Title |
Publisher |
Price |
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- ... [click here for more] |
Dungeon Masters Guild |
$17.95
|
The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Search the darkest corners of your reality for the ultimate warlock Patron and bring them to life with this guide. Do as your Patron commands and you shall be greatly rewarded with powers beyond your imagining.
This guide was crafted after researching the official warlock patron options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price.
When you purchase Astonishing Adventures you get each of the following books:
Killer Kobolds! - THE action packed adventure for 8th-12th level characters.
Hunted! Who's hunting who? Find out in this exciting adventure... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Over 60 pages of new NPCs for your 5th Edition game!
The Monster Manual and other official accessories such as Volo's Guide to Monsters contain a decent assortment of NPCs you can use to represent all sorts of characters, from simple guards and scouts to nobles and mages. However, there are many characters not fully... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Waking up in the picturesque village of Mordentshire-by-the-Sea was just the beginning. Your fever seems to have gone. But this only leaves you with more questions. The answers you are assured hide in Griffon Hill Manor, home of Count Strahd von Zarovich.
This expansive adventure of mystery, investigation, and the supernatural is best played with a group of 4-6 characters of level 7-12 (optimized... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
How To Play Good*
or
Tips on Playing Better
is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM.
How To Play Good significantly updates and expands the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars.
Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off.
It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting.
Product History
Powers & Pantheons (1997), by Eric L. Boyd, is the second deity... [click here for more] |
Wizards of the Coast |
$9.99
|
The Feybane Gauntlet is a D&D 5e short gauntlet dungeon suitable for characters of levels 1 through 4, with advice for adjusting to suit the party level.
Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Originally designed to protect the area against incursions of dark fey centuries ago, the dungeon now lies... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- BJ... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach... [click here for more] |
Wizards of the Coast |
$4.99
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
This a module for the Fantasy Grounds VTT software. Looking for the PDF? Here it is!
Now with Unity
“Way cool!” “The twists keep you on your toes!” "Fantastic!" The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome... [click here for more] |
Dungeon Masters Guild |
$5.95
|
CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.
In this book are four villain... [click here for more] |
Dungeon Masters Guild |
$4.95
|
IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat.
As the PCs... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You'll find the... [click here for more] |
Wizards of the Coast |
$4.99
|
"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!).
"Second, you're looking for the lair... [click here for more] |
Wizards of the Coast |
$6.99
|
Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses.
This adventure is now available on Fantasy Grounds VTT!
The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the spirit realm where his tribe’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
|
THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here.
Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists)... [click here for more] |
Dungeon Masters Guild |
$10.50
|
Sometimes a magic item is more than just a weapon, wondrous item, or piece of armor. Sometimes it has a life all its own, a history, a legacy. Sometimes an item is just cursed - and if we're lucky, that curse can become a heroic story entirely unto itself.
The Silver Emporium brings together a collection of 11 cursed items and rules that you can use to generate your own story-driven cursed items.... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From the Faithful... [click here for more] |
Wizards of the Coast |
$9.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses.
The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Storyteller's Handbook is a guide for players and DMs alike for collaborative storytelling. If you want to give your campaign or your character a bit more emphasis on roleplaying, narrative, or plot, this is the book for you. Here you will find:
Rules for social, travel, investigation, and exploration encounters
Easy rules to design adventures, prepare sessions, and stat monsters
Creating a character's... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Krampus, Frau Perchta, Perchten...
These names have struck fear into the heart of children for generations.
Now its time for your players to know exactly how that feels!
Presented here are four Yule demons ready to punish the naughty.
Frau Perchta. As beautiful and frigid as a winter storm, or a twsited hag that sprints forward on all fours. Risk her wrath and find out why they call her Belly... [click here for more] |
Dungeon Masters Guild |
$0.99
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
NOTE: a new version of the Plague Doctor is available, along with three more backgrounds, in my newest work, Backstories, right at this link.
The Plague Doctor will remain as a pwyw preview of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
MONSTERS & MALADIES
What makes vampires and werewolves so interesting and iconic enemies, fundamental in every proper fantasy bestiary and cornerstones of the horror genre itself? Tradition, surely, put a good effort in shaping our unconscious around those creatures: folklore, legends, literature, and more recently games had a strong influence on us all. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Have you ever wanted to know what really happened to the fabled lost continent of Atlantis?
What if I told you, it wasn't lost...
What follows is the Player's Handbook for the Rise of the Atlanteans novel series.
Inside, you will find a plethora of new races, new classes, information on where Atlantis went and why it moved, to include a history and timeline.
Based off of... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Absolute Villainy
Now available for Fantasy Grounds Unity!
CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Thank you for considering The Plague of Pentapolis. We are pleased to present it to the community and are quite happy with the overall result. Below are the features found within this adventure and what to expect.
Introduction: Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The... [click here for more] |
Dungeon Masters Guild |
$14.95
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
NOTE: WHILE OT OF DATE, THIS WORK WILL REMAIN IN THE GUILD AS A PAY WHAT YOU WANT. IF YOU LIKE IT, CHECK OUT THE UPDATED VERSION, MY NEW SUBRACE COMPENDIUM. Those... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new... [click here for more] |
Dungeon Masters Guild |
$5.00
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
NOTE: WHILE OT OF DATE, THIS WORK WILL REMAIN IN THE GUILD AS A PAY WHAT YOU WANT. IF YOU LIKE IT, CHECK OUT THE UPDATED VERSION, MY NEW SUBRACE COMPENDIUM.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
Two of my first house rules for D&D, back when the guild was yet to come, were the Path of the Brutal Brawler and the Path of Madness, two new archetypes for the barbarian class.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A child is missing and a strange glow lingers over a nearby hill; haunting the poor villagers of Hillside. Quietly time passes and the chances of survival are getting slim... can the players discover the mystery of Hollow Hill and save a young life as well?
The Glow from Hollow Hill is a short adventure that should take approximately two to three hours to complete. It was designed around four players... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome dear readers, to the End of the World.
At least, that is the going consensus to many of the Returned in the world of Atlantis. Undead who come back at the will of a power beyond their comprehension, their focus in life, or unlife, was nil. Until the creation of the Dark Knight.
The Dark Knight is a new class, presented in the Rise of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game.
"The Well of Suka Damu" is a teaser of sorts, providing your players with a new adversary - or possible ally -... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Eight Petals Argentseries includes mammoth titles; each isthree or four times as large as a normal solo adventure!Play these two adventures in order, with a level 1 then a level 2 character.
This special bundle product contains the following titles.
SOLO EPA 01: Eight Petals Argent Regular price: $14.99 Bundle price: $11.99 Format: PDF
... [click here for more] |
Dungeon Masters Guild |
$27.73 $23.98
|