Title |
Publisher |
Price |
The City Handbook - Over 48 Quadrillion Settlement Combinations
Create unique settlements to use in your campaign in seconds, with only a few dice rolls
"Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud the information provided: "This room contains a bed, a wardrobe, and a mirror behind which a secret—uhh, oops!"
The Death House Script solves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There's a disappointing truth to Death House—the prologue to Curse of Strahd—and it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls. Each character rolls against poisonous smoke. Each character rolls to pass through the scythes. While frightening at first, it quickly loses its charm.
Enter the Skill Challenge: Escaping Death... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain over 70 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now updated to include the artificer spell list (Mind Magic is not a strong suit for them but includes cantrip to 2nd level spells).
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons.... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on necrotic cysts and undead grafts. This volume includes options for infecting PCs with necrotic cysts, which can be harnessed for their magical power via the corrupt Mother Cyst feat. Also included are rules for harvesting and attaching undead grafts, whether simple skeletal claws, ghostly hair, or a necromantic brain! This volume gives... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on magic items, artifacts, and boons. This volume includes special features to make each item unique, 31 new items, and a collection of over a dozen other rewards.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note that the full preview is available. For futher exploration, see the other volumes of Kazerabet's... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note that the full... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on ghouls and ghasts. This volume includes a detailed look at ghouls and ghasts in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for ghoul personality traits, a sample lair, trinkets, two updated spells and a magic item, ghoul variants, plus six ghast NPCs.
Please send comments... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds!
Curse of Strahd: Death House Script
Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Philosopher-Queen of Ysawis, Kazerabet, details her research on anatomists: healers and wizards who study the body and connections between life and death. This volume includes:
The School of Anatomy option for Wizards
The Healer background
The Embalmer's Tools
Half a dozen spells dealing with necromancy and the body
A group patron: The Anatomical Society
NPC stats and advice for using anatomists... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on wights. This volume includes a detailed look at wightss in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for wight personality traits, a sample lair, new spells, plus wight variants and NPCs.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This compendium of dark and quirky secrets can be used to give your characters a level of depth that will bring a healthy amount of tension to the party! Use these secrets for your backstory to bring variety and relatable imperfections to an otherwise static character.
⚔️ 20 dark & quirky secrets for your character backstory⚔️
⚔️ D20 roll... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 We've all seen him. He's your sleep paralysis demon, summoned by too much Benadryl. He stands in the corner, his figure imperceptible save for his signature wide-brimmed hat. What if the Hat Man was more than a malevolent, distant presence? What if he was willing to grant you some of that dark, shadowy power? What if he could imbue you with magic? This is the Pact of the Hat Man.
Written by Melannie... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority of those were created by beloved characters from the game! And beloved (or hated) villains from the game! And even hated characters... [click here for more] |
Dungeon Masters Guild |
$9.99
|
One stumbling block larger than any other for content creators and authors of roleplaying games is getting ahold of the right art. You can come up with brilliant concepts all day, but if you can’t find a piece of art for it, that’s a problem. If you’re intent on making races or monsters, folks will expect at least one piece of art to represent the creature in question.
That brings us to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Only the Desert truly chooses when to reveal its secrets.
Welcome to the Desert; a wild, unforgiving landscape and the ancient remnants of a great Elven kingdom. Many civilizations have come and gone since then, each with their own stories to tell and magics to discover.
This exciting collection delves into 101 magical items from the ages, all of which have since been hidden by... [click here for more] |
Dungeon Masters Guild |
$7.97
|
 This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Now fully compatible with FG Unity.
Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 This is the MOD file, not the PDF version. Now fully compatible with FG Unity.
Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water.
Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water.
Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition is suddenly becoming popular among druids across the world. This could lead to a new renaissance of natural magic...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory creature template! Every creature type is featured at least once... yes, even giant!
Face the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 This is the Fantasy Grounds MOD file, not the PDF. Now fully compatible with FG Unity.
If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory... [click here for more] |
Dungeon Masters Guild |
$9.99
|