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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?
Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to!
This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 2 is a 91-page rules supplement that, together with the original, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this... [click here for more] |
Dungeon Masters Guild |
$17.95
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32 New and Expanded Parentages and a Whole Host of New Upbringings!
Now available for Fantasy Grounds Unity!
An Elf and an Orc Had a Little Baby 2 is a rules supplement that entirely replaces chapter 2 of the Player's Handbook. Instead of D&D's bioessentialist approach, this title separates biological traits and cultural traits into two categories: parentage and upbringing.
To... [click here for more] |
Dungeon Masters Guild |
$21.95
|
Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets can even be used in country Mulhorand set in the Forgotten Realm
The trinkets presented in this supplement are inspirited by the Ancient Egyptian civilization with a little gothic... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A short excerpt of new material from the Necromancer's Toolkit, this is a rework of the Animate Dead, Create Undead, and Danse Macabre spells so that they may apply to a wider range of undead. A much needed change for players and DMs that wish for necromancers to be able to create nonhuman skeletons and zombies, or other minions.
The toolkit is a large expansion to an earlier work, Blood Sorcery.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dungeons and Dragons is truly at its best when it incorporates a sense of exploration - a journey into the unkown. Once Across Anchôromé is designed exactly with this concept in mind!
Anchôromé is the mostly undetailed and unexplored continent found to the north of Maztica on the world of Toril and humans have not tread into its most remote regions as far as anyone knows. That is of course,... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Bring sword and spell to your table with this new Arcane Tradition.
In Arcane Tradition: Spellblade, you meet a wizard who is both a skilled swordsman and a spell caster. Effortlessly switching between sword and spell, the Spellblade can make short work of any foe on the battlefield.
What you find inside
Arcane Tradition: Spellblade
4 New Spellblade spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This module contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each villain comes complete with backstory, motivations, and a full... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring.
This supplement is divided into four sections:
Alchemical Reagents. Reagents... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds!
This supplement is divided into four sections:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Arms of Myth & Legend
This product brings you a simple, intuitive, story based magic item creation system open to all classes, as well as 10 sample items.
Each of the mythical items is suitable for all levels of play, and comes with a detailed history, 6 iterations for ascending power levels and unique colour art. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts!
Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns.
Written by 58 of the Guild's most talented and exciting creators,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Join the Order of the Silver Dragon in a march on Castle Ravenloft in this prequel adventure for Curse of Strahd!
Assault on Castle Ravenloft contains the following content:
3 ACT ADVENTURE - March on Castle Ravenloft and confront Strahd von Zarovich.
PERFECT ONE-SHOT - Run this adventure before Curse of Strahd to... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Join the Order of the Silver Dragon in a march on Castle Ravenloft in this prequel adventure for Curse of Strahd!
Assault on Castle Ravenloft contains the following content:
3 ACT ADVENTURE - March on Castle Ravenloft and confront Strahd von Zarovich.
PERFECT ONE-SHOT - Run this adventure before Curse of Strahd to introduce the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"... incredibly engaging... masterfully weaves together all three pillars of the D&D experience for a truly enjoyable story!"
"It was a great adventure, for sure!"
"A lot of fun... A great read... Really enjoyed it!"
"These adventures keep getting better and better!"
Hellmaw Island is a place of legend, a hidden fortress protecting the greatest treasures in the world. Rumour says it is guarded... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Assault on Precinct Four, please click here.
Assault on Precinct Four is a 2-hour adventure for characters of 4th-5th Level using the Guildmasters’ Guide to Ravnica. This adventure is designed to follow the events of The Felicity Triskelion,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price.
When you purchase Astonishing Adventures you get each of the following books:
Killer Kobolds! - THE action packed adventure for 8th-12th level characters.
Hunted! Who's hunting who? Find out in this exciting adventure... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Volume One presents additional options and depth to the actual ships and vessels travelers use for getting from place to place in Wildspace. Ships and the helms providing flight almost become characters and members of the party. Each carries a name, features unique modifications, carries burdens of limitations, and serves roles during conflict. This volume details how characters utilize... [click here for more] |
Dungeon Masters Guild |
$4.99
|
GUNPOWDER! brings more depth of gunpowder and its uses in the Spelljammer setting. This small supplement build on rules found in Astromagica Vol. 1: Ships and Dynamics.
Astromagica: GUNPOWDER! includes:
Expanded rules for gunpowder and its use
Cannons of different types and sizes
An introduction to different kinds of ammunition
Fireworks and ...rockets!
To... [click here for more] |
Dungeon Masters Guild |
$0.99
|
One Foe stands above all others as the ENDER of CAMPAIGNS!
This one-shot season, your players must face SKEJULLINGKONPHLICT!!!
Attack the Shop! is a one-shot adventure designed to be played in a four to five hour session. The adventure is for 4-5 level 4 characters and includes 5 premade characters to get into play easily.
28 pages of material.
Map of Malikhar’s Outfitters presented... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Azailia’s Archive: Reimagined Content
Have you ever seen a subclass that inspires you with its flavor so much that you feel ready to sit down, create a character and write a backstory right then and there? Only to find out much later that the mechanics did not deliver on the flavor the way you thought. Maybe you were lucky and your DM worked with you to homebrew the mechanics... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Azoun's Guide to Heroic Collaboration
Utility Class Features for Martial Heroes
Explore your martial characters in new and exciting ways ... out of combat! This supplement includes out of combat class features for the following martial-leaning classes:
Barbarian
Fighter
Monk
Paladin
Ranger
Rogue
Within,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Within these pages you will find bars, thieves' hideouts, restaurants, and more. All of them designed to breath life into your adventures in Baldur's Gate.
Includes
Full Color PDF
Printer Friendly PDF
22 locations
Map of the Red Fence Slaughterhouse and Thieves Hideout, ready for printing or your digital tabletop of choice.
5 NPC stat blocks
Every location includes descriptive... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Baldur's Gate: City Encounters
There’s no eliminating power in the City of Blood; it only changes hands.
Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Now for Fantasy Grounds!
There’s no eliminating power in the City of Blood; it only changes hands.
Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus.
These encounters and items are designed for characters from level 1 to 13!
Baldur's Gate: Items & Encounters links each encounter... [click here for more] |
Dungeon Masters Guild |
$3.50
|
The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Krótki opis
Barbarzyńskie objawienie to krótka przygoda dla postaci na 3 poziomie doświadczenia zaprojektowana zgodnie z zasadą "5 room dungeon". Idealnie nadaje się do rozegrania jako one-shot lub włączenia do większej kampanii.
Przygoda opisuje wyprawę barbarzyńcy Karsanga do miejsca spoczynku jego przodków, świętej jaskini położonej głęboko w dziczy. To od poczynań... [click here for more] |
Dungeon Masters Guild |
FREE
|
Experience Curse of Strahd like never before with Barovian Born and Raised—a grim reimagining of Curse of Strahd in which the country's saviors are not strangers from beyond the Mists, but native Barovians who have had enough. Stand boldly against the Devil Strahd as a human, dusk elf, or even goliath, and bring justice to Castle Ravenloft—or join the countless heroes... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Experience Curse of Strahd like never before with Barovia Born and Raised—a grim reimaginining of Curse of Strahd in which the country's saviors are not strangers from beyond the Mists but native Barovians that have had enough. Stand boldly against the Devil Strahd as a human, dusk elf, or even goliath, and bring justice to Castle Ravenloft—or join... [click here for more] |
Dungeon Masters Guild |
$12.99
|
47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica.
Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Get a glimpse of the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. In this free preview, you'll get a small window into the full-fledged document, available... [click here for more] |
Dungeon Masters Guild |
FREE
|
Dunwood Extracts: Beast of Bezentil
An encounter for 5 characters of 5th Level
Estimated Run-Time : 60 minutes
This encounter was written by Zeke Gonzalez and originally published in Dunwood - Demons, Druids, & Danger.
---DO NOT PURCHASE IF YOU ALREADY OWN "DUNWOOD - DEMONS, DRUIDS, & DANGER"---
---A COUPON... [click here for more] |
Dungeon Masters Guild |
$1.95
|
CCC-ALMOG-24 DAGON02-04
Ironfang Keep resides as one of the most mysterious and dangerous locations in all Faerûn. Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Benefactors come in all shapes and sizes and everyone can use a helping hand once in a while. Sometimes, however, your benefactor can become your "Big Bad."
Detailed in this work are entities who can offer benefits to a party of adventurers in the short or long term, but who can also transform into a formidable villain, providing conflict, intrigue, and excitement... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Adventurers meet a princess promised to a tribe of ogres, but betrayal is afoot and not everything is as it seems. Who or what is the Twilight Spirit, and what does it have to do with the deal the king made with the Ice Spire Ogres all those years ago?
Find out in a Tier 2 adventure set in the Hartsvale area of the Forgotten Realms and tied to the history of giant kind in Faerun.
Check out my Gold... [click here for more] |
Dungeon Masters Guild |
$3.00
|
"A knick of magic, and a knack of alchemy, and... Oh, sorry my dear. After you said you don't want to trade. My mind wandered off to all the great things I could make out of you. You see, I don't intend to go empty handed, even if you don't want to trade. Hahaha..." - Arissa Mirthkettle, Night Hag
Hags are one of the most iconic creatures of D&D. They are old, scheming and extremely knowledgeable,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
ENTER RAVENLOFT'S MISTS ONCE MORE INTO THE DOMAIN OF DESIRE AND DECEIT.
The disappearance of a young woman in the town of Sturben has put its people on edge. It is up to the characters to find her. But they must be wary, for the one behind her disappearance is monstrous in more ways than one.
Black Winged Murder is a Dungeons and Dragons one-shot gothic mystery adventure... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep.
Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells.
In the pages of this book, you will discover the secrets of the sorcerous origins,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is the FANTASY GROUNDS version. The PDF can be found HERE
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.
Use these new elements to enrich... [click here for more] |
Dungeon Masters Guild |
$12.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose, now in Fantasy Grounds!
In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.... [click here for more] |
Dungeon Masters Guild |
$12.95
|