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What value do heroes place on a single Potion of Healing?
Is it something they’re willing to die for?
Is it something they’re willing to kill for?
The latest PWYW adventure from Winghorn Press
Suitible for level 1-20
While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,... [click here for more] |
Dungeon Masters Guild |
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Summary
The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his... [click here for more] |
Dungeon Masters Guild |
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Originally conceptualized on the DMs Guild Design Dash show, this product takes that idea and turns it into a fully realized adventure for any adventuring party!
A mysterious beast has been creeping into houses at night and stealing baking ingredients. The town guard has collected some clues but has been unable to identify or capture the beast. Can the party gather the evidence, piece together the... [click here for more] |
Dungeon Masters Guild |
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Time for a horrific mystery! A mighty specter is causing chaos and stalking the heroes. Its exact nature, its motive, and its weaknesses are unknown. In order to have a fighting chance, the adventurers must find the Candlekeep Compendium of Greater Specters, a book on powerful ghosts which – if used smartly – allows one to conduct a proper arcane investigation. Use the lore... [click here for more] |
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Immergetevi nell’investigazione del villaggio di Vallegrigia, dove misteriose sparizioni stanno avendo luogo. Incontrate varie personalità interessanti e sfruttate al meglio le vostre conoscenze per prepararvi all’avventura che avrà luogo al di sotto del villaggio, dove una strana creatura ha deciso di stabilirsi. Gli avventurieri di livello 11 potranno dimostrare le loro grandi abilità contro... [click here for more] |
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FREE magnus archives inspired domain of darkness. (donations for time and maps welcome) Packed with puzzles, challenges and danger lurking in plain sight. Players will have to work together to outsmart the shadows, appease the ghosts and avoid getting trapped forever in the stacks. Whispers and stories linger in the secret conversations held in the dim corners of the taverns and in the dim library... [click here for more] |
Dungeon Masters Guild |
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Explore the spooky house on the hill. Exorcise the dreaful spirits lurking here and remove the dark curse on the house held captive by the vampire Ereden LeMur. A 4-8 hour aventure for a party of 3-5 adventurers of 10th level. ... [click here for more] |
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In a small town, a crime so heinous as murder is not commonly heard of - everyone knows everyone else, and this interconnectivity gives pause to even the most steeled killers. This makes it all the more shocking when such a crime does occur, especially when it happens right under the nose of the most prominent members of society.
Such a thing has happened in the sleepy town of Newbrook, where the... [click here for more] |
Dungeon Masters Guild |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
Dungeon Masters Guild |
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
Dungeon Masters Guild |
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The Demon Prince of Deception, Fraz-Urb'luu, has become bored. So bored, in fact, that he has populated the realm with his so-called "Dark Dice". These all powerful tools of gambling are able to change the lives - for good or bad - of any who roll them. But what does Fraz-Urb'luu care? To him it is all simply entertainment!
The Dark Dice is an adveture/item set that can be added directly into any... [click here for more] |
Dungeon Masters Guild |
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The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape is hostile,... [click here for more] |
Dungeon Masters Guild |
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This adventure follows your party as they go to Kavir Island in search of what has become of it. Kavir Island is an island just off the coast of the Obrik Penisula, near the town of Galalish. This Island was mystically surrounded by a dense fog a few months ago and since then, every adventuring party that has gone to investigate has not returned. Unknown to the party, Kavir Island is actually now a... [click here for more] |
Dungeon Masters Guild |
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The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.
Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your... [click here for more] |
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The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
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A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight.
We thought it was a fun night. ... [click here for more] |
Dungeon Masters Guild |
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