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An Evil Adventure, The Duchess of DragonFist

An Evil Adventure, The Duchess of DragonFist


An Evil Adventure, the Duchess of DragonFist. Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,...   [click here for more]
Dungeon Masters Guild  $1.50

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Build Your Own Patch

Build Your Own Patch


Build Your Own D&D 5.1 Patch is a large list of updates and changes that you can add to your game. Some of them work together or rely on one another, but most of them are modular and can be applied to your games as you like. The Player's Reference is merely a list of rules and systems, while the Core Changes and Extended Options documents provide the rules and systems along with thorough explanations...   [click here for more]
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CCC-ARCON01-02 - A Whale of a Tale

CCC-ARCON01-02 - A Whale of a Tale


You have been requested to escort an important package. It could be greatest adventure ever told! True love, sports and intrigue could all be part of this thrilling tale. This is a part of the Oar’s Rest adventure series. A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. Other adventures in Oar's Rest:   ...   [click here for more]
Dungeon Masters Guild  $2.49

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DC-PoA-CONMAR-13 Finding Harthin

DC-PoA-CONMAR-13 Finding Harthin


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. Harthin and Dohan has ventured into the cold north to find a medicine for Marcus, but the group they travelled with returned without them. Part 1 of the Frost Mandragora Diptych. Included: Guide to playing on a time limit. Map for playing on a VTT. This is a Dungeoncraft Adventure that...   [click here for more]
Dungeon Masters Guild  $4.99

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DC-PoA-CONMAR-18 The Nightshade Sinners

DC-PoA-CONMAR-18 The Nightshade Sinners


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. Stuck in a cave, and not a Frost Mandragora in sight. The only way out is through, better start moving. Part 2 of the Frost Mandragora Diptych. Included: Guide to playing on a time limit. Map for playing on a VTT. Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,...   [click here for more]
Dungeon Masters Guild  $4.99

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Le Trame degli Eroi

Le Trame degli Eroi


Le Trame degli Eroi è un piccolo complemento per Eberron che vi guiderà nella creazione di personaggi più interessanti e coerenti con questa vasta ambientazione. Al suo interno troverai: Una pagina dedicata ai riferimenti e alle tematiche base di Eberron per entrare meglio nell'atmosfera 2 pagine di inquadramento...   [click here for more]
Dungeon Masters Guild  $2.11

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Martial Archetype: Duelist

Martial Archetype: Duelist


A 5th Edition Martial Archetype, the Duelist is a fighter that specializes in one-on-one combat. Whether they be a boxer, a duelist, or a sword thrower, the duelist fills the void of a warrior who seeks the glory of combat and would never say no to an audience. They have the ability to single out their competitors, attack with advantageous speed, and can learn the truths of those they come up against....   [click here for more]
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Sacred Oath: Oath of the Skeptic

Sacred Oath: Oath of the Skeptic


A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly...   [click here for more]
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Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More

Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More


52 original NPCs and Guidelines to Make Countless More! From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters." Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless more, in your hands. Once you've used the...   [click here for more]
Dungeon Masters Guild  $9.95

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Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More (Fantasy Grounds)

Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More (Fantasy Grounds)


52 original NPCs and Guidelines to Make Countless More, now for Fantasy Grounds! From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters." Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless...   [click here for more]
Dungeon Masters Guild  $8.95

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Slips, Trips & Flying Turnips: Random Events for Combat Encounters

Slips, Trips & Flying Turnips: Random Events for Combat Encounters


The idea that we enter combat in a vacuum is preposterous; life is always happening around us. Contained in this small supplement is a list of tables that contain random, rollable events for Urban, Dungeon and Wilderness settings. The DM will choose how to use these, but they are designed primarily to add a bit of interest to your combat encounters beyond "stand adjacent and bash" styles of combat...   [click here for more]
Dungeon Masters Guild  $0.99

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Slips, Trips & Flying Turnips: Random Events for Combat Encounters (Fantasy Grounds)

Slips, Trips & Flying Turnips: Random Events for Combat Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. The idea that we enter combat in a vacuum is preposterous; life is always happening around us. Contained in this small supplement is a list of tables that contain random, rollable events for Urban, Dungeon and Wilderness settings. The DM will choose how to use these, but they are...   [click here for more]
Dungeon Masters Guild  $1.99

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The Dragon and the Spell book

The Dragon and the Spell book


A print friendly 2-4hr adventure for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the...   [click here for more]
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Volamancer

Volamancer


Imbued with powers from a strange origin, you are a gyser of magical potency. With little control over this immense arcane potential, you must respond with either great determination and discipline as a Tranquil Ascetic, unleash it recklessly as an Unbounded Soul, or find alternatives to accomplishing your goals as a Worldly Student. In time, you will learn to incorporate your power in unique ways...   [click here for more]
Dungeon Masters Guild  $3.50

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