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Encounters in the Forgotten Realms is a 5e book with brings you a multitude of detailed encounters that will help you fill gaps left by Forgotten Realms modules, as well as complement the content for some regions of the most popular D&D setting. The book is heavily supported by artwork and maps to inspire you and fuel your imagination even further.
This content has been previously... [click here for more] |
Dungeon Masters Guild |
$34.99
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"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel
"This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty... [click here for more] |
Dungeon Masters Guild |
$14.99
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“Beyond lay the Goldheart. Entombed of their own volition. May history forget us and our sins.”
The inscription written upon the golden gates of the ancient dwarven clan serves as warning to all who would venture inside. This tomb holds much more than the mythical riches and immense heritage the Goldheart were rumored to possess. What would you be willing to sacrifice for the... [click here for more] |
Dungeon Masters Guild |
$7.95
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"With aid of [this book], your games will quite literally succeed with flying colors." --The Cleric Corner's Ryker (@theclericcorner), YouTube channel
"I really like that they made the ring of dragonshape a hoard magic item, which was one of my favorite items from the old Draconomicon. . . . The [dragonlings] are adorable; I'd love to put them in my game." --Nerd Immersion's Ted (@NerdImmersion),... [click here for more] |
Dungeon Masters Guild |
$7.99
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What Would You Give For Power?
Beauty, dreadful power, and solemn promises: these are the tools of the fey. Mortals seek them out to bargain for wealth, magical power, or other blessings. The foolish become ensnared in the courtly schemes of the fey, while the clever forge alliances with beings of incredible power. Here you’ll find the hierarchy of a fey court and details of what... [click here for more] |
Dungeon Masters Guild |
$3.95
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The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?
The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 6
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 6 of... [click here for more] |
Dungeon Masters Guild |
$1.95
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Encounters in Chult is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing Tomb of Annihilation. Each encounter has detailed maps and there are 3 additional expanded encounters/statblocks, which aim to improve existing encounters in the module.
What's included?
A beautifully laid out 28-page PDF... [click here for more] |
Dungeon Masters Guild |
$4.99
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This supplement contains 5 new races and lineages, 25 new subclasses, and a handful of new spells, feats, and familiars.
... [click here for more] |
Dungeon Masters Guild |
$8.00
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Own the PDF? Click here for a discount on the Roll20 Version
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep ... [click here for more] |
Dungeon Masters Guild |
$7.99
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In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving.
Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of... [click here for more] |
Dungeon Masters Guild |
$4.95
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By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life.
Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk.
But, you are not cruel, only devious. You have been known to be amiable,... [click here for more] |
Dungeon Masters Guild |
$4.95
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RETURN TO THE MISTS WITH THE RAVENLOFT GAZETTEER
This atlas updates and brings forward to 5th edition some of the Domains of Dread from past editions.
Did you hear something go bump in the night? Are your dreams riddled with deceit? Can you hear something whisper in your ear, poisoning your mind against your body... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Now with Unity
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge... [click here for more] |
Dungeon Masters Guild |
$7.50
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The spirit shaman character class was inspired by the shaman class published in the Advanced Dungeons & Dragons 2nd edition Forgotten Realms campaign expansion boxed set: The North: Guide to the Savage Frontier (slade et al., 1996, Wilderness book, pp. 25-28).
The Spirit Shaman is a wisdom-based spellcasting class with moderate melee capabilities. If you enjoy playing outlanders, barbarians, druids,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Vagrant in Wonderland
For 5 adventurers around 7th-level
Vagrant in Wonderland is a whimsical Alice-esque journey into the depths of Araumycos, the Great Fungus. The characters encounter Vagrant, an intrepid myconid scout living within Araumycos... [click here for more] |
Dungeon Masters Guild |
$4.95
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Midnight in Moonlight Grove
Delve into a village’s dark origin and confront the sins of its founder.
Midnight in Moonlight Grove is an 8-10 hour investigation themed adventure designed for four characters of 3rd or 4th level.
Asked to investigate a quiet forest village plagued by a growing madness, the adventurers are drawn into its dark past. Will the adventurers break a family curse... [click here for more] |
Dungeon Masters Guild |
$1.00
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Encounter's in Chult -- Now for Fantasy Grounds Unity!
Encounters in Chult is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing Tomb of Annihilation. Each encounter has detailed maps and there are 3 additional expanded encounters/statblocks, which aim to improve existing encounters... [click here for more] |
Dungeon Masters Guild |
$8.99
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When the day's grow cold, and spirits need to be lifted. He arises in the far north to spread cheer throughout the world.
You, his cheerful follower, seeking to maintain the balance between naughty and nice have made the offerings of milk and cookies and sealed your pact with the Giver of Gifts.
Will you keep the list, ride reindeer into glorious combat, spread joy and hope, or summon Krampus itself?... [click here for more] |
Dungeon Masters Guild |
FREE
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