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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Tome of the Pact

Tome of the Pact


For the Fantasy Grounds version, Click Here Invigorate your warlock character and please your patron! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including...   [click here for more]
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Character Options: Talents III (5E)

Character Options: Talents III (5E)


Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing options! It also overs the following new races: Aasimar, Bugbear, Centaur, Firbolg, Goblin,...   [click here for more]
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Juiblexian Race - Slimes Just Want to Adventure

Juiblexian Race - Slimes Just Want to Adventure


Behold the Juiblexian, a race of sentient oozes inspired your favorite oozes and slimes such as gelatinous cubes, black puddings, the oblex (Mordenkainen's Tome of Foes), and even living spells from Eberron. You get three subraces and four racial feats: Corrosive - inspired by gelatinous cubes, this juiblexian is cursed...   [click here for more]
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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Neverember's Guide to Urbanization

Neverember's Guide to Urbanization


Bring your cities to life with this supplement for urban settings Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find: 13 new subclass options for: artificer, bard, cleric,...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should...   [click here for more]
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Larloch's Vault - Magic of Netheril

Larloch's Vault - Magic of Netheril


Magic of Ancient Netheril! Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire. Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Red Wizard Handbook

Red Wizard Handbook


A Player's Guide to Thay by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce...   [click here for more]
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Character Options: Talents III 5E (Fantasy Grounds)

Character Options: Talents III 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing...   [click here for more]
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Ravenloft Gazetteer: CARNIVAL

Ravenloft Gazetteer: CARNIVAL


RETURN TO THE MISTS WITH THE RAVENLOFT GAZETTEER This atlas updates and brings forward to 5th edition some of the Domains of Dread from past editions. Come one, come all, and enjoy the contorted delights of the Carnival, a pocket dimension of freaks and fanatics that moves through the Domains of Dread. A fully statted out array of colourful carnival folk with peculiar...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
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Yearning to Breathe Free

Yearning to Breathe Free


This is the PDF and POD product! Thanks to the talented Rob Twohy, it is ALSO available for Fantasy Grounds here! Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15.      When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth,...   [click here for more]
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Create-A-Tradition: A Monk Tradition Creation Guide

Create-A-Tradition: A Monk Tradition Creation Guide


Find inner peace and outer strength a powerful monk. Follow your Tradition with zeal and conviction as you walk a path of self-enlightenment and discovery. This guide was crafted after researching the official monk tradition options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features including two complete monk traditions for you to use...   [click here for more]
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51 Soul Coins

51 Soul Coins


Leverage the currency of hell for your own adventures! Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them...   [click here for more]
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Ravenloft Gazetteer: Odiare

Ravenloft Gazetteer: Odiare


DOMAIN: Odiare "Come Out and Play" Return to the Mists with the Ravenloft Gazetteer. This Ravenloft supplement revises and expands upon material from past editions, including module RM2 - "The Created", bringing the dark domain of Odiare into 5th edition, for a grim fairy tale that will make sure you never look at a teddy bear in the same way again. Best suited to...   [click here for more]
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Create-A-Circle: A Druid Circle Creation Guide

Create-A-Circle: A Druid Circle Creation Guide


You don't tame the wilds, you become them. You embody mighty beasts and wield the awesome and terrifying power of nature herself. A druid's Circle offers them even more potent magic by tapping into unique and specific aspects of nature. In this guide, I will walk you through the process to create your very own druid Circle. Includes: How-to guide including defining your Circle and creating features Overview...   [click here for more]
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Encyclopaedia Formulae Arcana - C

Encyclopaedia Formulae Arcana - C


86 pages - Nearly 400 spells! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is ComicBook.com says: "This is an insanely impressive document...a...   [click here for more]
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Guide of the Dying

Guide of the Dying


Some psychopomps guided by certain spirits become death reaper, the personified force of death. A guide of the dying spends his life searching people to kill that are near to their death, not because of madness or pleasure of killing, but to make sure the death take its course. Your spirit could be the soul of a druid or cleric trapped in the ethereal plane from where he continues maintaining...   [click here for more]
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Codex of the Infinite Planes Vol 03 Plane of Earth

Codex of the Infinite Planes Vol 03 Plane of Earth


Codex of the Infinite Planes Volume 3: Plane of Earth The secrets of the Plane of Earth... unearthed at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
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Shear

Shear


Something Baa-aad is Happening. In this 2-3 hour adventure for 1st or 2nd level characters, the sheep of the Button farmstead have gone feral. Sporting glowing red eyes and a taste for flesh, the Button sheep pose a threat to their former owners and the characters alike! ...That's the whole description. Vaguely inspired by the black comedy horror films Black...   [click here for more]
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To Hell and Back Again (Fantasy Grounds)

To Hell and Back Again (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have...   [click here for more]
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Encyclopaedia Formulae Arcana - C (Fantasy Grounds)

Encyclopaedia Formulae Arcana - C (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nearly 400 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (Fantasy Grounds)

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. What lies within this module? The Greasemonkey's Handbook is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost...   [click here for more]
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Red Wizard Handbook (Fantasy Grounds)

Red Wizard Handbook (Fantasy Grounds)


A Player's Guide to Thay now for Fantasy Grounds! by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the...   [click here for more]
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Spells of Old Volume V

Spells of Old Volume V


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume V features 11 spells from Oriental Adventures! Babau Slime Belker Claws Demon Dirge Devil Blight Hamatula Barbs Holy Storm Infernal Wounds Lights of Celestia (combines Light of Lunia, Light of Mercuria, Light of Venya) Spell Vulnerability Unholy Storm Wall...   [click here for more]
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Fathoms Below Player Guide

Fathoms Below Player Guide


Far beneath the waves lies a magical city like no other – Fathoms Below, the fabled trading port of the Deep Blue. Travelers from across the Eight Seas swim the coral-lined currentways of the submerged triton city – merfolk, ixitxachitl, sea elves, sahuagin, water genasi, locathah, and even the occasional surfacedwelling human. All is not placid in the depths, however, as cults of deepdwellers...   [click here for more]
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Tome of the Pact (Fantasy Grounds)

Tome of the Pact (Fantasy Grounds)


Invigorate your warlock character and please your patron, now using Fantasy Grounds! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip...   [click here for more]
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Order of the Ironbound - A Blood Hunter Order

Order of the Ironbound - A Blood Hunter Order


Blood Hunters plumbing the depths of Avernus have discovered new means of using evil’s might against itself in the struggle for control of the night. By studying infernal iron, demonic ichor, and soul coins, Blood Hunters of this new Order seek knowledge and power in the detritus and wreckage of the Blood War. Even other Blood Hunters cast a wary eye at the Ironbound, wondering if this Order...   [click here for more]
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Happy Jack's Rare Subclasses - Jester & Clown

Happy Jack's Rare Subclasses - Jester & Clown


The clown known as Happy Jack has procured many rare things during his life and travels. These two subclasses and four magic items are just a sampling of what brave adventurers may find within Happy Jack’s Funhouse. This supplement includes the Jester (Rogue) and College of the Clown (Bard) subclasses. NOTE: The PDFs of this product is included with the Happy Jack's Funhouse adventure....   [click here for more]
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Yearning to Breathe Free (Fantasy Grounds)

Yearning to Breathe Free (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for the tieflings of Faerûn....   [click here for more]
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The Explorer

The Explorer


Wander forth and tame the wilds! “A wiry human crawls through the undergrowth, cautiously creeping up on an ogre. The unkempt giant picks its teeth with a finger bone, unaware of the danger as its hunter slowly unsheathes their twin swords.   A dour-faced dwarf raises a hand to halt the adventurers behind him, attention caught at a seemingly innocuous flagstone...   [click here for more]
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Zombies (needs more)

Zombies (needs more)


Something groaning this way comes -  Do you know what every campaign needs more of? I bet you do. Well look no further because here be ZOMBIES. Space zombies, headless zombies, burning zombies, elven zombies, plague zombies, clown zombies, all-terrain zombies. There's a zombie for everyone in : needs more ZOMBIES Zombie Complaint Department: contact@bendjinn.com When contacting the department...   [click here for more]
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Brinehook's Guide to Fathoms Below

Brinehook's Guide to Fathoms Below


Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers: The history of Fathoms Below Racial and religious demographics of Fathoms...   [click here for more]
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Alternate Character Sheet

Alternate Character Sheet


I'll be using this layout to produce pregenerated characters in the future, but thought other people might like to use this design, as well. Two files are provided here, one for printing out and filling in with a pencil (or pen, if you're bold) and another for filling out on your computer before printing. I confess that this is the first form-fillable PDF I have made, so please let me know if it...   [click here for more]
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Premade Characters, Volume I: The Goon Squad

Premade Characters, Volume I: The Goon Squad


Maybe you don't have time to roll up an intricate new character with a seven-page backstory. You just need a character to play tonight. But maybe you also don't have any interest in the same old dwaven cleric, or tiefling warlock. It sounds like you need to call The Goon Squad. In this pack of pregens, you'll find four Level 3 characters you're unlikely to see anywhere else:...   [click here for more]
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Caverns of the Merfolk (Fantasy Grounds)

Caverns of the Merfolk (Fantasy Grounds)


This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Caverns of the Merfolk, please click here. The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement that benefits from unusual magic practiced by the village seer. Through...   [click here for more]
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Fungal Forest: A 5th Edition Adventure for 15th Level Characters

Fungal Forest: A 5th Edition Adventure for 15th Level Characters


Fungal Forest is a massive, 30 page adventure that plays out in three acts. After a sudden earthquake rocks the area surrounding the farming village of Gallowood, the party are the only ones in the area equipped to minimize the devastation that is sure to follow the disaster. The quake ripped up and broke open large sections and passages to subterranian passages. Now those living...   [click here for more]
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Elminster's Eldritch Esoterica: Power of Blood

Elminster's Eldritch Esoterica: Power of Blood


Explore the mysteries of magic through the writings of the Old Sage, Elminster Aumar! Throughout a long and illustrious career, the Archmage of Shadowdale has encountered and studied numerous unusual and heretofore undocumented magical practices. Now for the first time he has gone back through his private journals, curating a a collection of studies aimed to illuminate some of magic's deeper...   [click here for more]
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Atypical Adventurers: Class-Based Ability Scores

Atypical Adventurers: Class-Based Ability Scores


Optional Rules to Encourage Unusual Character Combinations! Atypical Adventurers presents a pair of optional rules you can implement in your D&D games. Class-Based Ability Score Bonuses In the default rules ability bonuses are granted by race, which has a tendency to encourage players to select specific races that go with their class and contribute...   [click here for more]
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Heroes of Song

Heroes of Song


Dance to your own tune with this collection of six music-themed archetypes! In the many worlds of D&D, words and music contain actual, exploitable power. Those in the know can harness these mysterious, ancient forces, drawing forth the magic of music to bring tangible change into the world around them. Bards are the archetypal hero of song, but they aren’t...   [click here for more]
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Pustule Serpent - Fifth Edition Monsters #02

Pustule Serpent - Fifth Edition Monsters #02


Pustule Serpent - Fifth Edition Monsters #02 Browsing through the Monster Manual, I realized that there are only three monsters in that book with a CR 12. Even with the tendency of having less high level monsters than lower level ones, I thought it would be nice to have some more variety - after all, two of those three available creatures are spellcasters. I came up with this new monster, caled...   [click here for more]
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Hybrid Archetypes: Fist Fighter

Hybrid Archetypes: Fist Fighter


Face the world with nothing but guts and a pair of clenched fists as a member of this archetype! "Fist fighters are unarmed specialists. Unlike monks, who channel the mysterious power of ki to attain unworldly abilities, they face and overcome the challenges of the world with nothing but sheer grit and clenched fists. Fist fighters are most commonly found in underground...   [click here for more]
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Martial Archetypes: Legendary Hero

Martial Archetypes: Legendary Hero


Harness mysterious powers to fulfill your destiny as a member of this archetype for the Fighter class! "Legendary Heroes are warriors tied up in a great destiny, often to save the world and defeat a deadly evil. Warriors first and foremost, legendary heroes are strong, steadfast, and bold. But their martial skill and dauntless spirit are not the only weapons at their...   [click here for more]
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Monastic Archetypes: Prognosticator Militant

Monastic Archetypes: Prognosticator Militant


Wield the weapon of foreknowledge as a member of this new order for the monk class! "The Order of the Prognosticators Militant is a sect of warrior monks dedicated to the Red Knight that seeks out children with divinatory gifts. Typically such seers as the Order recruits are blind, the price they pay for their sight beyond sight. In spite of their physical blindness,...   [click here for more]
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ANM3 The Orca Folk

ANM3 The Orca Folk


Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback.  Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans. Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ...   [click here for more]
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Yearning to Breathe Free FREE RPGDAY PREVIEW

Yearning to Breathe Free FREE RPGDAY PREVIEW


Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. The Yearning to Breathe Free FREE RPGDAY PREVIEW gives a basic overview of the central plot of Yearning to Breathe Free and details the nascent settlement of Camp Brimstone, which is home to the Order of the Hellfire...   [click here for more]
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