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101 Nautical Trinket
This supplement introduces 101 new nautical trinkets that you may find exploring seaport towns, aboard an ocean-going vessel, or even a pirate ship.
The trinkets presented in this supplement are inspirited by all things nautical. The trinkets in this supplement will bring an additional layer of depth to anyone running a maritime-themed... [click here for more] |
Dungeon Masters Guild |
$1.00
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This supplement introduces 101 new trinkets and 21 new magical items that you may find on many battlefields of the Blood war and on the plane Avernus.
On the first layer of the Nine Hells—Avernus—an ancient conflict has raged unceasingly for countless eons. The Blood War is fought between the chaotic demonic hordes of the Abyss and the regimented infernal armies of the Nine Hells.... [click here for more] |
Dungeon Masters Guild |
$2.50
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101 Trinkets found on a Dead Adventurer Body
This supplement introduces 101 new trinkets that you may find on the body of an adventurer who’s lost their life.
The life of an adventurer is rife with peril, and no matter how skilled or careful an adventurer might be, the possibility of death is ever-present. The Trinkets listed in this supplement represent minor... [click here for more] |
Dungeon Masters Guild |
$1.50
|
101 Trinkets of the Radiant Citadel
This supplement introduces 101 New Radiant Citadel-Inspired Trinkets that you may find exploring the citadel or one of the civilizations connected to it.
The wonders of the Radiant Citadel inspire the trinkets presented in this supplement. The 101 trinkets in this book add a layer of depth to any campaign based in the Radiant Citadel. Many... [click here for more] |
Dungeon Masters Guild |
$1.50
|
They travel by wagon, giant lizard, or awakened oak
Wandering Merchants can go anywhere your players can!
If your players travel often, these shops aren’t stuck in a single place!
Your players can see them again, even if they never return to where they first met.
Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom!
The... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches ready to be the next great villain of your campaign.
- 2 new monsters and 1 new NPC.
- The Baelnorn: a neutral elven lich that uses necromancy to protect the clan.
- 2 new magic items.
-... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Scoprite i segreti dei lich dal più potente lich di tutti: Acererak. Le sue parole sono state fondamentali nel creare questo manoscritto di 32 pagine.
Continuate a leggere per scoprire:
- 40 nuovi tratti e azioni.
- 4 nuovi lich pronti a diventare i prossimi grandi nemici nella vostra campagna.
- 2 nuovi mostri e 1 nuovo PNG.
- Il Baelnorn: un elfo lich buono che usa la necromanzia... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords?
All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets!
Plus: a bonus category of Handwrap... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords?
All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets!
Plus: a bonus category of Handwrap... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?
Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to!
This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into... [click here for more] |
Dungeon Masters Guild |
FREE
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Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets can even be used in country Mulhorand set in the Forgotten Realm
The trinkets presented in this supplement are inspirited by the Ancient Egyptian civilization with a little gothic... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Dungeons and Dragons is truly at its best when it incorporates a sense of exploration - a journey into the unkown. Once Across Anchôromé is designed exactly with this concept in mind!
Anchôromé is the mostly undetailed and unexplored continent found to the north of Maztica on the world of Toril and humans have not tread into its most remote regions as far as anyone knows. That is of course,... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring.
This supplement is divided into four sections:
Alchemical Reagents. Reagents... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds!
This supplement is divided into four sections:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Arms of Myth & Legend
This product brings you a simple, intuitive, story based magic item creation system open to all classes, as well as 10 sample items.
Each of the mythical items is suitable for all levels of play, and comes with a detailed history, 6 iterations for ascending power levels and unique colour art. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts!
Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns.
Written by 58 of the Guild's most talented and exciting creators,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
GUNPOWDER! brings more depth of gunpowder and its uses in the Spelljammer setting. This small supplement build on rules found in Astromagica Vol. 1: Ships and Dynamics.
Astromagica: GUNPOWDER! includes:
Expanded rules for gunpowder and its use
Cannons of different types and sizes
An introduction to different kinds of ammunition
Fireworks and ...rockets!
To... [click here for more] |
Dungeon Masters Guild |
$0.99
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One Foe stands above all others as the ENDER of CAMPAIGNS!
This one-shot season, your players must face SKEJULLINGKONPHLICT!!!
Attack the Shop! is a one-shot adventure designed to be played in a four to five hour session. The adventure is for 4-5 level 4 characters and includes 5 premade characters to get into play easily.
28 pages of material.
Map of Malikhar’s Outfitters presented... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
There’s no eliminating power in the City of Blood; it only changes hands.
Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus.
These encounters and items are designed for characters from level 1 to 13!
Baldur's Gate: Items & Encounters links each encounter... [click here for more] |
Dungeon Masters Guild |
$3.50
|
The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica.
Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Benefactors come in all shapes and sizes and everyone can use a helping hand once in a while. Sometimes, however, your benefactor can become your "Big Bad."
Detailed in this work are entities who can offer benefits to a party of adventurers in the short or long term, but who can also transform into a formidable villain, providing conflict, intrigue, and excitement... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"A knick of magic, and a knack of alchemy, and... Oh, sorry my dear. After you said you don't want to trade. My mind wandered off to all the great things I could make out of you. You see, I don't intend to go empty handed, even if you don't want to trade. Hahaha..." - Arissa Mirthkettle, Night Hag
Hags are one of the most iconic creatures of D&D. They are old, scheming and extremely knowledgeable,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Today is a good day to roll a die!
Boldly Going 2: Followers of Feyless introduces new content for your Spelljammer: Adventures in Space campaign.
In this supplement you will find:
The Knoglins
A long time ago a hobgoblin clan known as the knoglins decided that the cruel Archfey of their court was more trouble than they were worth. They banded together behind... [click here for more] |
Dungeon Masters Guild |
$4.70
|
Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Find the Fantasy Grounds version here! Now available in a bundle!
Brought to you by QL Games, Book of Mormon Stories is a collection of 7 subclasses, 13 creatures, and 3 magic items themed with the scripture and history of the Church of Jesus Christ of Latter-day Saints*.
CONTENTS
A Note from the Designer
Chapter... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Book of Mormon Stories is now for Fantasy Grounds
Brought to you by QL Games, Book of Mormon Stories is a collection of 7 subclasses, 13 creatures, and 3 magic items themed with the scripture and history of the Church of Jesus Christ of Latter-day Saints*.
CONTENTS
A Note from the Designer
Chapter 1: Subclasses
Barbarian:... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Discover the hidden secrets of Kobolds in this 13 page volume!
Keep reading to discover:
- A table with 12 effects that might happen when a kobold successfully hits a creature.
- 2 new playable kobold subraces
- 5 new kobold monsters
- 8 new traps
- 100 trinkets specifically suited for a kobold character
- 8 images of the highest quality, laid out by a highly skilled specialist
- Hypertext... [click here for more] |
Dungeon Masters Guild |
$1.99
|
“The world is full of wonders waiting to be discovered. After all, who knows what treasures and adventures lie just around the corner?" – Hara Honeyberry, Kender explorer.
You’ve all seen it happen: A Kender begins making their way through the tavern crowd, and by the time they arrive at the table, their pockets and pouches are overladen with borrowed items.
So, what might you find in... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Deployable, usable, solid paths for character development ... a worthy addition to the Realms, and to D&D!" - Ed Greenwood, creator of The Forgotten Realms "This new class is gold!" Aaron the Pedantic, Dm's Guild reviewer. See their full video review here
Ride to glory and heroism with the Forgotten Realm's newest character class: the Chivalric Knight!
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.
In total, there are 29 stat blocks in this book for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more.
Now available for Fantasy Grounds Unity!
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.
Inside you will discover:
- Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign with the help of 13 tables.
- Chapter 2: 50 mundane books from the Forgotten Realms that can add depth to your campaign.
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The old world is dead, the new world is struggling to be born. Now is the time of monsters. And to defeat a monster you have to become one. The subclasses described in this book are vile, hateful, and sinister. But those are just tools for the job. Tame demons, lead an unholy crusade, summon the March of the Dead to your side, and more, in this twisted... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
|
The Compendium of Blades: Weapons of Theros
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of... [click here for more] |
Dungeon Masters Guild |
$2.25
|
Compendium of Blades Vol. 1:
Magical Swords
Now for Fantasy Grounds Unity!
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical swords drawn... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Compendium of Blades Vol. 2: Blades of Avernus
Now for Fantasy Grounds Unity!
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical blades... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Compendium of Blades Vol. 3: Blades of East and West
Now for Fantasy Grounds Unity!
The Compendium of Blades is an ongoing series that covers magical bladed weapons.
This Fantasy Grounds module includes 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Compendium of Blades Vol. 4: Weapons of Theros
Now for Fantasy Grounds Unity!
The Compendium of Blades: Weapons of Theros
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Other volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords.
This volume covers 24 magical blade weapons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Compendium of Blades Vol. 5: Swords of Ravenloft
Now for Fantasy Grounds Unity!
The Compendium of Blades Vol. 5: Swords of Ravenloft
The Compendium of Blades is an ongoing series that covers magical bladed weapons, including daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords.
This Fantasy Grounds module contains 30 magical... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always... [click here for more] |
Dungeon Masters Guild |
$1.50 $1.05
|
The Compendium of Blades Vol.3 Blades of East and West
The Compendium of Blades is an ongoing series that covers magical bladed weapons.
This volume covers 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could always use more. The magical blades in the supplement... [click here for more] |
Dungeon Masters Guild |
$2.25
|
The Compendium of Blades Vol 5. Sword of Ravenloft
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 30 magical and cursed swords drawn from the campaign setting Ravenloft. Magic swords are... [click here for more] |
Dungeon Masters Guild |
$2.95
|