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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death cult...   [click here for more]
Dungeon Masters Guild  $9.95 $8.96

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Ravnica Encounters

Ravnica Encounters


Ravnica Encounters is a collection of random events that introduce the characters to interesting inhabitants of Ravnica, bring them into conflict with the guilds, and offer inspiration for adventure. Since the characters’ allegiance depends on the individual campaign, some encounters may unfold very differently than anticipated. The same encounter can confront the characters with friendly...   [click here for more]
Dungeon Masters Guild  $7.95 $7.16

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Neon Knights | An Eberron 1099 YK Adventure

Neon Knights | An Eberron 1099 YK Adventure


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
Dungeon Masters Guild  $6.95 $6.26

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{Hack}:Coven | An Eberron 1099 YK Adventure

{Hack}:Coven | An Eberron 1099 YK Adventure


A cyberpulp and technoir adventure, featuring techno hags and virtual realities. Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics. {Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters...   [click here for more]
Dungeon Masters Guild  $4.95 $4.46

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Taste NRG9000 | An Eberron 1099 YK Adventure

Taste NRG9000 | An Eberron 1099 YK Adventure


A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks. Nothing good ever came from the sewers. We are not about to change that now. Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure,...   [click here for more]
Dungeon Masters Guild  $3.95 $3.56

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Steel Elysium | An Eberron Adventure

Steel Elysium | An Eberron Adventure


Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level...   [click here for more]
Dungeon Masters Guild  $4.95 $4.46

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Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement

Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement


Welcome to Baldur’s Gate Notice Boards 2, a fresh collection of quests for the City of Blood. In this second iteration, we explore interesting locations in and around Baldur’s Gate to get your imagination glands pumping. To run these adventures, you need the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. A copy of Baldur’s Gate:...   [click here for more]
Dungeon Masters Guild  $4.95 $4.46

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Taste NRG9000 | An Eberron 1099 YK Adventure (Fantasy Grounds)

Taste NRG9000 | An Eberron 1099 YK Adventure (Fantasy Grounds)


A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks. Nothing good ever came from the sewers. We are not about to change that now. Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure,...   [click here for more]
Dungeon Masters Guild  $4.95 $4.46

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. This module includes Line-of-Sight functionality for use in Fantasy...   [click here for more]
Dungeon Masters Guild  $14.95 $13.46

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Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement (Fantasy Grounds)

Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement (Fantasy Grounds)


Welcome to Baldur’s Gate Notice Boards 2, a fresh collection of quests for the City of Blood. In this second iteration, we explore interesting locations in and around Baldur’s Gate to get your imagination glands pumping. The adventures follow a two-stage design to offer content for both low and high-level characters. Tier 1 characters can at least solve part of each quest. After reaching...   [click here for more]
Dungeon Masters Guild  $6.95 $6.26

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Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)

Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
Dungeon Masters Guild  $9.95 $8.96

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Ravnica Encounters (Fantasy Grounds)

Ravnica Encounters (Fantasy Grounds)


Ravnica Encounters is a collection of random events that introduce the characters to interesting inhabitants of Ravnica, bring them into conflict with the guilds, and offer inspiration for adventure. Since the characters’ allegiance depends on the individual campaign, some encounters may unfold very differently than anticipated. The same encounter can confront the characters with friendly...   [click here for more]
Dungeon Masters Guild  $11.95 $10.76

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Ravnica Monster Duels — Catch 'Em All

Ravnica Monster Duels — Catch 'Em All


"Welcome to ‘ze exciting world of Zweikampf, an invention of my glorious guild, ‘ze Izzet League. Ravnica is inhabited by strange creatures we call monsters. By forcing ‘zese creatures into mizzium balls, we can tame ‘zem and ‘zey become Zweikampf monsters." — Professor Lohengrin Zweikampf: Ravnica Monster Duels provides a framework to catch monsters, evolve them,...   [click here for more]
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Steel Elysium | An Eberron Adventure (Fantasy Grounds)

Steel Elysium | An Eberron Adventure (Fantasy Grounds)


Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level...   [click here for more]
Dungeon Masters Guild  $6.95 $6.26

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{Hack}:Coven | An Eberron 1099 YK Adventure (Fantasy Grounds)

{Hack}:Coven | An Eberron 1099 YK Adventure (Fantasy Grounds)


A cyberpulp and technoir adventure, featuring techno hags and virtual realities. Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics. {Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters...   [click here for more]
Dungeon Masters Guild  $6.95 $6.26

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Ravnica Monster Duels — Catch 'Em All (Fantasy Grounds)

Ravnica Monster Duels — Catch 'Em All (Fantasy Grounds)


The perfect supplement for duet play or those gaming sessions when someone didn't show up. Again. Pit character against character in all out brawls with no risk to the characters. Give the players a taste of playing the monsters. Get them hooked so you don't have to be the DM next campaign. Again. Includes 35 new NPCs (including variants) to provide "evolution chains," natural escalations of similar...   [click here for more]
Dungeon Masters Guild  $6.95 $6.26

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