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This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ... [click here for more] |
Dungeon Masters Guild |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
Dungeon Masters Guild |
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This covers the uranium dragons and some of the servasnts that they could potentially have. It will give details on how I imagine such a dragon woul opperate, but of course the DM can run them how they wish. I did not play test the creatures and hope the CRs ring true for anyone that runs them, but I'll edit things if people give me notes. I'll add art later if it takes off or I get money freed up... [click here for more] |
Dungeon Masters Guild |
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Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone!
These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants... [click here for more] |
Dungeon Masters Guild |
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While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ... [click here for more] |
Dungeon Masters Guild |
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This module is designed for 4 level 3 characters, and should take around 4 hours. It is written as a one-shot but can be modified as a resurrection quest in the case of a party wipe.
"a scattering of recently deceased adventurers are offered a deal by a devil: do his bidding and be resurrected. The devil sends party to the plane of dreams after a cache of counterfeit soul coins. The party finds themselves... [click here for more] |
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Divination spells blindside and confuse everyone involved from the DM to the players. In this book I hope that you will have an idea of where to go with these spells and begin to add it to your arsenal of roleplay tools. ... [click here for more] |
Dungeon Masters Guild |
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Exploring forests, climbing mountains, and cutting through jungles can be dangerous but the wild lands are full of more than beasts and monsters.
This guide provides 15 primarily non-combat encounters that focus on skill, investigation, and braving the unknown.
The theme of these encounters is fast travel. Whether it is restoring and callibrating a giant slingshot or riding a... [click here for more] |
Dungeon Masters Guild |
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The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
Dungeon Masters Guild |
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Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern... [click here for more] |
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