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Seven Deadly Plagues: A Malady Codex Special

Seven Deadly Plagues: A Malady Codex Special


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
Dungeon Masters Guild  $4.95

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Magical Clothing for Discerning Adventurers

Magical Clothing for Discerning Adventurers


Fashion isn’t just for Bards! This catalog features over 100 different magical clothing items. •General clothing •Outerwear •Footwear •Headwear •Accessories •Special Order (2 legendary artifacts) Everything you need to outfit your next character! None of the clothing items are gender specific, so you can use them for any character you dream up. Players:...   [click here for more]
Dungeon Masters Guild  $1.95

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The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall


The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths...   [click here for more]
Dungeon Masters Guild  $9.95

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The Malady Chronicles

The Malady Chronicles


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming. The Malady Codex offered an introduction into the realm of magical diseases. Written by...   [click here for more]
Dungeon Masters Guild  $14.95

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Attack on Avernus: The Wrath of Tiamat!

Attack on Avernus: The Wrath of Tiamat!


"This is combat tenfold ... A high level adventure on steroids." -Rich the Lich, reviewer " The adventurers must negotiate through 9 layers in The Adamant Hourglass dodging meteor swarms, dragons, devils, and the effects of The River Styx." ★★★★★ -Nonzerosumgames, reviewer Only you can crush the legions of Hell! High level heroes race against time as Tiamat's forces...   [click here for more]
Dungeon Masters Guild  $7.50

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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, born a gith but transformed into an illithid by ceromorphosis, has been finally found purpose: the assimilation & understanding of all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant him just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair...   [click here for more]
Dungeon Masters Guild  $4.95

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Alternative Medicines: A Compendium of Fascinating Alternatives for Healing

Alternative Medicines: A Compendium of Fascinating Alternatives for Healing


Alternative Medicines: A Compendium of Fascinating Alternatives for Healing 100 magic items, including potions, salves, ointments, wraps, slings, and more! Included with each item is a brief history or background for inspiration in any game. The realms can be a dangerous place, and intrepid adventurers are always in need of healing, restorative, curative, and preventative items....   [click here for more]
Dungeon Masters Guild  $1.00

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Attack on Coppercoil (Fantasy Grounds)

Attack on Coppercoil (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted...   [click here for more]
Dungeon Masters Guild  $4.50

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Attack on Coppercoil

Attack on Coppercoil


This is the PDF version of the adventure. If you're looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday...   [click here for more]
Dungeon Masters Guild  $2.95

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Greenhouse of Nightmares [PLL-1]

Greenhouse of Nightmares [PLL-1]


The natural world is dying and Thymia Scarletscale has had enough. It's time to destroy civilization and pluck the humanoid parasites from the face of this world. And honestly, is she wrong? Will the players succeed in infiltrating Thymia's lair The Verdant Phronstistery and bring an end to her schemes? Or will Thymia & her team of yuan-ti research assistants create an army of monstrous insects...   [click here for more]
Dungeon Masters Guild  $3.95

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On the Road - Volume 1

On the Road - Volume 1


On the Road - Volume 1 A Guide to Interesting Travel Encounters Get out of the travel rut! No more hand waving the journey away. Bring back a sense of distance and wonder to your journeys, and let your players experience the world around them every day. This booklet provides a set of detailed encounters that the DM can use to flesh out any overland journey. These encounters...   [click here for more]
Dungeon Masters Guild  $1.00

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About Town NPCs - Volume 1

About Town NPCs - Volume 1


About Town volume 1: A Collection of Interesting NPCs Colorful, deep, and interesting NPCs can bring almost any situation to life. This collection aims to do just that, presenting 25 NPCs from all facets of a medieval society. Everyone from actors to blacksmiths, ratcatchers to innkeepers. Each with personalities, motivations, connections, and hooks you can use for almost any urban...   [click here for more]
Dungeon Masters Guild  $1.00

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Way of the Compass

Way of the Compass


Enhance your Monk character with a multitude of abilities in this new Tradition. Way of the Compass - A Monastic Tradition Harness the power that flows through both the living and the inanimate, alter the perceptions of the world around you, and even learn to master time itself! Over 40 new abilities that expand the Monk class. Complete with tables and full descriptions of each...   [click here for more]
Dungeon Masters Guild  $1.00

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