Title |
Publisher |
Price |
The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish.
This supplement includes:
Simple and Easy-to-Use Mechanics for Fishing
Optional Rules for Fishing Proficiency, Magical Equipment, & Bait... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Encounters in the Forgotten Realms is a 5e book with brings you a multitude of detailed encounters that will help you fill gaps left by Forgotten Realms modules, as well as complement the content for some regions of the most popular D&D setting. The book is heavily supported by artwork and maps to inspire you and fuel your imagination even further.
This content has been previously... [click here for more] |
Dungeon Masters Guild |
$34.99
|
An interactive narrative solo adventure for level 1 characters - ideal for beginners! Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Summary:
Barely surviving a storm at sea, a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The adventure continues! An interactive narrative solo adventure for level 2 characters.
Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The adventure continues! An interactive narrative solo adventure for level 3 characters.
Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Summary:
The council of elders asks that you defeat the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
16 NPCs and their haunts in Sigil, the City of Doors.
Ash Yggsdottir
A dryad cleric of Heimdall with multiversal ambitions, and member of the Society of Sensation, often found within her greenhouse meadhall—The Golden Tongue.
Azetaa the Vitrifier
A half-dragon preservationist, who stays guarded about her mysterious past in Acheron, and member... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The DMs Guide to Foraging is a rules supplement containing foraging mechanics and an abundance of unique flora to use in your games. Among these flora are real flowers, mushrooms, herbs, mosses, and other plants reimagined for D&D 5th Edition and new, completely original fantasy plants.
This supplement includes:
Simple and Easy-to-Use Mechanics for Foraging
Optional Rules... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken!
"This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Return to the wine-dark seas of Theros with Odyssey Anthology Volume II: At Thassa's Mercy. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is a module for the PDF. If you are looking for the Fantasy Grounds VTT - click HERE.
Alister Konzegel's Field Guide
Volume VII: Eldritch Aberrations
Within the pages of this field guide are 10 new aberrations with mind-altering,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The DMs Guide to Hunting is a rules supplement containing hunting mechanics and an abundance of quarries to use in your games. Among these quarries are real mammals, reptiles, birds, and other animals reimagined for D&D 5th Edition and new, completely original fantasy animals.
This supplement includes:
Simple and Easy-to-Use Mechanics for Hunting
Optional Rules for Hunting... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns.
This supplement includes:
Eight Methods to Prep & Run Travel
Two Sample Skill Challenges
A Template to Design Your Own Skill Challenge
Tips on Incorporating Multi-Session Travel into a Campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Twice the pages, double the adventure!
An interactive narrative solo adventure for level 4 characters!
Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Awesome new features!
The Dynamic Battlefield... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
The Malady Codex offered an introduction into the realm of magical diseases. Written by... [click here for more] |
Dungeon Masters Guild |
$14.95
|
An interactive narrative solo adventure for level 5 characters
Designed for replayability this adventure offers:
5 Different sidekicks! 5 Different paths to the end!
Summary:
Defeating a cell of the cult of Ragarra on Fang Island, you are informed that the cult is spreading throughout the Utter South. There is only one solution:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is the PDF version of the adventure.
If you're looking for the Roll20 VTT version, please click here.
If you're looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"This is combat tenfold ... A high level adventure on steroids." -Rich the Lich, reviewer " The adventurers must negotiate through 9 layers in The Adamant Hourglass dodging meteor swarms, dragons, devils, and the effects of The River Styx." ★★★★★ -Nonzerosumgames, reviewer Only you can crush the legions of Hell!
This product is all combat - all the time! If you're... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms.
Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left.
This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update to improve... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network!
The Stolen Compass: A Theros Odyssey
The Stolen Compass weaves an adventure through... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Eldritch Encounters is a supplement of 20 encounters of weird and uncanny horror. These encounters can be dropped into any campaign with horror themes (such as Curse of Strahd), used to flesh out a location reigned over by powerful aberrations, or as random encounters in a world on the precipice of apocalypse!
This supplement includes:
20 New Encounters
9 New Monsters... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Carnival of Pain
Your party must brave the most terrifying circus the multiverse has to offer: the Carnival Eternal! The characters must find a way to sneak past the carnival's powerful magic wards, navigate its treacherous and back-stabbing devils, and delve deep into the Harlequin Queen's awful funhouse of torment! Will the characters live to see another day? Or will the Harlequin Queen... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Alternative Medicines: A Compendium of Fascinating Alternatives for Healing
100 magic items, including potions, salves, ointments, wraps, slings, and more! Included with each item is a brief history or background for inspiration in any game.
The realms can be a dangerous place, and intrepid adventurers are always in need of healing, restorative, curative, and preventative items.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to Saltmarsh Sidetreks. Within these 67 pages you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond!
We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players alike deeper into the town of Saltmarsh.
Not only will this... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The natural world is dying and Thymia Scarletscale has had enough. It's time to destroy civilization and pluck the humanoid parasites from the face of this world. And honestly, is she wrong? Will the players succeed in infiltrating Thymia's lair The Verdant Phronstistery and bring an end to her schemes? Or will Thymia & her team of yuan-ti research assistants create an army of monstrous insects... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever?
The Three Faces of Night is the third installment in Pretty Little Liches:... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Labyrinthe Archive is an adventure location designed to be easy for DMs to drop into their campaigns when the characters must traverse a dangerous place in order to find hidden knowledge or a powerful magic item. It is a fast and easy location to drop into any campaign that requires little prep from the DM and encourages the DM to improvise the small details while taking care of the big picture... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Traverse every corner of the Astral Sea and see sights unseen with Captain N’ghathrod’s Tall Tales of Distant Stars.
Included are rules for new Spelljammer ships (Auger, Barreleye, Batfish, Mobula, Velella; and two solo-jammers: Goldfish and Piranha), complete with deck maps, and 15 Wildspace systems with plot hooks:
Ashakspace by Dylan Bockelman – A dying star encased in metal... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Godsend: The death of gods as a narrative tool in Theros and beyond
Godsend explores how to tell stories that focus on the deaths of gods, through the frame of the weapon Godsend, used by the hero Elspeth Tirel to slay the usurper god Xenagos, only to have it turned on her by another fearful god.
This book provides a short compilation of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explore the mysteries of magic and become a master of the arcane arts!
Wizards are among the most powerful characters. They wield powerful magical spells, manipulate the environment around them, and can even bend time and fate with their power. Are you prepared to explore the mysteries of magic and become a master of the arcane arts? For fans of wizards looking to try something new, this supplement... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Religions of Theros presents a new approach to interacting with the pantheon as you forge your legend in the mythic world of Theros. This title presents Theros as a truly religious world, with life defined by a calendar of festivals, where religious rites are performed with daily activities like sitting down for a meal, and where the most famous aspects of culture such as athletic... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Get in step, don't miss a beat!
Bards are a unique class that bring an exciting mix of magical power, storytelling, and performance. With their powerful spells and inspiring performances, bards can be a great asset to any party. This supplement includes 14 new Colleges, from the mighty Muscle Bard to the Bards of Misfortune to the Vocalists. Add in 18 new magical musical instruments... [click here for more] |
Dungeon Masters Guild |
$2.95
|
On the Road - Volume 1
A Guide to Interesting Travel Encounters
Get out of the travel rut! No more hand waving the journey away. Bring back a sense of distance and wonder to your journeys, and let your players experience the world around them every day.
This booklet provides a set of detailed encounters that the DM can use to flesh out any overland journey. These encounters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Solitaire character class: optimized for solo play!
A conduit of Fate's power, the solitaire class is a solo adventure game-changer!
Fate Intercedes to:
Create a force-pulse, pushing enemies away and generating space between combatants
Alter damage type depending on the enemy at hand
Move with climb, swim, or even a fly speed
Situationally increase armor class
Boost... [click here for more] |
Dungeon Masters Guild |
$1.95
|
No need to hide in the shadows any longer!
Rogues are one of the most versatile classes in D&D. If you desire even more variety, look no further. In this supplement you will find 18 all-new Rogue archetypes, from the preternaturally agile Daredevil to the deceptive Fabulist through the Grave Bandit and the deadly accurate Marksman. There's something here for everyone. Add in new... [click here for more] |
Dungeon Masters Guild |
$2.95
|
For the Mad Scientist in all of us! Classing It Up: Amazing Artificers has 9 all-new Specialties along with new magic items, 20 new Enhanced Homunculus Servants based on a variety of animals, and rules to expand them into Steel Defenders.
The Specialties Biologist: powerful healers and protectors Divinator: predict the future Geocartographer: control the very ground... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Classing It Up: Fantastic Fighters is full of new and exciting ways to spice up your fighters. With 10 new archetypes from the fierce Blood Knight to the harsh Winter Warden, plus a host of new fighter-specific magic items and spells, there's something for everyone. So sharpen your swords, strap on your armor, and let the adventure begin!
Now with a Fantasy Grounds module... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Grasp of the Crooked Coven
A level 1-5 campaign of fey whimsy & terror
Grasp of the Crooked Coven is a campaign that includes both a setting guide and adventure path for Dungeons & Dragons 5th Edition. This campaign compiles all of the information contained in the individual GCC supplements and adventures into one product.
Chapter one contains all the information... [click here for more] |
Dungeon Masters Guild |
$17.00
|
About Town volume 1: A Collection of Interesting NPCs
Colorful, deep, and interesting NPCs can bring almost any situation to life. This collection aims to do just that, presenting 25 NPCs from all facets of a medieval society. Everyone from actors to blacksmiths, ratcatchers to innkeepers. Each with personalities, motivations, connections, and hooks you can use for almost any urban... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Classing It Up: Relentless Rangers has a huge variety of new material for Rangers, filled to the brim with new Conclaves and Magical Fetishes.
Featuring an amazing 20 completely new Conclaves ranging from the natural-world focused Animist to the Ooze Masters to the dragon-hunting Wyrmhearts, there is a Conclave for every sort of Ranger you want to play!
We have also designed a bunch... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Your Prayers have been answered!
Classing It Up: Compelling Clerics has 15 all-new Domains (Elements, Fellowship, Misfortune, Prophecy, Spirits, and many more) along with over a dozen new magical Holy Symbols and a set of magical Prayer Beads.
For too long clerics have been relegated to a support class, helping others at the expense of their own... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This adventure is designed for a party of 1st level characters. It is set in the Forgotten Realms.
A ruined house in a woodland glade provides an opportunity for investigation and combat.
This is the first adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update to improve presentation. Map files included (png). ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Classing It Up: Wondrous Warlocks has a huge variety of new material for Warlocks, filled to the brim with new Otherworldly Patrons, Pact Boons, and Eldritch Invocations.
Featuring 14 completely new Patrons ranging from the celestial Couatl to the Mind Flayer Arcanist to the Titan, there is a Patron for every sort of Warlock you want to play!
We have also included a brand new Pact... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This adventure is designed for a party of 4th level characters. It is set in the Forgotten Realms.
A hidden vault awaits daring adventurers, with puzzles, traps, and even a few treasures, under the watchful gaze of a diligent beholder overseer.
This is the forth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update... [click here for more] |
Dungeon Masters Guild |
$2.50
|