Close
Close
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











ArtistPrice
DMs Guild   Remove Search Term
Pay What You Want   Remove Search Term
Advanced Search

Products found in this section... Sort by: 
 Title    Publisher    Price  
Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides: Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Haunt of Hightower: A Ravnica One-Shot

The Haunt of Hightower: A Ravnica One-Shot


The Haunt of Hightower is a Ravnica one-shot intended for a party of four 6th-level characters. A loxodon priest of the Orzhov contacts the party, asking them for help with malignant undead inhabiting the basilica of Hightower, and a night of spoooooooooky adventuring ensues, ending with a battle to the death against a bat-like vampire inhabiting Hightower's belfry! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Compendium of Exotic Adventurers

Compendium of Exotic Adventurers


Compendium of Exotic Adventurers is my first ever published homebrew document. Here you'll find twelve class options, one for each class, to customize your character. I've tried my best to create unique flavors and interesting abilities that will make your character really cool. I hope you enjoy this and give me your feedback because I wanna learn and improve to keep bringing content to the community....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Catastrophic Dragons - World Builder Blog Presents

Catastrophic Dragons - World Builder Blog Presents


Prepare for the might of the catastrophic dragons! These beasts, warped by the harsh energies of the elemental planes, harness the devestating power of blizzards, earthquakes, tornadoes, typhoons, and volcanoes. These are the dragons introduced in fourth edition D&D converted to fifth edition rules. This PDF contains five new types of dragon and includes statistics for each age category for...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Seldom Encountered

Seldom Encountered


A selection of combat and social encounters for 1st - 4th level characters, set in the Forgotten Realms, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. Pay What You Want: If you're unsure what this is worth, by all means grab it...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Behold and Behave

Behold and Behave


This adventure is designed for a party of 4th level characters. It is set in the Forgotten Realms. A hidden vault awaits daring adventurers, with puzzles, traps, and even a few treasures, under the watchful gaze of a diligent beholder overseer. This is the forth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Flindbar's Treasure

Flindbar's Treasure


This adventure is designed for a party of 2nd level characters. It is set in the Forgotten Realms. In a remote stretch of the Sea of Swords, the mysterious Gnoll Island awaits daring adventurers, with perils and plunder aplenty. This is the second adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're unsure...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Archons - World Builder Blog Presents

Archons - World Builder Blog Presents


You've seen them in previous editions of D&D. Now the lantern archon (CR 2), hound archon (CR 5), and trumpet archon (CR 10) can be a part of your game in this 4-page PDF. For more free game resources check out worldbuilderblog.me or view my other DMs Guild products. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Mushroom Plague

The Mushroom Plague


This is the 3rd and final installment of our Lief trilogy in the town of Chadbrdige. In the previous adventures, the party dungeon dived into the sewers in search of Lief, and in the second adventure, a murder mystery unravels at a dinner party! It's time to end this plague... Thwarting Lief‘s plans again, you have found a map to his location outside the city. It’s time to end this...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Xynkil's Vault

Xynkil's Vault


This adventure is designed for a party of 11th to 12th level characters. It is set in the Forgotten Realms. In the depths of the Underdark, the beholder Xynkil patiently guards its precious treasure, waiting to destroy anyone foolish enough to try and steal it. This is the eighth and final adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Barrow of the Dead King

The Barrow of the Dead King


An adventure designed for both introducing new groups (be it players, DMs or both) to Dungeons & Dragons and as a starting point for a brand new campaign for veteran players. The adventure is set in the Forgotten Realms city of Neverwinter but can easily be adapted to fit any campaign setting or locality by simply changing some names. Playable entirely as a standalone, one off adventure or as...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Seldom Encountered 2

Seldom Encountered 2


A selection of combat and social encounters for 5th - 8th level characters, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. Pay What You Want: If you're unsure what this is worth, by all means grab it for free, as I would actually...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Ripped Beard

The Ripped Beard


This adventure is designed for a party of 9th to 10th level characters. It is set in the Forgotten Realms. A new fort in a remote location presents a tempting target for orc raiders, and a chance for brave champions to end a resurgent threat. This is the seventh adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Hijinks in Hihearth

Hijinks in Hihearth


Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Oath of Brotherhood

Oath of Brotherhood


The Oath of Brotherhood paladin started as a joke on Reddit and has since become a complete character subclass. The Oath of Brotherhood provides rich RP flavor options through a "friendly neighborhood Paladin", whose oath binds them to protect their communities and closest friends. In combat, Paladins of the Oath of Brotherhood fill a niche by increasing the party's action economy by maximizing the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Ranger Reborn

The Ranger Reborn


Wilderness survival comes down to more than just how many spells you know. Because you don't have enough options to fix the ranger yet, I'm offering another one. Trust me though, this is one you'll want to see because it will either make you furious about what I have done or make you fall in love with the ranger all over again. This variant on the ranger class very nearly...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Saga of the Boot

The Saga of the Boot


This adventure is designed for a party of 3rd level characters. It is set in the Forgotten Realms. In the caves below a deserted orc lair, the party may intervene in a standoff between rival forces: a small clan of mad derro, with an unhealthy boot obsession, faces a new threat in the form of grimlock slavers. This is the third adventure in the Seldom Spring series. It can be played independently...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Artificer - Electrobinder

Artificer - Electrobinder


Electrobinder, an Artificer subclass Electrobinders study the power of electricity, they are capable of channeling their magic through their weapons and unleashing the terror of the thunder. These artificers are excellent explorers and transmuters The concept focuses on electrical energy and electromagnetic waves and is strongly inspired by Nikola Tesla. Created by me and my cousin...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
College of Shanties [ENG/ITA]

College of Shanties [ENG/ITA]


College of Shanties College of Shanties is on board ships, taverns and sea. Legends, choirs and battle songs are handed down from ship to ship, tavern to tavern from these intrepid bards who manage to turn most dangerous battles and storms into dances or songs that inspire their fellow travelers. Bards who survive this life sometimes open taverns in docks to create places where these bards can meet,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Death Knight - 5th Edition

Death Knight - 5th Edition


This is a homebrew Death Knight class made for players in 5th Edition D&D. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. Design Notes: While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies. The three Rune Strikes are designed to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Playing with Fire

Playing with Fire


A selection of fiery encounters for a range of character levels: Firenewt Patrol A simple encounter with a firenewt patrol. Red Dragon Wyrmling A ruined tower in the wilderness offers temporary refuge to a red dragon wyrmling and its kobold followers. Infernal Champion An encounter on the road with a tiefling warlock and his hellish pets. Cult of Fire A bare-bones dungeon filled with fire cultists...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arcane Tradition - Incantatrix

Arcane Tradition - Incantatrix


Grab your wand and prepare to defend the Weave! Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms. Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Shaman

Shaman


The Shaman uses the power of nature to lead their people, beguile their foes, and harness the raw destruction of the elements. This primary caster has a massive selection of spells to choose from as well as three distinct archetypes. Stride into the fray with your fellow tribesmen as the Totem Warrior. Harness the power of nature and sling forth a slew of elemental spells with the Elementalist. Curse...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Almiraj Hunt & Rescue "Unicorn Bunny"

Almiraj Hunt & Rescue "Unicorn Bunny"


A Chult Adventure to hunt the "Unicorn Bunny." Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Brand of the Dead

Brand of the Dead


Brand of the Dead The way of life in this settlement has been somewhat consistent until this moment. Rumors of the governor’s strange behavior seem to spread as quickly as the mysterious disease. When death comes into your dwelling, what will you do? Where is the setting?   For this adventure the player’s themselves will be helping you, the DM, create the starting...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Better Beastmaster

Better Beastmaster


Better Beastmaster Rangers are a beloved part of Dungeons & Dragons. They roam the wilderness beyond settlements, fighting and befriending the monstrous, bestial, and sometimes weird creatures they find in uncharted regions. This supplement is meant to help you unlock that potential. Adjustment, not replacement This supplement is meant to make slight changes...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
To Hit Armor Class 0

To Hit Armor Class 0


The beast is back! Add a little old school to your 5E Dungeons and Dragons. THAC0 (To Hit Armor Class 0) updates the classic combat system for the modern age. It has been playtested for months with my regular Dungeons and Dragons group. With a little practice, we were able to use the THAC0 system as easily as we use the current combat system. My players actually wanted to keep using THAC0...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sacred Oath: Oath of the Skeptic

Sacred Oath: Oath of the Skeptic


A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Martial Archetype: Duelist

Martial Archetype: Duelist


A 5th Edition Martial Archetype, the Duelist is a fighter that specializes in one-on-one combat. Whether they be a boxer, a duelist, or a sword thrower, the duelist fills the void of a warrior who seeks the glory of combat and would never say no to an audience. They have the ability to single out their competitors, attack with advantageous speed, and can learn the truths of those they come up against....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Aberrant Companion

The Aberrant Companion


The Aberrant Companion contains a selection of 16 fully-detailed characters for use in your campaign – with backgrounds included for the Forgotten Realms setting. While intended for use as NPCs, these characters are also suitable for use as temporary or replacement PCs. Each character incorporates levels of the Aberrant class, but all required details are included herein....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Quest for Power

Quest for Power


Sometimes the quest for power doesn't fit nicely into a race or class. Sometimes it actually is more of a quest. Herein I have compiled some possible paths a player might take in the search for greater power, such as the pusuit of the methods of becoming a Lich. Please note that using these will not result in a balanced player, as compared to another player of a similar level. The kinds of quests will...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 37 (of 37 items) Result Pages:  1 
Select Page Number