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GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT!
Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!
Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built... [click here for more] |
Dungeon Masters Guild |
$0.95
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A Second Space Dragon Trilogy
On a remote world in Wildspace, an eldritch device stole the breath weapons of amethyst dragons who went to investigate. Now, a boisterous Wildspace giant named Count Wolfgang is finishing his new museum exhibit: a room that alters gravity, using the stolen dragon breath. The dragons want you to steal it back!
A Four-Hour adventure for Tier 2 characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Solomon mine has been cleared of Goblins, but at the bottom the party found evidence that there was a Hobgoblin warlord by the name of Grackthor operating in the area. Intelligence has come to light that his Warband has taken up residence in an old tower overlooking a large highway. You have been tasked with putting a stop this, and hopefully ending the Hobgoblin threat to the area.
“Bree... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Deployable, usable, solid paths for character development ... a worthy addition to the Realms, and to D&D!" - Ed Greenwood, creator of The Forgotten Realms "This new class is gold!" Aaron the Pedantic, Dm's Guild reviewer. See their full video review here
Ride to glory and heroism with the Forgotten Realm's newest character class: the Chivalric Knight!
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Dragonlance Adventure for 5th-7th level
Retrieving Dragon Army defectors gets complicated when they turn out to be draconian troops! Hunted by an inquisitor and victims of the troop’s prior campaign, the characters must weigh duty and remorse against the right of revenge.
This adventure takes place in the Northern Wastes and is designed to fit into a Shadow of the Dragon Queen campaign.... [click here for more] |
Dungeon Masters Guild |
$3.95
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Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.
In total, there are 29 stat blocks in this book for... [click here for more] |
Dungeon Masters Guild |
$4.99
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This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.
Inside you will discover:
- Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign with the help of 13 tables.
- Chapter 2: 50 mundane books from the Forgotten Realms that can add depth to your campaign.
-... [click here for more] |
Dungeon Masters Guild |
$3.95
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When a dwarven mine cart breaks loose, the party has a split second to make a difficult decision - do they redirect it to kill a single dwarf on a side rail, or do they let it continue down its current course, potentially killing three or more dwarves? Cart Crusher is a free sample encounter from Would You? Should You? a collection of moral dilemmas to present to characters.
Cart... [click here for more] |
Dungeon Masters Guild |
FREE
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The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
About Mount Ogden Gaming Company
MOGC is a group of gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The death of a mysterious philanthropist has left a few simple tasks unfinished. This may either be the easiest adventure of your life, or your last.
Part One of the Hammer of the Gods sequence.
A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurers League community created content adventure set in Hillsfar.
This adventure features:
Modular design—never... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.49
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A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself.
A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.
A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
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In honor of Tempus, Hillsfar will host the Celebration of Swords – the largest battle tournament that the Moonsea has ever seen. Warriors from across the multiverse will descend upon the arena for a chance at eternal glory. Does your team have what it takes to become champions?
A four-hour-adventure for 11th to 16th level characters. This adventure revels in the glory of high tier D&D... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him.
Tier 1 CCC-GLIP-01-XX can be played in any order.
An Adventurer's League Two-Hour Adventure for 1st-4th Level... [click here for more] |
Dungeon Masters Guild |
$4.99
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A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.
Tier 1 CCC-GLIP-01-XX can be played in any order.
An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters
Please see our other... [click here for more] |
Dungeon Masters Guild |
$4.99
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The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
Tier 1 CCC-GLIP-01-XX can be played in any order.
A Four-Hour Adventure for 1st-4th Level Characters
... [click here for more] |
Dungeon Masters Guild |
$4.99
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Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!
A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.
In addition the spectacular spelunking strangeness, this... [click here for more] |
Dungeon Masters Guild |
$4.99
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Lyrezix the Gleaming has watched over the village of Volla for thirteen generations. When she fails to show up for a festival in her honor, the townspeople grow worried. It’s up to a hearty band of adventurers to discover what happened to their beloved dragon.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
KUMORI modules can be played in any order.
... [click here for more] |
Dungeon Masters Guild |
$4.99
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The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Bounty hunting around the Moonsea is a cut-throat business and tracking down the mark is easier than snagging it first. Pick the target, make your plans and watch out for the competition!
A 2- to 4-Hour Adventurers League adventure for 5th-10th Level Characters.
This adventure was created in the Season 8 format and includes several bounties that can be taken on at the players' discretion. Each... [click here for more] |
Dungeon Masters Guild |
$4.99
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Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother... [click here for more] |
Dungeon Masters Guild |
$2.99
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Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat.
A 2-hour standalone adventure for 1st-4th level characters
Also included in the purchase of this adventure is a version specially converted for use... [click here for more] |
Dungeon Masters Guild |
$2.99
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Oriel Phoenixfeather, the old halfling shopkeep from Hawksroost, has gone missing. Her granddaughter and the leaders of the SALT Consortium have sent out a call for adventurers to investigate the disappearance. A danger brewing to the north of Hawksroost, however, may make this search-and-rescue more dangerous than the party had initially planned.
About Mount Ogden Gaming Company
MOGC is... [click here for more] |
Dungeon Masters Guild |
$4.95
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What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?
A D&D Adventurers League four-hour adventure for 1st-4th level characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
Una refugiada de Mulmaster llamada Ani Kuleimatt descubrió... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time?
The Ashen Scar premiered at Kublacon 2018.
A D&D Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bonus: Fantasy Grounds .mod file included! All Proceeds from this Product go to benefit the Second Harvest Food Bank of East Tennessee via the Save vs Hunger annual charity convention in Knoxville, TN with thanks to the authors for their gracious contribution. Souls bound to a deadly fiend have escaped the Nine Hells and taken over denizens of Thentia. The devil wants the... [click here for more] |
Dungeon Masters Guild |
$4.99
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THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
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Centaur Tables for Character Personalities, Heritage and Ideas
Tables visible in Previews under the product image.
Character tables for centaur adventurers and characters from sylvan woodland, windy plains, Theros clans and Ravnica factions. Personalize centaurs characters with distinctive traits and ideas, pets and trinkets.
Includes d20 tables for ...
Centaur Personalities... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
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CHALLANGE ACCEPTED!
A COLLECTION OF SKILL CHALLANGES TO ENHANCE YOUR D&D GAME!
This book is a collection of Fourth Edition's best kept secret...Skill Challenges.
D&D is a game that consists of multiple pillars of play; combat, roleplay and exploration. This adaptation is designed to help enhance all those various challenges in a controlled and structured... [click here for more] |
Dungeon Masters Guild |
$5.95
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The old world is dead, the new world is struggling to be born. Now is the time of monsters. And to defeat a monster you have to become one. The subclasses described in this book are vile, hateful, and sinister. But those are just tools for the job. Tame demons, lead an unholy crusade, summon the March of the Dead to your side, and more, in this twisted... [click here for more] |
Dungeon Masters Guild |
$4.95
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Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
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Character Class is a new series that will be adding new subclasses to the existing Dungeons & Dragons classes. This first entry takes bards into the direction of dance instead of music. Dance is inspiration and freedom. Students of the College of Dance take their skills into combat and while inspiring and protecting their allies at the same time. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Before the creation of the cosmos, the Celestial Forge existed. From the first strike on the Anvil of Creation, the universe sprang into being. The elder being that held the Hammer of Foundation has long disappeared from the annals of history, but its power still reverberates through the very bedrock of our reality.
Clerics of the Celestial Forge have found their own path to power by tapping into... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Pacts of the Winter Lords presents two new patrons for warlocks to choose from: Krampus and the Wondermaker. Each patron grants new Pact Magic spell lists for their warlocks as well as new Pact Boons.
2 new Pact Magic Spell Lists
8 new PAct Boons (4 for Krampus and 4 for the Wondermaker)
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
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Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series!
It has over 375 talents that will cover archetypes, classes, and races. It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing options!
It also overs the following new races: Aasimar, Bugbear, Centaur, Firbolg, Goblin,... [click here for more] |
Dungeon Masters Guild |
$9.99
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What hidden shames dominate the heroes of Waterdeep?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without work on the DM's part, there is little chance for these shames and sins to come to light or even factor... [click here for more] |
Dungeon Masters Guild |
$2.95
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From the author of the bestselling Dungeon of the Mad Mage Companion:
What hidden shames dominate the delvers of the Mad Mage's dungeon?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A Space Dragon Trilogy
Welcome to Giantkiller, a Wildspace system that serves as a breeding ground for all sorts of dragons! Rook, leader of the militaristic gem dragons, is enraged at their most recent mate and threatening to invade their mate's home, the Moonsea. Can you figure out what is making dragons on The Faultline so emotional before they go to war?
A Four-Hour adventure for Tier 3... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Scro return to Spelljammer!
Centuries ago, a terrible conflict engulfed the multiverse, devastating entire worlds and leaving countless dead as it spread to every known system. At its end, the goblinoid fleets were all but destroyed, scattered and defeated by the elves.
One group of orcs, however, escaped annihilation and emerged from this war with a new purpose. From the ashes, they built... [click here for more] |
Dungeon Masters Guild |
$3.95
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UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
Check out the FREE Preview!
"Very inspired adventure!" -Daniele D. S.
"One of the best investigative adventures that I have ever played." - Simone V.
" A really cured and well done adventure, (..) recommended! " - Marco B.... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.50
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Full of heart, revelry, and inebriated audacity, bards of the College of Debauchery know how to rile a room into a ruckus of gleeful abandon. Never one to shy away from a good time, these natural entertainers are able to bounce their companions back from even the the worst of hangovers.
Bards of the College of Debauchery have mastered the art of turning any situation - no matter how grim - into a... [click here for more] |
Dungeon Masters Guild |
$3.00
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Manipulate all manner of creatures with this Bard College option for the world’s greatest roleplaying game.
Bards of the College of Puppetry have historically been viewed as outcasts by bards of more traditional performing arts. Their artistry in both crafting and performing with puppets went underappreciated and even belittled by many theaters and performers, and many of its early practitioners... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Maneuver is a way to provide a little extra combat capability to standard attacks and cantrips. The inspiration for this idea stemmed from a lot of modern movies like The Kingsman, the most recent over to the top action movie version of the King Arthur movie, and of course wushu action movies as well as the D&D 3.5 campaign setting Iron Heroes ... [click here for more] |
Dungeon Masters Guild |
$3.00
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An exploration of the traits of the common sentients of the D&D Multiverse.
This tome updates the Dungeons & Dragons 5th Edition Player’s Handbook races to use the same format and rules as the race options presented in Monsters of the Multiverse and the customized origins presented in Tasha’s Cauldron of Everything.
These options will breathe new life into these core... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
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