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Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
|
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more] |
Wizards of the Coast |
$9.99
|
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find... [click here for more] |
Wizards of the Coast |
$9.99
|
Welcome to The Korranberg Chronicle!
The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns.
Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 80-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!... [click here for more] |
Dungeon Masters Guild |
$9.99
|
ADVENTURE IN A REALM OF INTRIGUE
Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister... [click here for more] |
Wizards of the Coast |
$14.99
|
Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level.
The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,... [click here for more] |
Wizards of the Coast |
$17.99 $12.59
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“This is the most fun I’ve had in an RPG in a long time!” "Fantastic story...very enjoyable!" "Well written and my players had a great time!" "This was a TON of fun!" "The module was amazing...the group loved it...awesome!" A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god, vile sorcery,... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
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Find Action Around Every Corner of the World
Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.... [click here for more] |
Wizards of the Coast |
$9.99
|
Deadly Dungeons for All Levels!
If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther!
This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The book includes... [click here for more] |
Wizards of the Coast |
$14.99
|
Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules and... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Choose your own adventures.
Stalk as a lone wolf hero, fighting though fantasy worlds of sword and sorcery.
Oldskull Solitaire, Book 1: Quests & Characters is a deluxe toolbox supplement designed to bring your solo adventures to life.
You can use this tome to provide extra options for your favorite Community DMsGuild or Dungeons & Dragons solitaire... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to Alaron and the quest to re-awaken the temples of an ancient god...
The Five Temples of the Earthmother is a series of short adventures for Dungeons and Dragons 5th edition. Broken into chapters, which take place on the Island of Alaron in the Moonshae Isles of the Forgotten Realms, each chapter in the series details a different adventure site. Each site is a lost temple... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"...I enjoyed the story very much! I fell in love with Astarte..."
"...This was great! ..."
"...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal)
Minotaur's Betrayal
Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing)
Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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Neverwinter - A City on the Brink of War
Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are... [click here for more] |
Wizards of the Coast |
$4.99
|
Fell Legions and Insidious Plots
Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
You came together out of survival, and formed a bond that made your body.
As you amassed, your mind grew powerful and strong. You began to think fully-formed thoughts, to see the world in ways your constituent parts could never imagine.
Now you hunger for more. A wider world means greater threats you must survive, and you must become stronger to face them. Adding more bodies to your roiling form... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Brave adventurers scour the dungeon in search of treasure, but around the next dark corner something terrible and hungry awaits them. What will it be this time?
This Dungeons & Dragons core rulebook contains a horde of monsters to unleash upon your campaign world. It includes monsters approporiate for all levels of play, heroic, paragon, and epic. Terrorize your players with such classic... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
|
Iconic monsters for your D&D campaign
This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic... [click here for more] |
Wizards of the Coast |
$16.99
|
No realm in the Dungeons & Dragons world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.
This Dungeons and Dragons game supplement contains everything Dungeon Masters need to run adventures... [click here for more] |
Wizards of the Coast |
$9.99
|
Creatures of Lovecraftian horror for players and dungeon masters to utilize for the world's most popular roleplaying game.
Gugs-vile subterranian giants who delight in the slaughter of innocents.
Mi-go-extra-terrestrial scientists searching for a criminal cleric from their world.
Nightgaunts- creatures of dream that prey... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it.
This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer.... [click here for more] |
Wizards of the Coast |
$9.99
|
Demons and demon lords for your D&D campaign.
Unleash the hordes of the Abyss!
Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you!
More than just a maelstrom of chaos and corruption, the Abyss is an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
The lands of Hawkgarth have long been known as "the Wood of Many Monsters". It is rumored that an archmage of some ancient kingdom busied himself with the creation of new and terrible beasts in this place, and champions from all over Faerûn would come to test their mettle. A blood-red beast terrorizes the villages at night, and the normally stoic residents are quick to recruit able-bodied heroes.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Explore a World of Magic and Mystery
This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See... [click here for more] |
Wizards of the Coast |
$9.99
|
A thrilling heroic-tier adventure for characters of levels 6-8.
This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take... [click here for more] |
Wizards of the Coast |
$11.99
|
Monsters and other threats from the world of Athas.
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.
The creatures and threats presented herein make worthy encounters for Athasian... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Terrifying monsters and villains for your heroic- and paragon-tier campaign.
The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign.
Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir... [click here for more] |
Wizards of the Coast |
$14.99
|
Climb aboard an astral skiff and set sail for adventure!
On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly... [click here for more] |
Wizards of the Coast |
$14.99
|
Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign.
This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book... [click here for more] |
Wizards of the Coast |
$19.99 $11.99
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This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level.
Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.
In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind... [click here for more] |
Wizards of the Coast |
$11.99
|
Monsters, Monsters, and More Monsters!
This book presents an unstoppable wave of creatures ranging from Ambush Drake to Zezir! A menagerie of beasts, behemoths, and and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters in any campaign.
The suppliment for the D&D game offers a fully illustrated array of new creatures, such... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
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As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
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The Darkest Dungeons of Your World Just Got a Little Darker.
This supplement for the Dungeons & Dragons roleplaying game presents more than a hundred monstrous foes to challenge even the toughest player characters, including draconic masterminds, demonic horrors, vengeful fey that haunt ancient ruins, and mind flayers driven mad from their journey beyond the planes. This book... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
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The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been... [click here for more] |
Wizards of the Coast |
$9.99
|
Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic.
"War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official... [click here for more] |
Wizards of the Coast |
$4.99
|
 New creatures and magic for your 5e game!
Most practitioners of magic are familiar with elemental beings; creatures of air, earth, fire, and water are no secret to the learned.
Far above these minor elemental beasts are the great Powers of the elemental planes: genie rulers, dark princes of Elemental Evil, capricious gods, and worse have left their marks upon moral consciousness. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Where Chaos Rules, Adventure Follows
A hotbed of adventure awaits in the rolling maelstrom of the Elemental Chaos - a tumultuous plane of primordials, titans, elementals, slaads, and demons. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning... [click here for more] |
Wizards of the Coast |
$14.99
|
Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveyard. Vontarin... [click here for more] |
Wizards of the Coast |
$4.99
|
A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.
"Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season... [click here for more] |
Wizards of the Coast |
$4.99
|
Command the Elements
Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the raw plane from which the gods and the primordials fashioned the world. The plane forms the foundation of the D&D cosmos and is home to countless elemental beings, including genies, archons,... [click here for more] |
Wizards of the Coast |
$14.99
|
Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate.
Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good.
The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads -- an... [click here for more] |
Wizards of the Coast |
$4.99
|
Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.
This adventure can be run as a stand-alone... [click here for more] |
Wizards of the Coast |
$12.99
|
Sharpen your sword and tighten your bow!
This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.
Product History... [click here for more] |
Wizards of the Coast |
$14.99
|
The Darkness Beckons
Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it.
Into the Unknown: The Dungeon Survival... [click here for more] |
Wizards of the Coast |
$14.99
|
An evil awakens in the Underdark...
Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead.
Demon Queen's Enclave is an adventure designed... [click here for more] |
Wizards of the Coast |
$12.99
|
 Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs.
The Haunting of Kincep Mansion By Skip Williams: Long rumored... [click here for more] |
Wizards of the Coast |
$4.99
|
 Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Fatality! by Chris Youngs
Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs,
In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value.
Massacre... [click here for more] |
Wizards of the Coast |
$4.99
|