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This suppliment is a treasure trove of knowledge for adventurers seeking to deepen their understanding of the storied town of Phandalin. As the perfect companion to the 'Lost Mines of Phandelver' adventure, this book expands upon the lore of the region, offering players and Dungeon Masters alike the chance to delve deeper into the rich tapestry of this frontier settlement. The Travellers Guide to Phandalin... [click here for more] |
Dungeon Masters Guild |
$2.99
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While the writers of The Radiant Citadel dedicated themselves wholeheartedly to crafting captivating narratives and intricate lore for the 13 modules encompassing this book, they regrettably neglected to infuse the Citadel itself with substance.
Undeniably, the Citadel boasts stunning visual aesthetics, yet its purpose seems limited solely to serving as a conduit for reaching one of the founding civilizations.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Magical tattoos are a means of applying castable magical spells and abilities directly onto the skin of a creature. These tattoos utilize magical inks created by spellcasters, much in the same way as spell scrolls are crafted. Although the tattooist must train for many years to learn how to apply these magical inks, they do not need to be spellcasters themselves, although an understanding of the magical... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the fourth in our Gate Town Encounter series.
In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus.
This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other... [click here for more] |
Dungeon Masters Guild |
$0.99
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As it stands there are currently 10 firearms available within the core rules of Dungeons and Dragons, this may suprise some people, due to the rarity of this unique weapon type. If you do see a firearm within a campaign it is likely to be either a pistol of a musket.
This supplement adds an additonal 32 mundane, magic and futuristic firearms for your games.
So why not embrace this category of weapon,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Every DM has encountered a situation where the party grows attached to the gnome NPC they added to an encounter to balance out it's deadliness. Now the party wants to bring them along for the rest of the adventure. You don't want to say no, but you also don't want to handle another creature on top of the 11 hobgoblins and 16 goblins you're about to throw at them. You could allow the players to take... [click here for more] |
Dungeon Masters Guild |
$1.99
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"Journey through Siabsungkoh" is an expansion to the module "Salted Legacy" featured in the book "Journey through the Radiant Citadel." This immersive expansion delves deeper into the captivating world of Siabsungkoh, a land richly inspired by Thai culture and folklore. Within its pages, players will discover five additional side quests and encounters, each intricately woven with elements of Thai mythology... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome to the third in our Gate Town Encounter series.
In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...)
This includes my take on the Ethereal Filcher, a fantastic planescape monster.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the sixth title in our Gate Town Encounter series.
In Sylvania you will be doing good deeds, over and over and over and over and over.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.!
We... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the second in our Gate Town Encounter series.
In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the twelth title in our Gate Town Encounter series.
In Rigus you will be attempting to escape a prison camp.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous Titles to gauge the high... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This supplement offers an expansive array of over 80,000 unique Brand combinations, allowing for a virtually limitless range of weapon configurations.
Have you ever encountered a situation where you sit down to review a character's back story only to discover that they possess a sword of immense sentimental and historical value? A once cherished, irreplaceable artefact that they... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the eleventh title in our Gate Town Encounter series.
In Ribcage you will be falling into a pact witha demon unwillingly, then hopefully using another deal with a devil to get out of it, if that doesnt work theres always a third demon to make a deal with? This all sounds perfectly safe....
This encounter introduces Tre-v'or a potential reoccuring villain(?)
This series are short... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome to the seventh title in our Gate Town Encounter series.
This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat...
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the tenth title in our Gate Town Encounter series.
In Faunel you will be helping the rebuilding effort, but who's rebuilding effort will you side with?
This encounter includes an awesome stat block for the 3e creature the Alaghi.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the first in our Gate Town Encounter series.
In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands and/or brains
Check out our Previous Titles... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the fourteenth title in our Gate Town Encounter series.
In Curst you will enter into a Jam Factory in search of a missing person, more than likely you're party will suffer a few missing persons of it's own!
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This encounter is a CHALLENGING COMBAT HEAVY dungeon crawl containing... [click here for more] |
Dungeon Masters Guild |
$0.99
|
AND LAST BUT NOT LEAST!
Welcome to the sixteenth and final title in our Gate Town Encounter series.
In Plague Mort you will be thrust into a deal you dont remember making to save a loved one!
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other work is performed by our own hands... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This book introduces a new system that allows you and your players to craft signature cocktails that impart temporary magical effects. These effects will last either one round or one minute, depending on whether you mix a shot or a full cocktail.
While all the spirits and mixers listed in this supplement are unique to Dungeons and Dragons, they all have real-world counterparts. All 36 examples of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the fifth title in our Gate Town Encounter series.
In Ecstacy you will be taking part in the sun and moon festivities, but what will you do when it all goes awry?
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This Title includes three stat blocks including a new monster, the Beholden.
We use AI generation for art purposes... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the fifteenth title in our Gate Town Encounter series.
Weirdly for this encounter you need to be anywhere but Torch! It seems you've angered one of the crime boss's in Torch. He's sending his bounty hunters after you, maybe a trip to Torch can sort this out?
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A horror themed PDF for an IN GAME deck of many things. 52 completely new IDEAS for cards that can be pulled from a deck of many things.
The ideas in this PDF can be used wityh any of the IN GAME deck of many things and is a fun way to introduce the chaos of the the deck of many things without completely destroying your entire campaign.
Example Cards:
The Cursed Crypt
Ace of Spades
When... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to the eigth title in our Gate Town Encounter series.
This Xaos Green Jellybobbin Encounter Grapes gravy %£*(RTFGHY....
(This is a rather chaotic encounter in xaos.... expect a lot of random! It really leans into the chaos of xaos.)
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the twelth title in our Gate Town Encounter series.
In Hopeless you will follow a mysterious melody to a deadly encounter.
This series are short encounters that are designed to highlight what makes each Gate Town unique.
Trigger Warning: Suicide and LOTS of spiders
We use AI generation for art purposes only, all other work is performed by our own... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the ninth title in our Gate Town Encounter series.
TRIGGER WARNING: SUICIDE AND ATTEMPTED SUICIDE
In Bedlam you will be investigating what is making the citizens kill themselves and rise as zombies...
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Icouldn’t help but be a little disappointed at the love that Space Clowns didn’t get in the newest Spelljammer book.
A Species as horribly terrifying as Space Clowns deserve to have a veritable army behind them!
Well fear no longer, for that is what this book provides, 24 new Space Clown variants and Space Clown minions, a Space Clown Spelljammer and a modifications to apply to all spelljammer... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This supplement establishes the town of Greenest as a hub for your Dungeons and Dragons adventures. It expands on the locations previously featured in ‘The Hoard of the Dragon Queen’ adventure path. In addition to two low-level side quests, this supplement gives you guidance on how you can enable your players to earn income both actively and passively from one of the many start-ups that have sprung... [click here for more] |
Dungeon Masters Guild |
$2.99
|
On the eve of the 4th Great Modron March, the Modrons of Lagligious prepared for their epic journey across the planes. Orders were passed down from Pentadrones to Quadrones, then to Tridrones, and eventually to Duodrones, informing the Monodrones to make the necessary preparations. Typical Modron stuff. However, despite the preparations, the Modron March was abruptly cancelled for the Modrons of Lagligious.... [click here for more] |
Dungeon Masters Guild |
$0.99
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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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These critical effects for cantrips are designed to be used in conjunction with your standard critical rules. Whether you use the standard critical rule, crunchy criticals, or some other variation, these additional effects will stack alongside them without breaking the game.
When you see Critical Hit, it means that the spellcaster rolls to hit, and the critical effect is triggered when they roll... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Olvidado (pronounced ol·bi·da·do), are a unique species of humanoid skeletons. Once ordinary creatures who met their demise in solitude, the Olvidado have been granted a second chance at life through the benevolence of the enigmatic Witch Queen Wee Jas.
When the Olvidado are reborn, they awaken as skeletal beings, their previous forms lost to the annals of time. Memories of their former lives... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Damquil have existed for millennia, but only ever appear as footnotes in history books. Like most species they began as primitive hunter gatherers, but their inquisitive minds, lead to greater things. They rapidly made advancements in farming, medicine and science.
As they made these advancements long before other races, they became paranoid. Always worried that the more ‘barbaric’ races... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome, welcome, one and all, to Gonzo’s Emporium of Unique Curiosities and Strange Trinkets! I am your curator for todays fantastical journey through the realms of magic and mystery. You may call me Gonzo, or Mr. Perkins if you prefer, though if you plan on parting with your coin, you may call me anything you like!
---
Within this book, you will find 100 brand new common magical items.
These... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Cavies are small humanoid rodents; they tend to walk on their hind legs but are actually quadrupeds. Their ears are soft and folded over to protect the delicate tissue inside. Their eyes protrude slightly with colours ranging from dark brown to burnt umber, and on rare occasion, bright pink.
Included in this document, our first of many O.P.S. publications, is:
A fully custom Guinea Pig... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Astral Sea is a fierce battlefield, blood shed at the hands of metal. Sword pierces shield, then flesh… and then there is nothing. Life extinguished, weapons remaining, their purpose lost. An arrow pierced in chain-mail, swords fallen overboard, a pistol endlessly drifting, never to be fired again...
Until a faint wisp of magic, naught but a flicker, picks it from the... [click here for more] |
Dungeon Masters Guild |
$0.99
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I think we can all agree that the processes of tinkering, crafting, and brewing in Dungeons and Dragons can be convoluted and intricate, dissuading many adventuring parties from engaging in such endeavours. Unless you are participating in an exceptionally lengthy campaign with ample periods of downtime, the likelihood of exploring these aspects is rather slim. Even when you do, the difficulty class'... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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So you want to adopt? - Mr Spudry is thrilled to hear you would like to adopt one of these beautiful creatures as your companion. They’re loving and caring and supportive. Apart from Grumpy Monkey, watch out for that one, but even Grumpy Monkey will find his forever home one day!
How To Use your new Companions
This supplement was created to work alongside one of our adventures (coming soon)... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After the cataclysmic events caused by the God Comet and the genocide it wrought upon their people, the Ashati underwent a profound transformation. Driven by a single focus in life, their purpose became clear, to seek revenge on those responsible for the massacre of their brethren and to reclaim their planet from the surface-dwelling species.
Despite the surface-dwellers' belief that the war is over... [click here for more] |
Dungeon Masters Guild |
$0.99
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These elemental rocks are rare and powerful relics, each containing a fraction of the elemental primordials' powers. Wielders who possess them gain a connection to the elemental forces that shaped the universe during the Dawn Wars. When used in the crafting of weapons and items, the stones can grant unparalleled strength and abilities, making them highly sought-after treasures by adventurers and artificers... [click here for more] |
Dungeon Masters Guild |
$0.99
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Within this document, you will discover numerous ways to significantly expand the available weaponry in your Dungeons and Dragons campaign. This serves as a refined edition of our copper medal winning previous release bearing the same title. The initial iteration of this document introduced critical effects to every mundane weapon in the game. In this revised edition, we revisit these effects while... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Nine Hells, like many planes in the D&D multiverse, has ancient and mysterious origins. It is believed to have been shaped by the divine forces of law and evil. The exact details of its creation vary in different campaign settings, but common themes include the intervention of powerful archdevils and deities who forged this plane to embody their values and designs.
This supplement aims to... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Talpid are a Samurai-like, Half Mole, Half Pangolin species. They forge their own Katana at the age of ten that allows them to gain access to a special sword strike (kind of) akin to a dragonborn's breath weapon with TWENTY SIX different variations and effects (The swords act as the Talpid's Sub-Species).
They're pretty cool.
This Supplement includes:
Detailed Lore... [click here for more] |
Dungeon Masters Guild |
$0.99
|
These potions are taken from our book Journey Around the Radiant Citadel, but in celebration of our first copper medal on the dmsguild we are making them available here. If you like what you read feel free to check out our other titles on the dmsguild.
Included in this document is:
A Potion shop and Potion maker
21 new potions to stock the shop
This Preview is part of our Copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Every location in the Shadowfell corresponds to a sombre and morose counterpart in the material plane. For instance, where the resilient city of Neverwinter stands in the material realm, its shadowy twin, the depraved city of Evernight, emerges in the Shadowfell. This reflective duality extends to the inhabitants of the Shadowfell, each embodying a dark mirror of their material plane counterpart.... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Wiccan is a class defined by their ability to redirect the life forces from nature, the dead, or from the living creatures surrounding them. Much like studious wizards, sages, and mages, their abilities are learned through meticulous studies and dedication. While a wizard focuses on specific spells, rituals, and magical manifestations, the Wiccan delves into the connection between the weave and... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Violet Hour is an establishment that was founded by Violet Petals fifteen years ago. A former and seasoned monster hunter herself, Violet established the agency as a means for people to harness her unique skills in tracking and eliminating monstrous threats. However, her days of frontline combat were curtailed when she took an arrow to the wing, leaving her unable to directly engage and conquer... [click here for more] |
Dungeon Masters Guild |
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Why should Bigby have all the fun?
Runecraft is a mystical and ancient form of magic that finds it’s roots amongst the giants. It revolves around the art of inscribing intricate symbols known as runes, which hold potent arcane power. These symbols are carefully etched onto surfaces or imbued in objects, allowing runecrafters to channel the magic within to cast spells and evoke mystical effects.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Not only did the Plasmoid not get much love in the 5e version of Spelljammer but in my opinion even back in 2e they were robbed of a potentially rich lore.
This may have been intentional, to shroud such a strange and fascinating species in mystery and intrigue but I think it's about time the gelatinous curtain was squelched aside and we take a deep squishy dive into the Plasmoids.
That's exactly... [click here for more] |
Dungeon Masters Guild |
$4.99
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Every Ericius is born with two bodies. That of a humanoid bipedal Hedgehog and also a body of a smaller quadrapedal hedgehog (called a Hodge). These two bodies share one conciousness. It was not a strange evolutionary road that resulted in this. The Ericius were created.
Though they are certain they were designed and created they are unsure who they were created by and why the we’re created. Those... [click here for more] |
Dungeon Masters Guild |
$0.99
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