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The Great Dragonmarks - 12 New Sorcerous Origins

The Great Dragonmarks - 12 New Sorcerous Origins


Dragonmarks as Sorcerer Subclasses! Great if You want more focus on a dragonmark for your character, or to add an extra dimension of powers to marked NPCs 12 Unique Subclasses that allow new abilities, specialised to the domain of their dragonmark. ...   [click here for more]
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Elaydren’s Magewright Primer

Elaydren’s Magewright Primer


House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find: Additions to tool kits, new tool kits, and arcane foci Optional material components, converted for 5th Edition A host of common magic items that ease daily life New warforged components...   [click here for more]
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Languages of Eberron

Languages of Eberron


The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on...   [click here for more]
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Ripper Class

Ripper Class


The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant. Serial...   [click here for more]
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Age of Smoke and Fire

Age of Smoke and Fire


A thunderous roar rips through an open field as smoke fills the sky. The wheel of ages turns and brings with it new technologies created by the brilliant, the reckless, and the mad. Firearms change the way combat works, just as much as gunpoweder itself does through the medium of grenades, mines, and propulsion.  AGE OF SMOKE AND FIRE by Taka SK This book contains 9 subclasses...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Adam d'Cannith's Guide to Artificers

Adam d'Cannith's Guide to Artificers


A Deep Dive into Eberron's Iconic Artificer Class Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you. Adam d'Cannith's Guide to Artificers offers the following: Character...   [click here for more]
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Circle of Arcana: a Druid Circle

Circle of Arcana: a Druid Circle


Animancy Press Prepare spells normally and from a spellbook in the case of select wizard spells, ritual cast spells from your spellbook, wild shape into humanoids with the game statistics of beasts, gain a scalable arcane beast companion which gains temporary hit points when you cast healing spells, and more with this new Druid subclass from Animancy Press. Includes 3 original spells from the Animancy...   [click here for more]
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Adventures in Scouting: Khorvaire Cadets

Adventures in Scouting: Khorvaire Cadets


Scouting comes to Eberron with Adventures in Scouting, Khorvaire Cadets. Learn of the Cadets, a new scouting faction, Poereth's Cadet, a new Fighter Archetype,new merit badges, and the Khorvaire Cadet background! In addition, take a troop to the original home of the Cadets in the one page Micro Adventure Baerand's Way! ...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Overlord - Tempest of Ruin

Overlord - Tempest of Ruin


Throw your players into the heart of the storm with this fifth-edition expansion for the Eberron campaign setting. The Tempest of Ruin introduces a brand-new Overlord sealed within the Lhazaar Principalities - an antagonistic force of wind and wave. This powerful archfiend is suitable as a central figure for any nautical campaign, with a tested end-game stat block...   [click here for more]
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Divine Domain: Festivity

Divine Domain: Festivity


This pdf introduces a new divine domain, Festivity and Revelry! This fun and thematic cleric subclass can be used in any setting, but is particularly well suited to Eberron (Olladra), the Forgotten Realms (Lliiara), or Theros (Xenagos). ...   [click here for more]
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Artificer Specialist: Ghost Hunter

Artificer Specialist: Ghost Hunter


Who ya gonna call? A Ghost Hunter an expert at combating extraplanar threats. These artificers study paranormal events, trap evil spirits, and even save whole worlds from extraplanar invasion. ...   [click here for more]
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Otherworldly Patron: The Arboreal

Otherworldly Patron: The Arboreal


Otherworldly Patron: The Arboreal - A Tree and Plant-Based Patron For Warlocks! You have become entangled in a pact with a sentient plant. Such beings have power over the green and growing things of the world, and are often motivated by protecting the secret groves where they flourish, preserving the balance of nature, or extending their growth into new lands. Potential Arboreal patrons include...   [click here for more]
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Advanced Prosthetics for 5e

Advanced Prosthetics for 5e


In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.  From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.  This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb...   [click here for more]
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Discovering Key

Discovering Key


A complete wood elf monk character with background, artwork, character sheet for the Eberron setting. Available for free (if you like her and plan to use her, feel free to drop me a few coins)! If you would like to have a character designed for you, send me a message (reasonable fee applies depending on how detailed you want character).  Enjoy the character! ...   [click here for more]
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Elemental Power and Rattling Bones(Racial Options)

Elemental Power and Rattling Bones(Racial Options)


The Elemet are constructs with an elemental spirit that powers and enhances them. It's unclear whether the elemental is the true consciousness of the elemet or a benevolent being sharing the body.  The Sepultre are collectors that can change their appearance and abilities based on their construction. While they are made of collected bones they aren't mindless undead. They have a deep love of interacting...   [click here for more]
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Level 1 Northlands Fairy Bard

Level 1 Northlands Fairy Bard


Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array...   [click here for more]
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Nobody Expects the Thranish Inquisition

Nobody Expects the Thranish Inquisition


The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates to win by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles…   "Nobody Expects the Thranish Inquisition" is an adventure for...   [click here for more]
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Revised Artificer

Revised Artificer


Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:...   [click here for more]
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Scholar: Artificer Specialist

Scholar: Artificer Specialist


Study hard. Fight smart. Unlock magical secrets. "Whether they’re an expert in archaeology, zoology, or something else entirely, Scholars are researchers that use their magic as a tool to enhance their studies. Scholars can read any spell and can craft a set of spectacles which enable them to see with incredible precision. With impressive utility and flexibility, a Scholar is a...   [click here for more]
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Warlock Patron: The Lord of Blades

Warlock Patron: The Lord of Blades


You have been recruited into a select unit within the ranks of the Lord of Blades and have formed a pact with your tyrant ruler. For your undying devotion he has bestowed upon you godsends of both physical and magical might. As long as you remain in his service, your power will increase alongside his. The inverse is also true. Your ascension will parallel his own. This product offers...   [click here for more]
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Warlocks of Eberron: Pacts of the Dragons

Warlocks of Eberron: Pacts of the Dragons


The Dragon Above presents: Warlocks of Eberron: Pacts of the Dragons Explore a more enigmatic form of pact magic by coming to an understanding with the Progenitor Wyrms, Eberron’s three mythical aspects of Creation! This supplement introduces three Otherworldly Patrons tailored specifically for your Eberron campaign: Siberys, the Dragon Above: manipulate...   [click here for more]
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Artificer

Artificer


Hello and welcome to my first published work on the DMs Guild. This is a work in progress, and I appreciate any feedback we receive. Thank you for your patience. This artificer is drafted with crafting in mind regarding base class abilities, working up through archetypes that allow you to further your crafting prowess, enjoy construct companions, or downright shenanigans. This document was created...   [click here for more]
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Artificer Specialist: Ghost Hunter

Artificer Specialist: Ghost Hunter


Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your dungeon or lair? Have you or any of your party ever seen a spook, specter or ghost? If the answer is yes, then don't wait another minute. Play Ghost Hunter Today! ...   [click here for more]
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Artificer Specialist: Ghost Hunter (UA Edition)

Artificer Specialist: Ghost Hunter (UA Edition)


Heads Up: This is an older version of the subclass designed for the UA Artificer. You can find the latest version of this subclass HERE. *** Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your dungeon...   [click here for more]
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Artificer Specialist: Herbologist

Artificer Specialist: Herbologist


The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic. Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins. Manipulate flora with the magic of artifice! Grow a Wandering Plant companion! ...   [click here for more]
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Artificer Specialist: Herbologist (UA Edition)

Artificer Specialist: Herbologist (UA Edition)


Heads Up: This is an older version of the subclass designed for the UA Artificer. You can find the latest version of this subclass HERE. *** The Herbologist is a new subclass for the most recent version of the revised Artificer. Herbologists are green-thumbed scientists often found...   [click here for more]
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Cannith Wand Adept of Eberron (5e Conversion)

Cannith Wand Adept of Eberron (5e Conversion)


Here is the Cannith Wand Adept, a reinterpretation of a classic of Eberron, updated and presented as a new Martial Archetype option. In a time of innovation, arcanic tricks once limited to powerful Sorcerers and studied Wizards were tied to wands and rods, and made simple enough for anyone to use. Cooking, cleaning, and other household chores were made easy, but so were the darker arts of...   [click here for more]
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Nature Possed Warforged Character Build Guide

Nature Possed Warforged Character Build Guide


Adventurers League Legal 5E D&D Character Build Guide  For Players Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Warforged Druid from the Nerdarchy 5th Edition Dungeons & Dragons character build library.  For Dungeon Masters Dungeon Masters, don't worry we've got something...   [click here for more]
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Spellforger Artificer Subclass

Spellforger Artificer Subclass


Dual concentration has finally been unlocked by the artificers at the Assembly of Gond. These Spellforger artificers embrace the art of magic and infusion to become a force to be reckoned with. The powers the come with dual concentration are balanced by the limited spell list offered to artificers and the spell progression of a half-caster making for a dynamic subclass. If you would like to see more...   [click here for more]
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The Dance Domain (The divine dance)

The Dance Domain (The divine dance)


The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern. This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of...   [click here for more]
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Creation and Corruption

Creation and Corruption


The Starforged are beings from beyond the sky, imbued with celestial light, they and others of similar origin have innate powers over celestial light, and many of them can manipulate the light of creation that brought them into this world. The Light of Creation sorcerous Origin allows a sorcerer to create objects from nothing, and reform themselves with holy power. The Shadowforged are corrupted by...   [click here for more]
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WARFORGED!: The Interloper - A New Subrace for Warforged

WARFORGED!: The Interloper - A New Subrace for Warforged


"Interlopers....a pox upon the name warforged. They serve the Lord of Blades willingly and totally, wearing the skins of other beings to blend in and exterminate those he deems dangerous. The only good Interloper is a dead Interloper." Arbiter Stoneskin, veteran of the Last War and the Ovek Station Offensive The first entry in the WARFORGED! series from Daylight Publications,...   [click here for more]
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Artificer Subclasses: Poisoner, Potionist, and Weapon Smith

Artificer Subclasses: Poisoner, Potionist, and Weapon Smith


While publishing a new set of subclasses each week in aplhabetical order, I realized I forgot Artificers. So introducing the Poisoner, Potionist, and Weapon Smith subclasses for artificer. Poisoners make great bounty hunters, in case you decide to take a break from edgy rogues to make an edgy artificer. Potionists are not only good at making classic potions such as Potions of Healing, they can also...   [click here for more]
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Order of the Spiral Tower, a Wizard Archetype

Order of the Spiral Tower, a Wizard Archetype


ORDER OF THE SPIRAL TOWER A wild magic arcane tradition for wizards Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping...   [click here for more]
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Report: Magic in Mourning

Report: Magic in Mourning


Report: Magic in Mourning is the result of several expeditions funded by Prince Oargev ir'Wynarn of New Cyre. The research was extensive, studying magical spells and items, the Mournland's effect on the planes, and the new (and sometimes hostile) inhabitants of the ruins of Cyre. And while the report addresses many questions, there is only one it answers outright. For the displaced Cyrans,...   [click here for more]
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Sol's Simple Specialisms

Sol's Simple Specialisms


Sol, the master archivist artificer, has taken to recording the different specialisms of artificer that she has come across in her studies. These five artificer subclasses closely mirror those that are already available in official sources in terms of design ideas and approaches, meaning that even the most conservative Dungeon Master is likely to welcome them into their games. Specialisms included...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Secret Classes of Xen'drik

Secret Classes of Xen'drik


Introducing the Secret Classes of Xen'drik, a must-have supplement for any Dungeon Master seeking to enrich their 5th edition campaign with new and exciting subclasses! Inspired by the prestige classes from the 3.5 edition Secrets of Xen'drik book, this supplement features three new subclasses for players to choose from: the Landforged Walker, the Primal Scholar, and the...   [click here for more]
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The Great Dragonmark of Detection - Sorcerous Origin

The Great Dragonmark of Detection - Sorcerous Origin


One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks. “Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers...   [click here for more]
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The Great Dragonmark of Finding - Sorcerous Origin

The Great Dragonmark of Finding - Sorcerous Origin


“Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range...   [click here for more]
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The Great Dragonmark of Handling - Sorcerous Origin

The Great Dragonmark of Handling - Sorcerous Origin


Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death. Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,...   [click here for more]
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The Great Dragonmark of Healing - Sorcerous Origin

The Great Dragonmark of Healing - Sorcerous Origin


“You may take my associates to the brink of death a thousand times, but I’ll be there to pull them back, then return the favour” - Besso Jorasco, Adventurer, to their rival, Fane Borges Bearers of the Great Mark of Healing don’t rely on any higher power for their ability to save people; it comes purely from within themselves. You are granted a power to change people’s fate, one...   [click here for more]
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The Great Dragonmark of Hospitality - Sorcerous Origin

The Great Dragonmark of Hospitality - Sorcerous Origin


“There is nothing more valuable to adventurers than a place of security, where they can take a breath and recuperate. And I am that place of security” - Nevah Aline, Bartender and Adventurer Bearers of The Great Mark of Hospitality carry with them the most subtle and vital component in any adventure: Rest. Your specialties allow your party to stay at full capacity during even the most...   [click here for more]
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The Great Dragonmark of Making - Sorcerous Origin

The Great Dragonmark of Making - Sorcerous Origin


“What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your...   [click here for more]
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The Great Dragonmark of Passage - Sorcerous Origin

The Great Dragonmark of Passage - Sorcerous Origin


“Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely...   [click here for more]
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The Great Dragonmark of Scribing - Sorcerous Origin

The Great Dragonmark of Scribing - Sorcerous Origin


“Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple...   [click here for more]
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The Great Dragonmark of Sentinel - Sorcerous Origin

The Great Dragonmark of Sentinel - Sorcerous Origin


“I can stand before you for longer than I care to comprehend. I am not a shield, I am a wall that you will never raze” Aldrock, The North Watcher Bearers of the Great Mark of Sentinel stand as guardians in a dangerous world. With this mark, you can summon protection in various forms, negating entire volleys of arrows or spells by sheer force of will. Defence is imperative in an adventuring...   [click here for more]
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The Great Dragonmark of Shadow - Sorcerous Origin

The Great Dragonmark of Shadow - Sorcerous Origin


“Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out...   [click here for more]
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