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Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs
An... [click here for more] |
Dungeon Masters Guild |
$17.95
|
The Adventurer’s Domestic Handbook (5e) Unique Mechanics for Relationships, Business, and Homesteading Click here for a 32 page preview.
The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items, 20 marriage ceremonies,... [click here for more] |
Dungeon Masters Guild |
$23.95
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
|
“I’ve always wanted to return to Kaz and tell more of his story. Now, I’ve found a way to reveal a small piece of it, hopefully the first tale of several.”
– Richard Knaak
The Dragonlance Nexus proudly presents The Journals of Kaz the Minotaur: The Lost Colony! Featuring a new short story from New York Time best-selling author Richard A Knaak,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
As Featured On
D&D News with Greg Tito.
Discover RPG Twitch Stream (9/4/2019)
Comicbook.com
Geektyrant.com
Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!
This product comes with a "minimalist" BR-PT version attached.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Waterdeep, the City of Splendors. Within these pages you will find two dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North.
20 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue!
Includes drink menus, plot hooks, and curated shop inventories.
Every location includes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring your cities to life with this supplement for urban settings
Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find:
13 new subclass options for: artificer, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the PDF Version of the Theros Campaign Handbook. If you are looking for the VTT Module for Fantasy Grounds, Click Here.
Add the depth your Theros campaign has been missing with the Theros Campaign Handbook. This supplement provides a detailed tour of the three major poleis, including city maps for Akros, Meletis, and Setessa. Expand your options with new subclasses, gifts of the gods, and... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Master of None is the fastest way to meaningful multiclassing. If you've ever wanted to have roleplaying and narrative reasons for multiclassing, we've got you covered. We also provide 4 new ways of multiclassing, when the traditional way just doesn't do it for you. This product includes:
- A history of multiclassing in D&D
- A randomized... [click here for more] |
Dungeon Masters Guild |
$14.95
|
UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
Sidekicks of Phandelver is designed to allow small groups of 1 to 3 players to play The Lost Mine of Phandelver.
In this product you will find 5 sidekicks (introduced in the Essential Kit) that can join your party during the adventure.
Finally you can play D&D with partners,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
When one of Ylraphon's finest disappears on a routine investigation, brave adventurers are needed to unearth his fate. But as both politics and earthquakes rattle the town, the flame of hope grows dim, and hidden dangers of Ylraphon's past resurface that may still spell doom for the future of the Moonsea.
Part 4 in the Whispers Over Ylraphon series.
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Lizardfolk Subraces is a collection of six subraces that I have created for the Lizardfolk race from Volo's Guide to Monsters.
The Subraces included are based off of real world lizards, specifically the Gecko, Monitor Chameleon, Frilled, Gila Monster, and Horned Lizard.
This product includes an explanation of which abilities to use from the core Lizardfolk from ‘Volo’s Guide to Monsters,’... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK"
Discover the new Jewel of Galifar
Wounds of the Last War are still fresh in... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons.
For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring? Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’? Well do I have a deal for you! At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining needs!
Do you want hellhound... [click here for more] |
Dungeon Masters Guild |
$4.99
|
5e D&D Adventure for 4 to 6 players, 5th to 6th level. Misery and calamity herald the appearance of Mist Island, a ghostly pantom island that drifts through Faerun for as long as any can remember. Likewise, it is rumored that the island holds a bounty of rare and useful resources to those who would brave its unpredictable nature; fortunes for the bold and a mission for the ages, you're told! What... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs
"The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Liches have always taken what they want , regardless of the consequences. But no more! The people of High Emmerock have pooled their resources to hire you, brave adventurers, to reclaim their stolen kingdom. Together, you will crash the lich's wedding, face-off against D'Alva's dastardly challenges to her, and end her reign of terror once and for all!
Part 2 of 2 in the Liches Are... [click here for more] |
Dungeon Masters Guild |
$6.99
|
42 pages - Nearly 250 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019 and 2020 is
ComicBook.com says: "This is an insanely impressive document...a must have"
Looking for... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Hexblade Armory adds new options to customize a warlock of the hexblade and to help DMs in the creation of a relationship and communication between warlock and patron. The powers of a hexblade sword are represented as otherworldly runes, each rune can be unlocked when the warlock obtains a new otherworldly patron feature. The PDF contains:
6 hexblade swords, each one provided with 16 otherworldly... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
42 pages - Nearly 200 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
ComicBook.com says: "This is an insanely impressive document...a must have"
Fantasy Grounds conversion now available!... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring.
This supplement is divided into four sections:
Alchemical Reagents. Reagents... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Need a new type of sidekick for your Eberron campaign? Here it is: the Magewright!
Following the sidekick rules provided in the Essentials Kit, The Magewright includes:
11 Magewright Specialties, all featuring the 1st-level stat block: Blacksmith, Entertainer, Harborer, Healer, Lamplighter, Locksmith, Mediator, Medium, Oracle, Seedsman, and Tamer.
Guidance on how to create new... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds!
This supplement is divided into four sections:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Adventurer’s Domestic Handbook (5e) Unique Mechanics for Relationships, Business, and Homesteading
Now for Fantasy Grounds!
The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items,... [click here for more] |
Dungeon Masters Guild |
$29.95
|
“Six small warforged soldiers came tumbling out, their armor instantly adjusting to blend with the shadows.”
—Keith Baker, Death at Whitehearth
Warforged: Revisited is the first installment of the Revisited series, where I go through character options – races, classes, and much more – and present alternative features and new version for you to you at your table! This... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Nearly 250 spells, now for Fantasy Grounds!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019 and 2020 is
ComicBook.com says: "This is an insanely impressive document...a... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision... [click here for more] |
Dungeon Masters Guild |
$21.95
|
This is a module for the Fantasy Ground VTT. For the PDF/Book - Click Here
The Dragonlance Nexus proudly presents The Journals of Kaz the Minotaur: The Lost Colony for Fantasy Grounds! This sourcebook and adventure has everything you would ever need to play a minotaur and sea-based Dragonlance campaign. The gaming materials have been converted to... [click here for more] |
Dungeon Masters Guild |
$12.95
|
The fifth installment of the amazing
Encyclopaedia Formulae Aracane now
fully coded for Fantasy Grounds!
Nearly 200 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Adventuring isn't all about slaying monsters and finding treasure. Sometimes it's about helping others and solving mysteries. In "The Missing Scout," players will aid Berdusk Dragon Scouts in a clean-up day at Telemir's Bed and Breakfast. During the clean-up, the players and their Scout Buddies uncover clues of a missing scout in the area. Their search for the scout will lead them to encountering local... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now for Fantasy Grounds!
BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant's ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost... [click here for more] |
Dungeon Masters Guild |
$6.99
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The adventuring party has been wandering around the area but what have they been hearing? This can become a hook for the players. It could also become something that was meant to be entirely minor but becomes a major part of some new story. Presumably, these would be conversations the party overheard, but they could entirely be things an NPC said directly to them. Have fun and maybe... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues!
A light revision of the Ranger class, including the archetypes of the Player's... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Legends of the Rising Sun
Enhance Your Campaign with the Mystical Allure of Japanese Folklore!
Step into a world where ancient legends and tales of valor are brought to life. "Legends of the Rising Sun" is an essential addition to your Dungeons & Dragons collection, infusing your adventures with the rich and vibrant culture of Japan.
What's... [click here for more] |
Dungeon Masters Guild |
$9.50
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
Add the depth your Theros campaign has been missing with the Theros Campaign Handbook. This supplement provides a detailed tour of the three major poleis, including city maps for Akros, Meletis, and Setessa. Expand your options with new subclasses, gifts of the gods, and backgrounds... [click here for more] |
Dungeon Masters Guild |
$19.50
|
An amazing adventure and party, now for Fantasy Grounds!
"Cirria's Gambit delivers a fun, sandbox-style adventure with resources, tables, and encounters that could prove useful to DMs well beyond the scope of the one-shot. [...] The production values are unimpeachable [...] 4/5" - Tal Aviezer for TT... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Animancy Press
Featuring 100% Handmade Art
Bundle this Title
Magewright Backgrounds: Volume III is the third installment of the best selling metal ranked Magewright Backgrounds series from Animancy Press. Is your character a Cult Prospector, always on the lookout for new converts by whatever means neccessary? Perhaps your character is a shady undertaker always on the lookout to increase their 'workforce,'... [click here for more] |
Dungeon Masters Guild |
$4.99
|
That Fiendish Blood
A a collection of 6 races designed around the question 'What if there were tieflings of other races.'
In this book are 6 brand new races to the Forgotten realms, or any setting of your choice, that come with a brief summary regarding how they came to be in the forgotten realms, how their respective cultures treat them, and a description of their physical features, alongside... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This art pack comes as a zip file of images which you are licensed to use in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose. You must also credit the artist: Adela Quiles Contains: 8 PNG images (no background) of different characters:
Dragonborn... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Love Parks and Recreation? Love Waterdeep?
The Waterdeep Parks and Recreation Activities Guide has numerous offerings for player characters and Dungeon Masters to use in any campaign or adventure set in the City of Splendors.
- Indoor and outdoor activities for characters to enjoy
- Learn about the Pet Rescue and Wellness offerings
- Parks and Rec staff and volunteer opportunities or characters
-... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As adventurers are enjoying an afternoon out in Waterdeep's Trollskull Alley, they're day is interrupted when a troubled dog barks for help. After passersby ignore him, the dog approaches the adventures for aid. The quest - to find the dog's owner.
This adventure is for 4-5 characters for 4-5th level.
This adventure can be run as a standalone adventure or included in a "Waterdeep... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the midst of a celebration in the frontier town of Phandalin, a wounded drow cleric arrives with a dire warning and an urgent plea for adventurers of stout heart to delve into a lost shrine and seal a terrible evil. This adventure is meant to be a follow-up to either Lost Mine of Phandelver or the D&D 5e Essentials Box adventure Dragon of Icespire Peak and is meant for level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This art pack comes as a zip file of images which you are licensed to use in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose. You must also credit the artist: Adela Quiles Contains: 10 PNG images (no background) of different characters:
Firbolg... [click here for more] |
Dungeon Masters Guild |
$2.00
|
When the game you’re playing is named after a creature, you can bet that creature is pretty tough and you’ll need all the help you can get when facing one. These subclasses were designed to go up against dragons and come out on top (but are also fun in other situations).
Snare Smith: an artificer who entraps their foes with spells and zips around the battlefield with a grappleshot.... [click here for more] |
Dungeon Masters Guild |
$1.97
|
Hexblade Armory è un supplemento che aggiunge nuove opzioni per personalizzare nel dettaglio un warlock hexblade e aiutare il DM nella creazione di un rapporto e comunicazione fra warlock e patrono. I poteri di ogni arma sono rappresentati da rune ultraterrene sbloccabili ogni volta che il warlock ottiene il privilegio dell'archetipo nella classe del warlock. Il PDF contiene:
6 spade hexblade,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to the Splendid Game!
Waterdeep’s famed Field of Triumph is home to many contests of skill and daring, perhaps none more exciting than trollball, the most popular sport in the City of Splendors!
Inside this supplement for the world’s greatest roleplaying game are all the rules and lore you’ll need to incorporate the sport of trollball into your Waterdhavian... [click here for more] |
Dungeon Masters Guild |
$19.95
|