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101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity: - Abjuration and Defense: including the ability to intercept incoming attacks.
- Divination and Language: including the ability to read other's emotions.
- Enchantment and Control Effects: including the ability to become... [click here for more] |
Dungeon Masters Guild |
$5.95
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101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity:
Abjuration and Defense: including the ability to intercept incoming attacks.
Divination and Language: including the ability to read other's emotions.
Enchantment and Control Effects: including the ability to become immune... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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My good friend Mr. Mason Allan recently released an AMAZING product, "Professor's Comprehensive Collection of Character Classes," which you should most certainly check out!
These magic items were created to pair alongside each class, giving each one unique items that only they can truly use, helping your players fully embrace the capabilities of the unique and incredible classes created by the good... [click here for more] |
Dungeon Masters Guild |
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Welcome to the module reimagined. Encounters created with the freedom to take the story wherever you need!
Synopsis
Embark on an exciting D&D adventure where Sussex, a Brass dragon, has a special request for your party. Sussex is an alchemist who needs rare blue flowers with healing properties. However, the flowers only grow in a cave that is too small for her to enter. That's... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a free preview copy of Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder... [click here for more] |
Dungeon Masters Guild |
FREE
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Plan. Build. Furnish. Staff. Profit.
Build a tower. Design a home. Run a tavern. House an army. Manage a store. And more!
In this streamlined 47-page guide, you will discover these features:
New rules for establishment-building and running a business
15 location types
6 construction materials
27 furnishing options
14 staff options
4 example establishments... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Plan. Build. Furnish. Staff. Profit.
Build a tower. Design a home. Run a tavern. House an army. Manage a store. And more!
In this streamlined module, you will discover these features:
New rules for establishment-building and running a business
15 location types
6 construction materials
27 furnishing options
14 staff options
4 example establishments... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Straight out of the Nine Hells comes a new Subclass for D&D 5th Edition! The Infernal Smith combines the Battle Smith's death-dealing capabilities with the Cavalier Fighter's mobility. But hell raisers be warned, there is a heavy price to pay for pushing the limits of your infernal engine. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Path of the Destroyer barbarians are masters of brute force and architects of destruction. They wade into battle with such incredible power, that not even the walls of a fortress could protect a person unfortunate enough to be their prey. ... [click here for more] |
Dungeon Masters Guild |
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Barbarians that follow the Path of the Drake Blooded are mighty warriors mutated by ancient draconic ancestry. Their supernatural abilities manifest in primal fury and physical metamorphosis. Breathing flames in a mad frenzy and growing scales as thick as armor.
As Drake Blooded barbarians gain levels, they will gain a breath weapon, armored scales, and draconic wings. Bringing the full force of a... [click here for more] |
Dungeon Masters Guild |
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College of Subterfuge Bards are cunning masters of disguise and lies. The ultimate spies and secret agents. Using their unmatched charisma and bewitching magic to mislead and coerce their targets to their machinations.
As College of Subterfuge Bards grow in power, they become the orchestrators in the shadows, setting up the demise of nations and the assassination of kings. ... [click here for more] |
Dungeon Masters Guild |
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The map is a classic!
Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.
But have you used it?
Now’s your chance!
Bastion in the Badlands is an adventure for Tier 2 characters, optimized for party level 5.
Long ago, the bastion fell into ruin during a war between the forces of light and dark. But... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Fun Fact: Cats in 5e can't high jump, don't have darkvision, and can't land on their feet. BEAST fixes this and so much more, with new and imagined Beast creatures for D&D 5e!
BEAST - 5e Animals Reimagined offers the following new content for DMs and players alike:
Over 50 reimagined Beast statistics Over 20 new Beast creatures Guidance for running all kinds of Beast creatures... [click here for more] |
Dungeon Masters Guild |
$4.95
|
BEAST - 5e Animals Reimagined
Now available for Fantasy Grounds Unity!
Fun Fact: Cats in 5e can't high jump, don't have darkvision, and can't land on their feet. BEAST fixes this and so much more, with new and imagined Beast creatures for D&D 5e!
BEAST - 5e Animals Reimagined offers the following new content for DMs and players alike:
Over 50 reimagined Beast statistics Over 20 new... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep.
Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells.
In the pages of this book, you will discover the secrets of the sorcerous origins,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is the FANTASY GROUNDS version. The PDF can be found HERE
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a new Sorcerous Origin that focuses on divination magic.
All feedback and reviews are extremely helpful and encouraged!! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Brand of the Dead
The way of life in this settlement has been somewhat consistent until this moment. Rumors of the governor’s strange behavior seem to spread as quickly as the mysterious disease. When death comes into your dwelling, what will you do?
Where is the setting?
For this adventure the player’s themselves will be helping you, the DM, create the starting... [click here for more] |
Dungeon Masters Guild |
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Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
Dungeon Masters Guild |
$0.95
|
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
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Roguish Archetype and Background
Chosen Roguish Archetype
Grapple your foes with a rightious power.
You swore no oath or devoted your life to gain any powers. You act on your own, while some god or celestial entity has chosen you to represent them because they like what you stand for. Harness your own strength and given divine power to hold your foes fast. This strength based rogue focusses on... [click here for more] |
Dungeon Masters Guild |
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Gods of twisting turmoil, unpredictability, and chance rule the domain of chaos. These gods bless their followers erratic powers of chaos, for their devotion to disorder.
As Clerics that follow the Domain of Chaos gain levels, they become beings of pure pandemonium. The embodiment of anarchy and random chance. ... [click here for more] |
Dungeon Masters Guild |
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Bard: College of Swindlers
Take to the streets with this new Bard subclass for D&D 5e! Utilize unique skills that allow you to inspire yourself and others in skills that rely on guile. Disguise your spells to make them harder to avoid. Lie to your allies to make them think they are inspired! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The citizens of Shandybriar are in a titter. Their digging creatures – giant mole crickets – have turned on their handlers and fled into the dirt mounds, building a twisted hive in the raw earth. Delving into these tunnels, Players will encounter the buried history of this land; uncovering the never-before revealed source of the monster’s madness. Now, the clock ticks down - will the moldy-minded... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Have you ever wanted to play as one of the creatures in the Monster Manual? Don't have time to create awesome playable races for your homebrewed campaign? Now you can! The Creature Character's Codex introduces eight new player races to Dungeons and Dragons 5th edition. Along with fan favorites like the Half-Ogre and the Magen come six unique character races never... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Deep underneath the misty steppes, an ancient power slumbers. A dead king sits atop it, forever shielding the power from being unleashed on mankind. “Crypt of the King of Three” is a one-shot adventure for 3-5, 5th level Players playing 5th Edition D&D. The module is designed around an underground dungeon, encompassing three main puzzles that will exhume a long-lost treasure. This one-shot... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls Van Richten's Tower:
The Shadow of Khazan.... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls the Wizard of Wines chapter:
Blood &... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. This guide arms you with advice, tactics, dialogue, flavor text, and a heap of variants and revisions to revolutionize your campaign. The Companion is built to lead up to Wyatt Trull's mithral-bestselling module, The Wedding at... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion divces through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This supplement includes:
Dramatis Personae.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter focuses on the Village of Barovia and includes:
Funeral... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter focuses on Vallaki, an infamous riot of convoluted relationships... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter focuses on Old Bonegrinder and includes:
Death in... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter focuses on Argynvostholt, a manor haunted by revenants and phantoms.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls Krezk through the death, resurrection, and abduction... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion divces through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax.This supplement includes:
On the Shadow's Shoulder. A... [click here for more] |
Dungeon Masters Guild |
$2.95
|
5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire)... [click here for more] |
Dungeon Masters Guild |
$11.99
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
5E Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice... [click here for more] |
Dungeon Masters Guild |
$14.99
|
While traveling through a shortcut in the Underdark to an isolated moon elf city, the party encounters a dying elven soldier who begs them to save his comrades. Little do they know that this simple hero's quest will drag them into the newly minted lair of horrific creatures: the results of terrible arcane experiments and the Dark Mother's creative touch...
This five hour one-shot horror-mystery adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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WINTER IS HERE!
Winter has come to the Forgotten Realms! In Deadwinter Disappearance, our heroes are tasked to aid a village where the children have been vanishing in the middle of the night. What horrors await the adventurers in the haunted woods of the winter-witch? Can the characters track down her candy cottage before it’s too late?
A colorful winter story, loosely based on... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.50
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Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel... [click here for more] |
Dungeon Masters Guild |
$3.95
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Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy!
Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level
When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence... [click here for more] |
Dungeon Masters Guild |
$34.95
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The Appendixes
This supplementary material is taken from the Dragon Relics campaign. It contains 23 creatures, over half of which are entirely new! It also presents 3 magic items that appear in the campaign! Finally, it contains 3 new feats for adventurers making a name for themselves in the Great Desert, and 3 new subraces based on the peoples of Anauroch.
All of the... [click here for more] |
Dungeon Masters Guild |
$1.95
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Druids within the Circle of Storms wield the power of devastating tempests. These druids call upon those fierce forces of nature to defeat their enemies in a flurry of wind and lightning. Masters of storms, they will become primordial beings with power equal to any natural disaster. ... [click here for more] |
Dungeon Masters Guild |
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Do you feel like your campaign has been lacking the Eberron-style pizazz? No pulp-fiction chutzpah? Devoid of the brassy boldness that comes with flying through the air at break neck speeds chased by the air police? Well, I have an adventure for you! The Dulces Airship Pirates will take your characters whirling through the airspace of Sharn at speeds fast enough to make them forget the questionable... [click here for more] |
Dungeon Masters Guild |
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With a new release each month, Dungeon Delve Monthly features up and coming DMsGuild authors writing alongside famous content creators! Five fully illustrated adventures ready to be dropped into a long running campaign or run as a one-shot.
Meet the Authors:
Chris Hopper: Tanager's Trade
Arthur Rouise: Mazzoth the Forgotten
Jeffrey Fischer: Temple of the Khamsin
Theodore Story: The Necromancer's... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Dungeon Delve Monthly Volume 1
Now available for Fantasy Grounds Unity!
With a new release each month, Dungeon Delve Monthly features up and coming DMsGuild authors writing alongside famous content creators! Five fully illustrated adventures ready to be dropped into a long running campaign or run as a one-shot.
Meet the Authors:
Chris Hopper: Tanager's Trade
Arthur Rouise: Mazzoth the Forgotten
Jeffrey... [click here for more] |
Dungeon Masters Guild |
$9.99
|