR FANTASY GROUNDS
CLICK THE LOGO (opens in new window)
Watch out! There might be traps. Carefully and gingerly make your way through an ancient, dusty ruin, lest your head be separated from your shoulders. Examine a treasure chest’s lock in the most minute detail, looking for a poisoned needle. Feel the pulse... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Dirks & Daggers is all about daggers and the creatures that use them. In this resource, you will find the following:
Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options for the core classes, as well as for the Artificer... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.
Inside you will discover:
- Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Vault of Magic II is the sequel to the bestseller, Vault of Magic!
Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons.
Contained in this supplement, you will find:
- 72 new magical items - 22 spells - 4 new NPCs - 6 tables to give your... [click here for more] |
Dungeon Masters Guild |
$10.50
|
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Un'avventura di Adventures of Bogo tradotta da Cruor Games
Santa Tyra fu una famosa servitrice di Kelemvor: quando si scoprì che le catacombe, in cui riposano le sue spoglie e dove è situato il suo altare, erano state consacrate dalla sua presenza, la donna fu santificata. Da quel momento, miriadi... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is the first installment of a series of books which converts every spell we... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Dirks & Daggers is all about daggers and the creatures that use them and now available for Fantasy Grounds!
In this module, you will find the following:
Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Trinkets of Waterdeep: Dungeon of the Mad Mage
This supplement introduces 100 new trinkets that you may find in the boundless depths of Undermountain.
The trinkets presented in this supplement are inspired by the dread domain of Halaster Blackcloak, the mega-dungeon of Undermountain. This supplement was created to bring an additional layer of depth and world-building to any... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Every item from the exhaustive Encyclopedia Magica series (all 4 volumes) compiled into random tables by Uncommon, Rare, Very Rare, Legendary, and Minor Artifact status, plus some tables to make each item unique. Enjoy!
BACKGROUND
This project has been sitting on my hard drive for almost 8 years. It started out after the release of the playtest documents for D&D... [click here for more] |
Dungeon Masters Guild |
$2.99
|
You have worked at The Welcoming Wizard in the Border Kingdoms hamlet of Waernd for almost three seasons, but with the last days of fall fast approaching and traffic along the coastal trade-road declining, you will soon be out of work. How will you survive once winter arrives?
SEASONS OF CHANGE is a 2-hour adventure for 0-level characters. The adventure is set in the Border Kingdoms,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Эта книга поможет вам создать гильдию воров. Здесь вы найдете все, начиная от членов преступного синдиката и заканчивая преимуществами вступления в него или просто способы взаимодействия с ним.
Внутри вы найдете:
Глава... [click here for more] |
Dungeon Masters Guild |
$4.95
|