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CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village

CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village


Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves. A Two/Four-Hour Adventurer's League Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
Dungeon Masters Guild  $4.99

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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
Dungeon Masters Guild  $14.99

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CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt


The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. La aldea cercana está...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour...   [click here for more]
Dungeon Masters Guild  $4.99

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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
Dungeon Masters Guild  $1.95

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CCC-SFBAY-04-01 The Cornflower Hive

CCC-SFBAY-04-01 The Cornflower Hive


What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-SFBAY-04-02 Under Earth & Stone

CCC-SFBAY-04-02 Under Earth & Stone


A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora. A D&D Adventurers League two-hour adventure for 5th-10th level characters. Una refugiada de Mulmaster llamada Ani Kuleimatt descubrió...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-GHC-BK1-05 For the Glory of Bloutar!

CCC-GHC-BK1-05 For the Glory of Bloutar!


After being charged with recovering a relic of the ‘Bloodsword Baron’ by a distant relative of the long-dead Baron named Celban Hilathan, you have journeyed into the depths of the Qurth Forest. You are told that some terrible evil has taken up residence underneath the ruins of a long abandoned keep and is now actively collecting artifacts of the world of the living for some unknown purpose....   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-GLIP-01-03 Citadel of Vlaakith

CCC-GLIP-01-03 Citadel of Vlaakith


The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar. Tier 1 CCC-GLIP-01-XX can be played in any order. A Four-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
Dungeon Masters Guild  $4.99

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A Small Problem (Fantasy Grounds)

A Small Problem (Fantasy Grounds)


This is a Fantasy Grounds VTT module, if you are looking for the PDF - click here. A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement,...   [click here for more]
Dungeon Masters Guild  $2.95

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Thralls of Zuggtmoy: Complete

Thralls of Zuggtmoy: Complete


In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her. Included are newly remastered maps, as well as brand-new illustrations and pictures....   [click here for more]
Dungeon Masters Guild  $7.99

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