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Products found in this section... Sort by: 
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Ashardalon's Almanac

Ashardalon's Almanac


Insights and Options from the dragon's hoard. Take a deep dive into a myriad of options for players and DM's alike, including: 13 new subclasses 6 new feats A modular lineage system with countless possibilities, and 4 example lineaages The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the...   [click here for more]
Dungeon Masters Guild  $4.99

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D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)

D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)


5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the...   [click here for more]
Dungeon Masters Guild  $3.95

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Ergo, Ergot

Ergo, Ergot


Tired of the usual encounter? Want a challenge but need to do more than just slice up the next page of the Monster Manual? ERGO. ERGOT! Arglynn presents Ergo, Ergot, a tale of trickery, betrayal, and danger! Do you have what it takes to figure out who wants who dead and why, before it's too late for you or for them? Ergot,...   [click here for more]
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La Seconda Alba Nera

La Seconda Alba Nera


"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P. "Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un...   [click here for more]
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Serce Smoka

Serce Smoka


Lekka przygoda fantasy dla postaci na pierwszym poziomie doświadczenia. Zaplanowana na 4-6 godziny gry. Ot taka w sam raz do rozegrania w leniwe popołudnie albo na konwencie. Dość przyjazna początkującym graczom. Co ją wyróżnia: Nie traktuje się zupełnie serio, główna nitka fabularna z elementami hexcrawlu, foremny loch do eksploracji, generator kanapek, O co chodzi: Bohaterowie trafią...   [click here for more]
Dungeon Masters Guild  $2.95

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Sylgar's Guide to Everything Else

Sylgar's Guide to Everything Else


Insights and Options from the other side of the fishbowl. Take a deep dive into a myriad of options for players and DM's alike, including: 40 new subclasses 3 new prestige classes 25 new spells 19 new feats You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters and...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system.  That's great!  But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.  The Guide lays out simple rules for DMs who want to give their...   [click here for more]
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The Goblin Bathwater Incident

The Goblin Bathwater Incident


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
Dungeon Masters Guild  $7.95

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The Goblin Bathwater Incident (Fantasy Grounds)

The Goblin Bathwater Incident (Fantasy Grounds)


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it, now for Fantasy Grounds Unity.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient...   [click here for more]
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The Goblin Bathwater Incident (Roll20)

The Goblin Bathwater Incident (Roll20)


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
Dungeon Masters Guild  $9.99

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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than...   [click here for more]
Dungeon Masters Guild  $7.95

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The Second Black Dawn (Fantasy Grounds)

The Second Black Dawn (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider...   [click here for more]
Dungeon Masters Guild  $11.95

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The Succession of Queens

The Succession of Queens


The Succession of Queens Challenge your tier one team to complete a simple job which just might turn into the fight of their lives!  This module features: Compelling storyline Comprehensive Maps New Magic Items Imaginative takes on several classic monsters Play as part of a series of modules set on the fabled island of Kairdomak (see my other listings), or easily plug-and-play...   [click here for more]
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Vile Darkness Starter Set

Vile Darkness Starter Set


Bored of saving princesses, joining the Harpers and worshipping benign gods? No problem! Simply consult this accessory, it contains a lot of adventure hooks, concepts and features useful for starting new games in which evil-aligned characters have a pivotal role. Together with fast-reference tables which help you in creating your wicked anti-hero, you will find also new rules for using...   [click here for more]
Dungeon Masters Guild  $1.50

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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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