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Tome of the Pact

Tome of the Pact


For the Fantasy Grounds version, Click Here Invigorate your warlock character and please your patron! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including...   [click here for more]
Dungeon Masters Guild  $5.95

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Eberronicon: A Pocket Guide to the World

Eberronicon: A Pocket Guide to the World


From the team that brought you the Convergence Manifesto,   Across Eberron presents the… This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement. What’s inside? Quick reference. Highlights setting...   [click here for more]
Dungeon Masters Guild  $12.99

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Realm Events

Realm Events


Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event. Specifically, you will find: - 37 Settlement Events...   [click here for more]
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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
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Of Warlocks & Patrons

Of Warlocks & Patrons


This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign. Inside you will discover: - Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods, Connections, Communication Channel, and Repaying Debts with the help of 21 tables. ...   [click here for more]
Dungeon Masters Guild  $7.95

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Volo's Guide to Ghosts

Volo's Guide to Ghosts


In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to your ghosts - New Actions and Traits for your ghosts - Help with communing with spirits: different...   [click here for more]
Dungeon Masters Guild  $3.95

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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
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Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
Dungeon Masters Guild  $6.95

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Realm Events (Fantasy Grounds)

Realm Events (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables...   [click here for more]
Dungeon Masters Guild  $4.50

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Volo's Guide to Ghosts (Fantasy Grounds)

Volo's Guide to Ghosts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to your...   [click here for more]
Dungeon Masters Guild  $5.95

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Volo's Guide to Ghosts - Versione Italiana

Volo's Guide to Ghosts - Versione Italiana


In questa guida abbiamo riportato tutto quello che abbiamo imparato da Volo sui fantasmi. Ci ha assicurato di aver ottenuto di prima persona la maggior parte delle informazioni qui incluse, mentre il resto proviene da fonti più che affidabili. In questo supplemento troverete: - Tabelle per creare Origini, Aspetti e Legami dei fantasmi - Nuove Azioni e Tratti per i vostri fantasmi - Aiuto su come...   [click here for more]
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Codex of the Infinite Planes Vol 05 Border Elemental Planes

Codex of the Infinite Planes Vol 05 Border Elemental Planes


Codex of the Infinite Planes Volume 5: Border Elemental Planes The secrets of the four Border Elemental Planes ... ripped apart at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume...   [click here for more]
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Amarune's Adventures: The Start & End of Uluu Thalongh

Amarune's Adventures: The Start & End of Uluu Thalongh


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Start & End of Uluu Thalongh For 4-6 adventurers between 12th and 14th level Welcome to The Start & End of Uluu Thalongh. This adventure promises to uncover the heart of an ancient mystery, one that has been tormenting the people...   [click here for more]
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Winter's Breath

Winter's Breath


Winter's Breath Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure...   [click here for more]
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Amarune's Adventures: Vagrant in Wonderland

Amarune's Adventures: Vagrant in Wonderland


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Vagrant in Wonderland For 5 adventurers around 7th-level Vagrant in Wonderland is a whimsical Alice-esque journey into the depths of Araumycos, the Great Fungus. The characters encounter Vagrant, an intrepid myconid scout living within Araumycos...   [click here for more]
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Lovecraftian Bestiary vol. 2

Lovecraftian Bestiary vol. 2


Creatures of Lovecraftian Horror for players and dungeon masters to utilize for the 5th edition of the world's most popular role playing game. Includes: Colours out of Space: bizarre aliens that disintegrate by touch. Elder Things: cosmonauts that seed life throughout the universe. Hounds of Tindalos: tenacious hunters that travel through angled geometry. Spawn of Yog-Sothoth:...   [click here for more]
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Heroes of the Planes

Heroes of the Planes


Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk. Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes! There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for...   [click here for more]
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Amarune's Almanac: The Underdark (Fantasy Grounds)

Amarune's Almanac: The Underdark (Fantasy Grounds)


"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of...   [click here for more]
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Tome of the Pact (Fantasy Grounds)

Tome of the Pact (Fantasy Grounds)


Invigorate your warlock character and please your patron, now using Fantasy Grounds! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip...   [click here for more]
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The Bog of Enoren Titchwillow - The Hag's Hexcrawls

The Bog of Enoren Titchwillow - The Hag's Hexcrawls


The Bog of Enoren Titchwillow is a 3-4 hour adventure for characters of levels 8-10. Enter the undead-infested bog of the night hag Enoren Titchwillow if you wish to unlock the secrets of forbidden lore, or discover the fate of a captured dragon! In these 20-pages of adventure you'll find: An amazing map of a terrifying swamp domain designed by Jennifer...   [click here for more]
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Malar: The Beastlord Compendium (Fantasy Grounds)

Malar: The Beastlord Compendium (Fantasy Grounds)


"Gather the faithful. The time has come for a Great Hunt, now in Fantasy Grounds!" The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage...   [click here for more]
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Awesome Options: Signature Powers

Awesome Options: Signature Powers


You can teach an old adventurer new tricks! Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4e you'd prefer hadn't been scrapped? Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the...   [click here for more]
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The Hag's Hexes (Fantasy Grounds)

The Hag's Hexes (Fantasy Grounds)


THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here. Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster...   [click here for more]
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Atypical Adventurers: Class-Based Ability Scores

Atypical Adventurers: Class-Based Ability Scores


Optional Rules to Encourage Unusual Character Combinations! Atypical Adventurers presents a pair of optional rules you can implement in your D&D games. Class-Based Ability Score Bonuses In the default rules ability bonuses are granted by race, which has a tendency to encourage players to select specific races that go with their class and contribute...   [click here for more]
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Mythic Encounters: The Bullywug Ascendant

Mythic Encounters: The Bullywug Ascendant


The Bullywug Ascendant Bullywug are a swamp-dwelling creature of varying repute. Some humanoid civilizations call them primitive, others call them backwards, but neither is close to the truth. Bullywug are a voracious race, that exists with an insatiable hunger. They strip-feed off the land around them and devastate the wetland marshes in which they thrive, forcing them to move like locusts....   [click here for more]
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[New Preview] Volo's Guide to Ghosts

[New Preview] Volo's Guide to Ghosts


This is a free preview. You can download the original pdf HERE! In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to your ghosts -...   [click here for more]
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