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Monster Manual Expanded III (5E)

Monster Manual Expanded III (5E)


"The art in this book is amazing, and in some instances, terrifying! Like some of it is legitimately scary! I'm very excited about it...there's just so much awesome content! It's gonna rise right to the top of the best-sellers list!" - Nerd Immersion. "Easily one of the best products I have ever looked at... Monster Manual Expanded III proves the series is still...   [click here for more]
Dungeon Masters Guild  $34.99

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Monster Manual Expanded (5E)

Monster Manual Expanded (5E)


*** The PRINT-ON-DEMAND (PoD) is NOW AVAILABLE!!! *** “A fantastic resource for DMs that want to keep players on their toes or want stronger or weaker variants of certain monsters.” - Comicbook.com “Monster Manual Expanded does a fantastic job of lovingly recreating monsters that were sadly...   [click here for more]
Dungeon Masters Guild  $29.99

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DM Options: Monster Talents II (5E)

DM Options: Monster Talents II (5E)


DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents. It contains over 200 pages of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and...   [click here for more]
Dungeon Masters Guild  $17.99

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Monster Manual Expanded III (5E) (Fantasy Grounds)

Monster Manual Expanded III (5E) (Fantasy Grounds)


Unleash over 300 terrifying new monsters! Monster Manual Expanded III continues what the two previous Adamantine Best-Selling bestiaries have started, providing dungeon masters with additional creature options to help fill their adventures. There are 320 statblocks spread across this module, most of which are archetypes and...   [click here for more]
Dungeon Masters Guild  $44.99

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DM Options: Monster Talents II (Fantasy Grounds)

DM Options: Monster Talents II (Fantasy Grounds)


DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents, now for Fantasy Grounds! It contains a massive number of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and Mordenkainen's...   [click here for more]
Dungeon Masters Guild  $19.95

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Subclasses of the Planes

Subclasses of the Planes


12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms "Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff text in each subclass." -...   [click here for more]
Dungeon Masters Guild  $1.99

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Shape of Folly

Shape of Folly


A Lost Dwarven Mine Reshaped by Malfunctioning Modrons! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven family of miners has rediscovered an old family...   [click here for more]
Dungeon Masters Guild  $3.99

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Rogue Modrons!

Rogue Modrons!


Play as a Rogue Modron or have a Rogue Modron Sidekick! Based on the new modron-flavored adventure, The Shape of Folly! Rules for Rogue Modrons as a playable race Create a playable rogue modron, either as a monodrone, duodrone, or tridrone!  Three Rogue Modron Sidekicks Using the Sidekick rules from Dragon of Icespire Peak, add these rogue modrons -- a monodrone, a a duodrone, or a tridrone...   [click here for more]
Dungeon Masters Guild  $0.99

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Shape of Folly (Fantasy Grounds)

Shape of Folly (Fantasy Grounds)


A Lost Dwarven Mine Reshaped by Malfunctioning Modrons - now experienced in Fantasy Grounds! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven...   [click here for more]
Dungeon Masters Guild  $4.99

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Subclasses of the Planes (Fantasy Grounds)

Subclasses of the Planes (Fantasy Grounds)


Now for Fantasy Grounds 12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms "Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff...   [click here for more]
Dungeon Masters Guild  $1.99

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Rogue Modrons! (Fantasy Grounds)

Rogue Modrons! (Fantasy Grounds)


Play as a Rogue Modron or have a Rogue Modron Sidekick - now for Fantasy Grounds! Based on the new modron-flavored adventure, The Shape of Folly! Rules for Rogue Modrons as a playable race Create a playable rogue modron, either as a monodrone, duodrone, or tridrone!  Three Rogue Modron Sidekicks Using the Sidekick rules from Dragon of Icespire Peak, add these rogue modrons...   [click here for more]
Dungeon Masters Guild  $1.99

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