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Advneturing Party Naming Guide

Advneturing Party Naming Guide


The Adventuring Party Naming Guide was designed to help groups come up with a unique name to help bring the group together. Inside you will find reasons for a group to come up with a name. Some event that finally solidifies that this group is ready to adventure together. In addition, you will find various roll tables to help the group come up with a unique name. On each table, you can select a desired...   [click here for more]
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50 Quick Human NPCs Vol 2

50 Quick Human NPCs Vol 2


Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players... Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either...   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains

Absolute Villainy - Narratively Intriguing Villains


CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.  In this book are four villain...   [click here for more]
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Inanimis' Guide to Dangerous Diseases

Inanimis' Guide to Dangerous Diseases


This is my Guide to Dangerous Diseases. The guide includes 20 custom diseases that you can use against your players of any level. Even 20 level players should be afraid of a little reapening. These diseases can be used in your Campaign in whatever way you want. The diseases are organized in 5 dangerousness levels and include Description,...   [click here for more]
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Fantastic Terrain (Roll 20)

Fantastic Terrain (Roll 20)


This is the Roll20 VTT version of the Platinum Best-Selling Dungeon Master Tool Fantastic Terrain! If you're looking for the PDF/Book version, click here instead. ALSO AVAILABLE ON FANTASY GROUNDS! GET IT HERE! FANTASTIC TERRAIN! Roll20 INCLUDES COMPLIMENTARY PDF COPY! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Comicbook.com: "If you're...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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Oathbreakers: Options for Fallen Paladins (5e)

Oathbreakers: Options for Fallen Paladins (5e)


To fall is merely to rise again. A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall... Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin...   [click here for more]
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Aerial & Elevated Combat Distances made Simple

Aerial & Elevated Combat Distances made Simple


Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you! Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ...   [click here for more]
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20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome... to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help!...   [click here for more]
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XP Rewards

XP Rewards


So often, players go unrewarded for anything but combat.  Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in: Combat Exploration Role Play This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level.  ...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
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Of Gangs, Guilds & Groups - Town's Shadows

Of Gangs, Guilds & Groups - Town's Shadows


COLLECT OTHER CHAPTERS FROM OF GANGS, GUILDS & GROUPS: OTHER PRODUCTS BY REVEL TALES:       ...   [click here for more]
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Potion Craft Compendium

Potion Craft Compendium


Fancy Brewing Something Up? Somewhere deep beneath the fallen tower, a hissing can be heard. Emerging in billows of steam and smoke, a tall, thin figure steps into the open, vial in one hand, flask in the other. They drop the hissing vial into the flask and throw the concoction deep into the woods. There is a flash of light, as if a star had fallen behind the tree line. A deep rumbling can...   [click here for more]
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The Travelers Guide to Collaborative Worldbuilding

The Travelers Guide to Collaborative Worldbuilding


A Traveler’s Guide to Collaborative Worldbuilding is a guide to enhancing Role Play opportunities, presented by the hosts of the Tabletop Journeys Podcast. This is a guide that you can use to introduce Collaborative Worldbuilding to the players at your table. You will find roll tables and plot devices specifically for that purpose. You can hear more about our take on Collaborative Worldbuilding...   [click here for more]
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Libraries Illuminated COMPENDIUM

Libraries Illuminated COMPENDIUM


LIBRARIES ILLUMINATED COMPENDIUM Includes the Libraries Illuminated Supplement and Appendices I and II – Revised and Reformatted Bonus Content – Librarians, Scribes and Bookbinders! So Much More Than A Place To Keep Books – Archetypical Libraries Including Sample Adventures to Enhance Any Campaign Setting In many adventure settings libraries are cast in...   [click here for more]
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In Depth Falling

In Depth Falling


Do you yearn for a smooth system to cover falling in Dungeons and Dragons? Then look no further! This title has 3 pages of rules, including some new Feats, which cover the difference between Dropping intentionally and Tumbling, making use of Acrobatics and Constitution, allowing your character to be good at falling without needing to dip into Monk or beg for a magic item! ...   [click here for more]
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Planting and Plowing

Planting and Plowing


Farming rules, spells, items, NPC's and quests! From passive income to large scale crop harvesting this module has everything needed to start cultivating the lands of your fantasy world!! Swap your sword for a scythe and experience a whole new realm of adventure with "Planting & Plowing" by Maxine Stone! Are you tired of traditional dungeon delving and ready for something more down to earth? Discover...   [click here for more]
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Player Primer: Amn (Fantasy Grounds)

Player Primer: Amn (Fantasy Grounds)


Now for Fantasy Grounds While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath...   [click here for more]
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Inns and Taverns (D&D 5e)

Inns and Taverns (D&D 5e)


This guide, meant both for players and DMs alike, present detailed rules on how you as a player character can run your own inn and tavern. This odcument provides detailed rules and charts on income, guild licences, hirelings and more, and combines them into an easy to use method to calculate your inn/tavern's income. This document can be used in conjuction with any adventure, homebrew or official,...   [click here for more]
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DM Tools: Create "Real" settlements

DM Tools: Create "Real" settlements


As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you. When you use this guide to create settlements, the result will be living, breathing settlements,...   [click here for more]
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Snowbound Encounters

Snowbound Encounters


Introducing "Snowbound Encounters: A Collection of 100 Non-Battle Encounters for D&D 5th Edition" an immersive journey into the mystical depths of the snow realms. Within these pages, you will discover a compendium of 100 random non-combat encounters on the now, crafted to enchant and captivate both players and Dungeon Masters alike.  Discover natural hot springs for rest and rejuvenation, encounter...   [click here for more]
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The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins

The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins


The Forsaken Traveler – Issue 2: Crypts, Tombs, and Ruins A 28-Page Zine FILLED with tables! Welcome to the second issue of The Forsaken Traveler. The purpose of this publication is to provide you with interesting and unforgettable content that will make your tabletop gaming experience the best it possibly can be. Lying in the pages ahead are limitless worldbuilding ideas...   [click here for more]
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DM Screen Player & Monster Initiative tracking Sheets

DM Screen Player & Monster Initiative tracking Sheets


I use the standard D&D Dungeon master screen and I wanted some initiative trackers that I could hang over my screen and have a good amount of information abou the characters at my finger tips. This is what came out of that. As part of this I have also included the Original InDesign (Indd) File that I used to create these, so that you can add character images and have all the text look really nice...   [click here for more]
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Cards, Dice, Chess and Chance

Cards, Dice, Chess and Chance


This book is all about games, covering board games, cards, and dice. Games are a stable in many cultures and fantasies, yet in D&D, they are usually ignored. DM’s are rightfully concerned that playing out a full game like chess consumes precious game time. Players are concerned that they want their characters to play with his skills and not themselves. Some feel silly or awkward...   [click here for more]
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D&D 5e cheat sheet

D&D 5e cheat sheet


A quick reference guide for new and seasoned players, summarizing most useful rules and common situations.  Coming next: Spells ...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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I Want To Try! Tips on becoming a better player

I Want To Try! Tips on becoming a better player


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Be A Better Player! There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address...   [click here for more]
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Rime of the Frostmaiden Ythryn Map Pack (Fantasy Grounds)

Rime of the Frostmaiden Ythryn Map Pack (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn. The maps included: Ice Causeway Tower of Abjuration  Tower of Conjuration Hag’s hut The Library The Arboretum Tower of Divination Wellspring of Answers Bazaar of the Bizarre Hall of...   [click here for more]
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"THE SPIDER'S WEB" 6-Part Villain Expansion Series

"THE SPIDER'S WEB" 6-Part Villain Expansion Series


"The Spider's Web" - A Villain Expansion Series Deep within the shadows of the Forgotten Realms, a new web of deceit is spun, and only the bravest of adventurers can navigate its intricate threads. Introducing a six-part villain expansion series for the renowned D&D Starter Set adventure, "Lost Mine of Phandelver." Journey alongside your party as they attempt to unravel...   [click here for more]
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Dice Master

Dice Master


D&D Legacy Presents: How to use this book This book teaches how to master the dice for any TTRGP game. It uses visuals aids and does not use complex math. This book will make every game master more confident. Please support access for persons with Disabilities to TTRPG games. Give them a copy of this publication after your purchase  ...   [click here for more]
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Non-Combat Wilderness Encounters

Non-Combat Wilderness Encounters


Populate Your Paths! Make the getting there half the fun by filling your highways and byways with interesting non-combat encounters. Stop montaging through the journey with a few cliche sentences or an ambush after dark, and make each trip to each new locale one to remember! Non-Combat Wilderness Encounters includes: An introduction to the realities of leisure...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system,  and provides an easy to use customizable system for not only making your own items,  but getting the materials to do so as well! Tested by veterans and beginners alike,  it's just a few pages of understanding before you, too can have your custom Weapons and armor.   ...   [click here for more]
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Guilds Creeds and Factions

Guilds Creeds and Factions


This is a guide for the avarage DM on how to create realistic factions quickly and without much effort. Inside there is a step by step guide, and example, and rolling tables for quick generation. ...   [click here for more]
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Enchanted Forest Encounters

Enchanted Forest Encounters


Introducing "Enchanted Forest Encounters: A Collection of 100 Non-Battle Encounters for D&D 5th Edition" an immersive journey into the mystical depths of the woodland realms. Within these pages, you will discover a compendium of 100 random non-combat encounters on the forest, crafted to enchant and captivate both players and Dungeon Masters alike. From hidden groves and ancient shrines to mischievous...   [click here for more]
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Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework

Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework


The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure. This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of...   [click here for more]
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Lingering Injuries

Lingering Injuries


This is a new lingering injury table you can use in your home games. Injuries have 3 levels of severity, and are separated into 12 different damage types. Injuries are accrued after you are subjected to a critical hit, or when you fall unconscious. You can also just use the tables as a reference however you see fit.  This table was inspired by a product written by Sean Palmer, which can be found...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find:  - A list of exotic materials and their innate effects when used to create gear  - Detailed instructions for how to go about creating mundane weapons and armor  - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Hex Flower Weather: Total Weather Solution

Hex Flower Weather: Total Weather Solution


Weather is always in the background of any adventure that takes place under the open sky, and it’s often a factor even when indoors. It can be just as much of a character as a boisterous nobleman and as much of a challenge as a deadly dragon. The tools in these rules help the Dungeon Master use weather to make their world feel real and dynamic. What are Hex Flowers? Hex flowers are essentially...   [click here for more]
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Overland

Overland


A resource for making overland journeys colorful, memorable, and easy on the Dungeon Master. New, LOWER PRICE to celebrate the 1 year anniversary of release! (This price is subject to go back up soon!) ---- Table after table of Boons, Setbacks, Minor Occurences, and environmental Combat Modifiers make improvising engaging overland travel simple for the Dungeon Master! Nearly...   [click here for more]
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One-Shot Tutorial for Beginners

One-Shot Tutorial for Beginners


This is the first installment of a 4-part tutorial series covering Session 0 and Levels 1-5.   This is a simple one-shot tutorial desgined to detail the basic mechanics of a Session 0 and a single combat encounter for both Dungeon Masters and players.  Scenario includes tutorial on basic roleplaying, exploration, and combat.  This tutorial also include advice and guidance specifically for a new...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel.  Included in this document is the new class: The Ship....   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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Retired Adventurers

Retired Adventurers


Retired Adventurers 25 Unforgettable Retired Adventurer NPCs With several coastal themed adventurers, this supplement is perfect for DMs looking to spice up their Saltmarsh campaign. One cannot drink from an empty cup. As a dungeon master, your players rely on you to be constantly refilling their characters' creative cups with your own. You take on the responsibility of creating...   [click here for more]
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The Repository of Arcane Oddities

The Repository of Arcane Oddities


Give your players fantastical magic items with this compendium of 120 magical items and its supplementary item trait rulesets Want some more inventive magic items for your setting? Do all your magic item shops have the same twelve items in them? Do you want an extension to the magic item generation rules in the Dungeon Master's Guide? Do you want an artifact that's just...   [click here for more]
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Establishment Names - Taverns, Inns and Stores

Establishment Names - Taverns, Inns and Stores


Ever been asked the name of a tavern or blacksmith's by a player and been stumped trying to come up with something on the fly? Well not anymore! This resource has an extensive list of names for taverns and inns ranging from squalid to luxurious, and multiple name options for most businesses your players are likely to visit, from bakeries to armouries. So take your players out for a drink and a nice...   [click here for more]
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Inanimis' 60 Poisons and Restaurant Menus Bundle

Inanimis' 60 Poisons and Restaurant Menus Bundle


60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20 effects,...   [click here for more]
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Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)

Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,...   [click here for more]
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Dungeons With Plumbing

Dungeons With Plumbing


"There are 4 books every Dungeon Master should own: the Player’s Handbook, the DMG, the Monster Manual, and Dungeons with Plumbing." Wizards Respite Plumb the Depths of the Underdark A dungeon is a living, thriving environment full of creatures that mostly need to eat, drink, and breathe. How do they get their fresh air? Where does their energy come from? And where...   [click here for more]
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Tome of Towns Volume I

Tome of Towns Volume I


A collection of 20 themed towns to help populate your world. These are designed as a solid skeleton to drop into your setting to expand and tweak as you see fit. Each town will have NPCs, buildings, guilds, religions, trade items, government types. All of these go into shaping a brief history and current climate of the town. You as DM can use this to save hours and hours each time you need to drop...   [click here for more]
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