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Products found in this section... Sort by: 
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Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.  Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
Wizards of the Coast  $19.99

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The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch


Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns.  Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 80-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
Dungeon Masters Guild  $9.99

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EBERRON: Sharn, City of Towers (3.5)

EBERRON: Sharn, City of Towers (3.5)


Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For...   [click here for more]
Wizards of the Coast  $14.99

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{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!

{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!


In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living. You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Prism: Light & Magic

Prism: Light & Magic


Click Here to get the Fantasy Grounds version of the Prism class! A brand new class for Dungeons & Dragons 5th Edition The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections...   [click here for more]
Dungeon Masters Guild  $4.95

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Fiendish Codex II: Tyrants of the Nine Hells (3.5)

Fiendish Codex II: Tyrants of the Nine Hells (3.5)


Fell Legions and Insidious Plots Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Vicious Vampires

Vicious Vampires


Delve Into the Darkest Crypts of Undeath According to most adventurers, there are only two kinds of vampires: the masters and their spawn. A few hardened veterans speak also of vampire warriors and mages, far deadlier than their indolent kindred. And, finally, a few, deranged survivors whisper of things far more unpleasant. Towering vampire brutes that roam the skies on bat wings....   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character.   This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need....   [click here for more]
Wizards of the Coast  $14.99

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Prism: Light & Magic (Fantasy Grounds)

Prism: Light & Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A brand new class for Dungeons & Dragons 5th Edition The Prism brings a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat and increases in size steadily as they level. This influence is the fuel for their basic actions...   [click here for more]
Dungeon Masters Guild  $7.50

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Dungeon #157 (4e)

Dungeon #157 (4e)


Fatality! by Chris Youngs Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Massacre...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #415 (4e)

Dragon #415 (4e)


Table of Contents: Editorial: Dial D and D for Murder History Check: The Many Deaths of Manshoon Channel Divinity: Zehir Songs of Sorcery D&D Alumni Eye on Dark Sun: The Ghost Caravan of Death Eye on Eberron: The Aurum Eye on the Realms: The Haunted Battlement Heir of Shadowbane ...   [click here for more]
Wizards of the Coast  $2.99

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