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Devil's Advocate: A Guide to Infernal Contracts

Devil's Advocate: A Guide to Infernal Contracts


Devil’s Advocate  A Guide to Infernal Contracts Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes: Infernal contract lore Sections...   [click here for more]
Dungeon Masters Guild  $4.95

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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
Dungeon Masters Guild  $19.99

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DotMM Companion: Complete Edition

DotMM Companion: Complete Edition


One Companion to Rule Them All The Complete Edition of the Dungeon of the Mad Mage Companion is your one-stop guide for running and fleshing out Dungeon of the Mad Mage! It contains every chapter written for the Companion over these last seventeen months, which consists of the following: Halaster's Game....   [click here for more]
Dungeon Masters Guild  $20.00

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Tasha's Crucible of Everything Else Volume 2

Tasha's Crucible of Everything Else Volume 2


BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle! Top 5% all time bestseller! Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster...   [click here for more]
Dungeon Masters Guild  $19.99

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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
Dungeon Masters Guild  $3.95

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Dragon Heist: The Haunting at Trollskull Manor

Dragon Heist: The Haunting at Trollskull Manor


We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor is a...   [click here for more]
Dungeon Masters Guild  $2.95

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Planeswalkers of Ravnica

Planeswalkers of Ravnica


UNLEASH YOUR POTENTIAL Here's what people have to say about Planeswalkers of Ravnica:  "Willett brings the idea of the Planeswalker (and the different colors) to D&D campaigns. You may think this is a simple fan made class, but it’s not. It’s actually a custom background which means that pretty much any character can use it." GeekTyrant.com  https://geektyrant.com/news/make-your-dungeons-amp-dragons-character-a-planeswalker-in-planeswalkers-of-ravnica...   [click here for more]
Dungeon Masters Guild  $5.99

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DotMM Companion: Skullport

DotMM Companion: Skullport


Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because it's downright skeletal. No quests are provided, and its recent desolation seems to be intentional so that less time...   [click here for more]
Dungeon Masters Guild  $1.00

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Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More

Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More


52 original NPCs and Guidelines to Make Countless More! From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters." Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless more, in your hands. Once you've used the...   [click here for more]
Dungeon Masters Guild  $9.95

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Neverember's Guide to Urbanization

Neverember's Guide to Urbanization


Bring your cities to life with this supplement for urban settings Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find: 13 new subclass options for: artificer, bard, cleric,...   [click here for more]
Dungeon Masters Guild  $4.95

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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
Dungeon Masters Guild  $1.99

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Leverage: Waterdeep - "Putting the Cart Before the Horse"

Leverage: Waterdeep - "Putting the Cart Before the Horse"


As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools. One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,...   [click here for more]
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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
Dungeon Masters Guild  $2.00

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Ravnica Revealed: The Guildmaster's Toolbox

Ravnica Revealed: The Guildmaster's Toolbox


Random Tables to Fill the Streets of Ravnica The Guildmaster's Toolbox provides Dungeon Masters with 22 random tables designed to spur stories and fill the streets of Ravnica with life.  How many times has a player stumped you? Your NPC needs a name or a job now. Ravnica Revealed fills the Ravnica setting with flavor. In this book you'll find: a gigantic list of names for your NPCs random encounter...   [click here for more]
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DotMM Companion 1: Enter the Depths

DotMM Companion 1: Enter the Depths


Welcome to the Dungeon of the Mad Mage, Halaster Blackcloak himself. Fortune and glory awaits like spinach in the yellow teeth of Undermountain, a place rife with danger and senseless peril. This supplement is designed to help the Dungeon Master in running Chapter 1, the first level of the dungeon. In this document you'll find: DM Notes. Notes including but not limited to...   [click here for more]
Dungeon Masters Guild  $1.00

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The Sentient Weapon - a new combination of race and class

The Sentient Weapon - a new combination of race and class


BECOME A WEAPON OF LEGEND! “I have seen people rise to the hero’s call, and others succumb to the way of villainy. Each person has a story to tell. What few people realize is that there are other stories out there that have yet to be told. I’m sure you’ve heard of Blackrazor. Have you heard the sword tell its version of the tale? Listen and learn, for these weapons are people...   [click here for more]
Dungeon Masters Guild  $9.95

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Zariel's Guide to the Seven Heavens

Zariel's Guide to the Seven Heavens


"So here you have it: the truth about the Seven Heavens." —  Zariel, Defender of the Seven Heavens and Archduchess of Avernus There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains...   [click here for more]
Dungeon Masters Guild  $14.95

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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect, flowing from the pages in a succinct,...   [click here for more]
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Theros Adventure Planner

Theros Adventure Planner


Theros Adventure Planner is a reference sheet and accompanying suggestions to help a Dungeon Master to assemble a thematic campaign and roleplaying sessions by making selections from the more than 240 adventure ideas and more than 300 suggestions for villains and monsters within Mythic Odysseys of Theros. The planning sheet provides space so the DM can include their own notes about adventure elements...   [click here for more]
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Signs of Corruption (FR-DC-MELB-01-03)

Signs of Corruption (FR-DC-MELB-01-03)


A rampaging monster tore through the Bluelake District of Neverwinter a couple of days ago, killing citizens and guards alike in its murderous wake. What is this monstrous creature? Where did it come from? Why was it captured and detained instead of being put down like the savage beast it is? Who is suppressing all these questions? Signs of Corruption An Official Mistbourne Dungeoncraft Adventure...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. The Mad Mage. Advice on roleplaying...   [click here for more]
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The Dragon and the Spell book

The Dragon and the Spell book


A print friendly 2-4hr adventure for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the...   [click here for more]
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Alyth's Blueprints for Home & Business

Alyth's Blueprints for Home & Business


Plan. Build. Furnish. Staff. Profit. Build a tower. Design a home. Run a tavern. House an army. Manage a store. And more! In this streamlined 47-page guide, you will discover these features: New rules for establishment-building and running a business 15 location types 6 construction materials 27 furnishing options 14 staff options 4 example establishments...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Der Turm des irren Magiers

Der Turm des irren Magiers


Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel...   [click here for more]
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107 Forgotten Spells of Strixhaven

107 Forgotten Spells of Strixhaven


In this collection of spells, we present a total of 107 unique spells between level 1 to 9 in addition to 5 original spells in Strixhaven: A Curriculum of Chaos. Bards get 27, Clerics get 25, Druids get 32, Paladins get 12, Rangers get 14, Sorcerers get 20, Warlocks get 33 and finally Wizards get 45 spells. All of these spells are inspired from the colleges from Strixhaven: A Curriculum of Chaos, namely...   [click here for more]
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Realigned: Alternative Alignment Mechanics

Realigned: Alternative Alignment Mechanics


Everybody has an opinion on alignments--but now you don't have to worry about what to do with them! Realigned provides three new systems to replace alignment that are dynamic (changes with the character), encourage genuine roleplay, and are mechanically relevant to various degrees. No more arguing about alignments at your table. No more blaming them for bad roleplaying. Now, your characters...   [click here for more]
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Forces of the God-Pharoah

Forces of the God-Pharoah


Nicol Bolas has arrived on Ravnica!  The newest Dungeons and Dragons supplement by Christopher Willett provides Dungeon Masters with 18 new monsters inspired by the cards of the newest set War of the Spark. This supplement has stats for Nicol Bolas, Tezzeret, and their army of Eternals: The Dreadhorde. This is a must have for anyone who enjoyed Planeswalkers of Ravnica...   [click here for more]
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Infernal War Machines

Infernal War Machines


In this collection, we present 5 new infernal vehicles with their unique abilities, 2 new infernal vehicle weapons, 1 new infernal vehicle armor and 1 new infernal vehicle magical gadget. These options are designed for parties who like to roam the surface of Avernus “Mad Max Style” during and even after the end of Baldur's Gate:...   [click here for more]
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Twilight at Eventide

Twilight at Eventide


"Very well designed start to a campaign that makes great use early game monsters a lot of players don't typically see. Any one of the three adventures is among the best I've seen on the DM's Guild." - Charles T. "Twilight at Eventide is an excellent collection of adventures to begin a new campaign, as well as to introduce new players to the game." - The Kind GM Review "The well-designed...   [click here for more]
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Strixhaven Scholars

Strixhaven Scholars


In this collection of NPCs, we present a total of 46 NPCs who all are CR 6. All of these NPCs are inspired the scholars of colleges from Strixhaven: A Curriculum of Chaos, school on the plane of Arcavios in Magic the Gathering. Each college gets at least 8 graduate characters who are stronger than their apprentice and pledgemage undergraduate peers but weaker than their professors from their college....   [click here for more]
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100 Random Encounters for Spelljammer Adventures

100 Random Encounters for Spelljammer Adventures


In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players. Have fun! If you want to see a sample of our...   [click here for more]
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The House of the Midnight Violet (Roll20)

The House of the Midnight Violet (Roll20)


This product is a Roll20 Addon One-Shot Adventure featuring Dynamic Lighting and Doors & Windows. Click HERE for the PDF version of the adventure. "This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written...   [click here for more]
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DotMM Companion 5: Wyllowwood

DotMM Companion 5: Wyllowwood


"Walk lightly, my contestants—for Wyllowwood is not part of my game but hers," - the Mad Mage In this chapter of the Dungeon of the Mad Mage Companion, we flesh out Wyllowwood, the fifth level of Undermountain and demesne of the archdruidess, Wyllow. You'll find in this supplement: DM Notes. Quick notes for the DM so as to not flip through...   [click here for more]
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Minotaur's Betrayal - The Minotaur Trilogy: Part 2

Minotaur's Betrayal - The Minotaur Trilogy: Part 2


"...I enjoyed the story very much! I fell in love with Astarte..." "...This was great! ..." "...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal) Minotaur's Betrayal Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons & Dragons...   [click here for more]
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Compendium of True Evil

Compendium of True Evil


Compendium of True Evil A Complete Guide To Creating Evil Characters Compendium of True Evil features 61 pages of evil themed character options for building a balanced, functional party for evil adventures. The product includes: 1 Full Character Class: Power your unique abilities with the souls of your enemies with this fully balanced character class. A Soulbinder walks...   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome to...   [click here for more]
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Grappler's Handbook

Grappler's Handbook


Update: Grappler's Handbook is now Expanded! See details in the description below. UPDATE: Fantasy Grounds version now available! click here The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons. This handbook...   [click here for more]
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Slips, Trips & Flying Turnips: Random Events for Combat Encounters

Slips, Trips & Flying Turnips: Random Events for Combat Encounters


The idea that we enter combat in a vacuum is preposterous; life is always happening around us. Contained in this small supplement is a list of tables that contain random, rollable events for Urban, Dungeon and Wilderness settings. The DM will choose how to use these, but they are designed primarily to add a bit of interest to your combat encounters beyond "stand adjacent and bash" styles of combat...   [click here for more]
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Grazilaxx's Guide to Fey Ancestries

Grazilaxx's Guide to Fey Ancestries


Grazilaxx's Guide to Fey Ancestries converts some of the most popular fey races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - TWELVE fey races from...   [click here for more]
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The Locrian Way: A Mythic Odyssey of Theros

The Locrian Way: A Mythic Odyssey of Theros


The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore! Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters. You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an...   [click here for more]
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Grazilaxx's Guide to Undead Ancestries

Grazilaxx's Guide to Undead Ancestries


Grazilaxx's Guide to Undead Ancestries converts some of the most popular undead races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Seven undead races...   [click here for more]
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Der einsame Abenteurer - Abenteuer in der Welt von D&D - ohne Spielleiter!

Der einsame Abenteurer - Abenteuer in der Welt von D&D - ohne Spielleiter!


"Der einsame Abenteurer" ist eine detaillierte Einführung in das Solo-Rollenspiel in der Welt von Dungeons & Dragons. In diesem Buch findet Ihr alle Informationen die Ihr braucht, zusammen mit einem kleinen Werkzeugkasten, um alleine und ohne Spielleiter aufregende Abenteuer in der Welt von Dungeons & Dragons zu erleben. Neben einer detaillierten Einführung in das Solo-Rollenspiel mit ausführlichen...   [click here for more]
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Tremors in the Sand - Tier 1 desert adventure

Tremors in the Sand - Tier 1 desert adventure


Enter the desert ridden yuan-ti temple to discover an evil plot for power in this adventure for the world’s greatest roleplaying game! P.B. Publishing & Loot The Room present: Tremors in the Sand! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Tremors have been heard and felt in the hot sands of a desolate and dangerous desert.  A gifted...   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals

The Wayfinder Foundation's Register of Extraordinary Individuals


This product is a PDF—if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,...   [click here for more]
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Schatten über der Langen Straße

Schatten über der Langen Straße


Reisende verschwinden auf der Langen Straße, einem befestigten Weg von etwa 150 Kilometer Länge zwischen Dreieber und Langsattel. Die Helden nehmen sich der Sache an und stoßen auf ein Geisterhaus mit einer dunklen Geschichte und einem schrecklichen Geheimnis. Ihre Aufgabe führt die Charaktere bis zu den Toren der Hölle, wo sie sich ihrer bisher größten Herausforderung stellen: einem infernalischen...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out...Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The amazing variety presented in this module allows the players to fight some of the most interesting underdark monsters, and allows them the choice and agency upon which Dungeons and Dragons is built." - Realwarp Media review by Ryan Langr  Undermountain:...   [click here for more]
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Tides of Fate Collection - Adventure Bundle

Tides of Fate Collection - Adventure Bundle


AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!  Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.  Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.  The...   [click here for more]
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