Title |
Publisher |
Price |
DDAL-DRW-The Death of Szass Tam
Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th... [click here for more] |
D&D Adventurers League |
$7.99
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Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
|
“This book needed a lot more of me in it. Instead, they completely rewrote my part and turned me into a giggling, tentacled grapefruit.”
—B. Holder, Aberrations Quarterly
“This book did not taste like a dad at all, and I have eaten a lot of fathers in my time.”
—Al Bare, Monster Report
“Thank goodness. This will get your father out of the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find... [click here for more] |
Wizards of the Coast |
$9.99
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Brave adventurers scour the dungeon in search of treasure, but around the next dark corner something terrible and hungry awaits them. What will it be this time?
This Dungeons & Dragons core rulebook contains a horde of monsters to unleash upon your campaign world. It includes monsters approporiate for all levels of play, heroic, paragon, and epic. Terrorize your players with such classic... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
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Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim... [click here for more] |
Wizards of the Coast |
$14.99
|
Mythic destiny awaits you in this campaign expansion for Mythic Odysseys of Theros!
In Mythic Odysseys of Theros we were introduced to the Theriad, the epic poem that contains the adventures, legends, and myths of those champions that ascended to demigod status. But what about those hopeful heroes that didn't complete their quests? What secrets and powers might they have offered to... [click here for more] |
Dungeon Masters Guild |
$16.99
|
Contents
1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye.
2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix.
28 Vainglorious by Daniel Helmick The... [click here for more] |
Wizards of the Coast |
$2.99
|
 Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to
Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking
The Whispering Glade by Steve Winter: A peaceful glade in... [click here for more] |
Wizards of the Coast |
$4.99
|
 Contents:
3 KING OF THE MONSTERS by Stan! It's the end of the world as we know it.
4 THE TARRASQUE by Jeff LaSala Learn the secrets of this primordial, party-eating monstrosity.
9 THE END IS NIGH! by Dennis Johnson Meet the new and improved tarrasque and its twisted cult following.
13 YE OLDE CREATURE CATALOGUE by Tim Eagon Behold four monsters plucked from the Palace of the Silver Princess, the... [click here for more] |
Wizards of the Coast |
$2.99
|
 Table of Contents:
That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of Contents:
Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ... [click here for more] |
Wizards of the Coast |
$2.99
|
 Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Table of contents:
1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3.
2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters... [click here for more] |
Wizards of the Coast |
$2.99
|
Contents:
3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye.
4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph.
12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes.
18 Thrumbolg,... [click here for more] |
Wizards of the Coast |
$2.99
|
 Table of Contents:
Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents:
3 Elemental Evil by Steve Winter Elemental evil isn't all we have to offer this month, but it's a big part.
4 The Temple of Elemental Evil by Skip Williams Legions of heroes have crushed—or been crushed by—the cult of Elemental Evil in its many incarnations.
12 The Anatomy of Elemental Evil by Thomas M. Reid What is the essence of elemental evil? How did simple element worship twist... [click here for more] |
Wizards of the Coast |
$2.99
|
 Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10.
Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5.
Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure how to wrap... [click here for more] |
Wizards of the Coast |
$4.99
|
 Legacy of Io By Daniel Marthaler The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort—to the Astral Sea! A Scales of War adventure for 24th-level PCs.
Chaos Scar: The Brothers Gray By Greg Vaughan A gang of halfling cutthroats has claimed an old mine... [click here for more] |
Wizards of the Coast |
$4.99
|
 Contents:
3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first.
4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction.
9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name was Nerull.... [click here for more] |
Wizards of the Coast |
$2.99 $1.79
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 Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in
The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a
Campaign Workshop: Hero’s Battle: Elminster by Chris Sims: Elminster... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of contents:
Face of the Moon Death and Taxes Unearthed Arcana: The Truth is Out There The Ecology of the Vegepygmy Traps of Undermountain Triobrand's Machinations Far Realms Fiends Tavern Profile: The Old Skill Inn ... [click here for more] |
Wizards of the Coast |
$4.99
|
 What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule.
Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider!
Abyssal Genasi by Peter Schaefer: While most genasi are... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of contents
3 Pitch Perfect by Steve Winter Another submissions window approaches! Warm up your pitching arms, you hopeful game writers.
4 Mephits by David Flor and Jared Espley Mephits are at home in the Elemental Chaos, but they can be found as loyal servants all across the planes of existence.
10 Lords of Chaos: Cryonax by Michael E. Shea Cryonax is an elemental being forged from the coldest... [click here for more] |
Wizards of the Coast |
$2.99
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