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The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)


BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest,...   [click here for more]
Wizards of the Coast  $7.99

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SJA1 Wildspace (2e)

SJA1 Wildspace (2e)


On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do?  Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop...   [click here for more]
Wizards of the Coast  $4.99

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SJR1 Lost Ships (2e)

SJR1 Lost Ships (2e)


Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one? Product History SJR1: "Lost...   [click here for more]
Wizards of the Coast  $4.99

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Return to the Temple of Elemental Evil (3e)

Return to the Temple of Elemental Evil (3e)


Evil Never Dies   Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.   Characters battle the power of darkness in Hommlet and beyond,...   [click here for more]
Wizards of the Coast  $11.99

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SJA2 Skull & Crossbows (2e)

SJA2 Skull & Crossbows (2e)


Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates.  It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters...   [click here for more]
Wizards of the Coast  $4.99

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Against the Giants: The Liberation of Geoff (2e)

Against the Giants: The Liberation of Geoff (2e)


A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant...   [click here for more]
Wizards of the Coast  $4.99

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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
Wizards of the Coast  $4.99

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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
Wizards of the Coast  $4.99

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Masters of Eternal Night (2e)

Masters of Eternal Night (2e)


"Rock, and dark, and time not passing." I walk through darkness and a land frozen in the grip of winter. Everywhere frigid gusts of wind send icy needles at my face. I do not even flinch anymore; the pain reminds me that I yet live. I can feel them - their alien thoughts twirling about my mind. They wish me to serve, but I will not . not yet. In Masters of Eternal Night, adventurers travel across...   [click here for more]
Wizards of the Coast  $9.99

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DS1 Freedom (2e)

DS1 Freedom (2e)


Enter the ancient and corrupt city of Tyr, whose tyrannical sorcerer king has ruled for a millennium. As you wander the city, from the wreck of the Elven warrens to the sanguine splendor of the arena, you realize that the citizens of Tyr thirst less for water than they do for freedom. Now, after a century of slave labor, sorcerer king Kalak's great ziggurat nears completion. He has promised the city...   [click here for more]
Wizards of the Coast  $9.99

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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden.  On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
Wizards of the Coast  $4.99

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DDA1 Arena of Thyatis (Basic)

DDA1 Arena of Thyatis (Basic)


It's Party Time in Thyatis. . . And simply everyone is going to the magnificent Villa Osteroplus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be...   [click here for more]
Wizards of the Coast  $4.99

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RM2 The Created (2e)

RM2 The Created (2e)


"Beware what you wish, for it might come true" is an old Vistani saying. In the small town of Odiare, a toymaker has wished a puppet to life - only this puppet is not a friendly, playful toy. It is a thing of evil, bent upon killing all the adults of Odiare. When the player characters are trapped within this town, Maligno the puppet and his animated toys begin to hunt them down. The PCs' only...   [click here for more]
Wizards of the Coast  $4.99

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Pool of Radiance: Attack on Myth Drannor (3e)

Pool of Radiance: Attack on Myth Drannor (3e)


Evil Reigns in the Elven Ruins Where elves once built the shining city of Myth Drannor, demons and devils now prowl in search of prey. Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical...   [click here for more]
Wizards of the Coast  $6.95

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FA2 Nightmare Keep (2e)

FA2 Nightmare Keep (2e)


What your players say a the start of Nightmare Keep: "Oh, look, an underground labyrinth filled with treasure. No one who's gone in ever came out alive. Gosh, we\'ve never seen that before, oh no." (Stifled yawn.) What they say early on in Nightmare Keep: "Hold it! What's going on? Oh, yacccch! We're getting out! This way, this way! What's that? Oh, no!" Halfway through Nightmare Keep: "Okay. If...   [click here for more]
Wizards of the Coast  $4.99

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Deep Horizon (3e)

Deep Horizon (3e)


The Underdark Holds Many Secrets A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness. "Deep Horizon" is a...   [click here for more]
Wizards of the Coast  $4.99

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DDA2 Legions of Thyatis (Basic)

DDA2 Legions of Thyatis (Basic)


REVOLT OF THE GLADIATORS! The corrupt Thyatian senator, Helenites Osteropolus, his latest scheme smashed by the adventurers and their gladiator allies, hatches a new plot to destroy the influence of the Order of the Sands (even, perhaps, to attack the Emperor himself!). Yet greater dangers lie ahead. If his plot succeeds, it will remove the guardians that protect the city from the creatures...   [click here for more]
Wizards of the Coast  $4.99

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Forest Maker (2e)

Forest Maker (2e)


Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call...   [click here for more]
Wizards of the Coast  $4.99

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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few...   [click here for more]
Wizards of the Coast  $4.99

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DLS4 Wild Elves (2e)

DLS4 Wild Elves (2e)


At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle! The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has...   [click here for more]
Wizards of the Coast  $4.99

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DSE1 Dragon's Crown (2e)

DSE1 Dragon's Crown (2e)


Bravely you have served your adopted city since the day of King Kalak's fall. As slaves and rebels you rose from Kalak's slave pits to claim your freedom from his ancient tyranny. Now that freedom is being threatened once again by an insidious new enemy, one who controls the use of psionics throughout the dying world of Athas! The Dragon's Crown adventure is the exciting climax of the Freedom module...   [click here for more]
Wizards of the Coast  $9.99

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DSQ1 Road to Urik (2e)

DSQ1 Road to Urik (2e)


"Tyr is free! Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the sorcerer-kings-but for how long? New forces threaten the newly-born independence of Tyr, as outside forces march upon the city. King Tithian is determined to resist, but there...   [click here for more]
Wizards of the Coast  $9.99

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DLS2 Tree Lords (2e)

DLS2 Tree Lords (2e)


If the Silvanesti are experiencing rebirth, the Kirath are the midwives. The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of DragonkindThe Kirath, the elite scouts of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar—landscapes twisted by magic, once-verdant lands now gray and...   [click here for more]
Wizards of the Coast  $4.99

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DSM2 Merchant House of Amketch (2e)

DSM2 Merchant House of Amketch (2e)


In the city of Balic, an insidious new threat to the Tyr region has arisen in the shape of a humble beetle. Magically altered to deliver a psionic malady via their bite, the beetles have been used by templars, slavers, raiders, and worse to neutralize the psionic abilities of their captives and render them docile. In desperation, the Veiled Alliance has called upon your characters to track down the...   [click here for more]
Wizards of the Coast  $4.99

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DSE2 Black Spine (2e)

DSE2 Black Spine (2e)


Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that...   [click here for more]
Wizards of the Coast  $9.99

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DSQ3 Asticlian Gambit (2e)

DSQ3 Asticlian Gambit (2e)


The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious water for the benefit of the few. But while basking in the glow of Lalali-Puy6's gratitude, your characters have the richness of the forest at your beck and call. Of course,...   [click here for more]
Wizards of the Coast  $4.99

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DLS3 Oak Lords (2e)

DLS3 Oak Lords (2e)


Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise! The new Speaker of Suns, Porthios-Kanan, returns to Qualinesti with his people, but they find...   [click here for more]
Wizards of the Coast  $4.99

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DSQ2 Arcane Shadows (2e)

DSQ2 Arcane Shadows (2e)


Tyr has been freed, and the mighty army of Urik has been turned back. These are new and strange times, indeed. Now Urik has become home - at least for a while - and there are new markets to shop, new streets to explore, and, oh yes, preservers to meet. Preservers, the keepers of good magic, have sent a mysterious summons. They are ready to embark on a new and dangerous plot to thwart sorcerer-kings...   [click here for more]
Wizards of the Coast  $9.99

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DSM3 Marauders of Nibenay (2e)

DSM3 Marauders of Nibenay (2e)


When the brides of death become the marauders of Nivenay, When the dead must die and the unsleeping must wake, Then the Dragon shall be born anew. For centuries the Veiled Alliance has been a thorn in the side of the mighty sorcerer-king Nivenay. Now the stars are right and the mysterious Shadow King has decided to rid himself of his unremitting rivals. But the Veiled Alliance is not easily defeated....   [click here for more]
Wizards of the Coast  $9.99

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FRA1 Storm Riders (2e)

FRA1 Storm Riders (2e)


The Horde is riding! The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee. Their journey takes them into the forbidden Kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake...   [click here for more]
Wizards of the Coast  $4.99

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FRA3 Blood Charge (2e)

FRA3 Blood Charge (2e)


The Stone Sceptre has been recovered! But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati\'s border. Only Gaumahavi, the Great Dragon of the Purple Wastes, stands between him and the Hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that renders him invincible If Ra-Khati is to be...   [click here for more]
Wizards of the Coast  $4.99

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FRA2 Black Courser (2e)

FRA2 Black Courser (2e)


The Purple Dragon is caged! But Ra-Khati isn't out of danger. The evil Raja Ambuchar Devayam is holding the Dalai Lama to his promise. If the player-characters don't deliver Princess Bhrokiti and the Black Courser to him - and even if they do - the Raja's foul army will once again march on the Hidden Kingdom. What is it that Devayam really wants with Ra-Khati. Only your PCs can discover the awful...   [click here for more]
Wizards of the Coast  $4.99

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