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Products found in this section... |
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Additional exploration and travel mechanics to bring back the mystery of wilderness exploration!
Comprehensive guide and examples for building evocative random encounter tables!
Ideas for hazards, roleplay, mapping, player-facing goals and roles to make hexcrawling a blast!
Old School Hacks Vol 1: Hexcrawling dives deep into the Dungeon Master's Guide rules on wilderness exploration,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Expand or narrow the focus of Curse of Strahd to make it as long or as short as you want!
Three fully detailed player factions: The Dark Powers, the Order of the Silver Dragon, and the Keepers of the Feather!
An extensive NPC index and Dungeon Master Screen inserts!
The Curse of Strahd imperils the player characters at every turn when they enter The Mists and find themselves in the haunted... [click here for more] |
Dungeon Masters Guild |
$2.95
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Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with... [click here for more] |
Dungeon Masters Guild |
$4.95
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The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
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Advice, variants, and forms for organizing party information!
A chapter each for the classic D&D party roles of Caller, Mapper, Timekeeper, Quartermaster, and Rules Coordinator!
Tons of ways for players to get more involved in campaign creation, maintenance, and at-the-table play!
Old School Hacks Vol. 2: Player Roles is a guide for players and DMs providing advice, options, tools,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Names of the Forgotten Realms: compiled lists of First and Last names from Forgotten Realms modules, adventures, and vignettes!
The full Calendar of Harptos 12-month calendar, plus the entire Roll of Years!
A chapter on making the rules match the setting, or expanding your campaign to new locations like Kara-Tur and Al-Qadim!
The all-new Underdark Survival Guide chapter, featuring new hazards and terrain!
Forging... [click here for more] |
Dungeon Masters Guild |
$3.95
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Three massive, interlinking dungeon levels!
Baroque modron-created technology!
Planar monsters, githzerai monks, githyanki interlopers...and a red dragon!
UPDATE! FREE ENHANCEMENT OUT NOW!
Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has been... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Bog of Enoren Titchwillow is a 3-4 hour adventure for characters of levels 8-10.
Enter the undead-infested bog of the night hag Enoren Titchwillow if you wish to unlock the secrets of forbidden lore, or discover the fate of a captured dragon!
In these 20-pages of adventure you'll find:
An amazing map of a terrifying swamp domain designed by Jennifer... [click here for more] |
Dungeon Masters Guild |
$2.95
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THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here.
Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists)... [click here for more] |
Dungeon Masters Guild |
$10.50
|
An adventure site for three to five characters of levels 1-4.
Featuring three new monsters from the forthcoming guide, The Hag's Hexes!
Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books!
Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter areas... [click here for more] |
Dungeon Masters Guild |
$1.95
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Scaling info and tips from levels 4 all the way up to 12!
New fixed and random encounters, plus additional tactics for the githyanki!
Monsters from alternate sources like Volo's, Mordenkainen's, or even Monsters of the Guild!
This TOTALLY FREE enhancement provides additional ideas, tips, tricks, encounters, tables, and more to help make Modrons, Mephits &... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Get the lowdown on kobold-harvested flora!
Advice on incorporating the other authors' Encounters in the Savage Jungles ideas and NPCs!
Tons of direct campaign tie-ins for the Tomb of Annihilation adventure!
If you've picked up Jeff C. Stevens' Encounters in the Savage Jungles and you're looking to expand the roleplaying and campaign potential of Tim Bannock's encounter,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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