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Young Adult Chromatic Dragons

Young Adult Chromatic Dragons


Young Adult Chromatic Dragons includes 5 new chromatic dragon stat blocks representing dragons who, while more formidable than a young dragon, are not yet the equivalent of a fully grown adult dragon. With challenge ratings ranging from 11 to 13, these dragons should present a suitable challenge to characters in the second tier of play. ...   [click here for more]
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Winged Hussars

Winged Hussars


The Winged Hussars are an elite mercenary band famed for their griffon mounts and code of honour. If you need the best, the Winged Hussars are who you hire. This supplement introduces the Hussars as an affiliation that can be used by players and DMs. It is an extract from the larger supplement Affiliations. If you enjoy this material, please take a look at the full supplement. https://www.dmsguild.com/product/319178/Affiliations...   [click here for more]
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Wild West Showdowns

Wild West Showdowns


With the whole town watching and cowering behind saloon windows and the midday sun beating down on the gunslinger’s brow, few things inspire more tension or evoke the feeling of a Western like a good old-fashioned standoff at high noon. The following ruleset is meant to replicate that tension by making it as much a mental game and a gamble as it is a test of quickness and precision. ...   [click here for more]
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Way of the Depths - Monastic Tradition (Janbrewery)

Way of the Depths - Monastic Tradition (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 3rd you can grap the Way of the Depths!  In this subclass, you can drag your enemies kicking and screaming through a wave of eldritch cruelty! ...   [click here for more]
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Warlock Patron (The Craftsman)

Warlock Patron (The Craftsman)


The Craftsman is a patron who prioritizes teaching you the fundamentals of creating magical artifacts that standout in the world. You serve as their apprentice and slowly acquire your magic due to your exposure to the magic of their forge and the pact you have sworn to be your master’s apprentice. Examples of patrons for Craftsman warlocks are Purphorous, Hefaestus, and Kodlak Whitemane. ...   [click here for more]
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Undead Elemental Knights (Prestige Classes)

Undead Elemental Knights (Prestige Classes)


The Frost Knight, Flare Knight, Storm Knight, and many more have been created as prestige classes for 5e. These prestige classes come with a prestige class ruleset that meshes with the multiclassing rules for 5e, making them seemlessly work with the base ruleset. Primariliy, these classes are designed as "dips" for martial classes, but all characters can potentially benefit from becoming an elemental...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough of D&D’s basic...   [click here for more]
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Treants of the Four Seasons

Treants of the Four Seasons


The Treants of the Four Seasons are mythical beings that live alone in wooded glens far from the prying eyes of civilization.The Treants of the Four Seasons is an encounter built for 4-5 players of level 16 and above. Includes 2 free battlemaps. ...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 2

The Voidfarer's Guide to the Verse: Vol 2


Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including: 15 Playable Races: Species of the Sector Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles. Cerebrak -...   [click here for more]
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The Usual Suspects - A Session Zero Adventure for the Keys to the Golden Vault

The Usual Suspects - A Session Zero Adventure for the Keys to the Golden Vault


The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on". It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs...   [click here for more]
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The temple of Dawn

The temple of Dawn


The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora....   [click here for more]
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The Royal Chultan Postal Society

The Royal Chultan Postal Society


In Baldur’s Gate, there is an old marble building, worn with age and neglect. Once a grand edifice to innovation and enterprise, it now stands vacant and abandoned. Still, over it’s lintle reads a message for the world. “Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed rounds.” The time has come to reinstate those hallowed...   [click here for more]
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The Necromancer's Dictionary

The Necromancer's Dictionary


Secrets found in ancient crypts, bodies animated by fungal touch, ghosts stalking through walls and slipping into shadows... wield all of these powers and more with The Necromancer's Dictionary, which brings twelve new subclasses and over forty new spells all themed around undeath, ghosts, and other macabre scenes. If you're a wizard seeking to delve further into necromancy, a monk exploring...   [click here for more]
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The Maverick

The Maverick


The Maverick is a class designed around firearms and ranged weapons. This PDF comes with all you need to start running a character that has wild west or steampunk influences, including variant rules for firearms. Choose your subclass: the drifter, the ghostrider, the marshal, the outlaw, the trickshooter, or the wildcatter. Inspired by Matt Mercer's gunslinger and personal love for firearms in fantasy...   [click here for more]
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The Gun Fighter - A 5E Class

The Gun Fighter - A 5E Class


Some live by the sword; you live by the gun. Combining familiar elements of the Fighter and Rogue, the Gun Fighter class relies on cunning and well-applied firepower to defeat their foes using their Ballistic Superiority. Specialize your character by utilizing and combining 23 firearms-specific Fighting Styles while walking one of 9 archetypal Gunslinger's...   [click here for more]
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The Greenling

The Greenling


The Greenling A greenling is an abomination of nature. It is a living plant invested with abyssal energies and bears hatred for all living things. It relentlessly pursues anything that crosses its path and seeks to spread its evil everywhere it goes. This legendary monster is a Challenge 3 creature designed for the epic conclusion of Terror Beneath the Frozen Gate, a tier 1 adventure campaign. This...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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The Dark World of Ur

The Dark World of Ur


The Dark World of Ur is Sword and Sorcery campaign setting for 5e D&D. The setting document is a short read and will provide just enought to get your group started. Inside: The Known and Unknow World. People and Rumors of Ur. Advice and optional rules for playing a Sword and Sorcery game. If you enjoy the literature of Robert E. Howard, Fritz Leiber, and other mid century authors, this setting...   [click here for more]
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The Cryptborn

The Cryptborn


The Cryptborn is a new player-race option for 5E, centered around undead and the concept of a failed resurrection. ...   [click here for more]
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The Contest of Fun (Gladiatorial PVP arena combat tournament)

The Contest of Fun (Gladiatorial PVP arena combat tournament)


The Contest of Fun Player versus player interactions can be tricky to navigate as a dungeon master. This guide will help you understand how to handle these player engagements and provide a safe outlet for these aggressive feelings through the Contest of Fun – a friendly combat tournament. Check out variant rules to make arena combat more exciting and engaging. Contest Rules Detailed guidelines...   [click here for more]
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The Broken Hills Heist

The Broken Hills Heist


This action-packed train heist is designed as a companion to the Smoke & Steam rules supplement, a standalone adventure meant to introduce many of the concepts and mechanics of that document.  As expansion into the frontier races west, conflict is abundant. Nations gather their forces ready to spill blood over mineral wealth, natives are overrun by colonists, businessmen rake in heaps of gold,...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when in a...   [click here for more]
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Sword & Sorcery MAGIC

Sword & Sorcery MAGIC


He thought of Yara, the high priest, who worked strange dooms from his jewelled tower, and the Cimmerian's hair prickled as he remembered a tale told by a drunken page of the court—how Yara had laughed in the face of a hostile prince, and held up a glowing, evil gem before him, and how rays shot blindingly from that unholy jewel, to envelop...   [click here for more]
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Story Masters' Guide to Large-Scale Battles

Story Masters' Guide to Large-Scale Battles


This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ...   [click here for more]
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Spelljammer - Der Wildspace Travelguide

Spelljammer - Der Wildspace Travelguide


Spelljammer - Der Wildspace Travelguide Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an...   [click here for more]
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Spartan Soldiers

Spartan Soldiers


Statblocks for a single Spartan Hoplite, a Phalanx unit, and King Leonidas. Perfect for a military encounter, boss fight, or hired mercenaries. If you run them, please let me know how it went for you! ...   [click here for more]
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Secrets of the Subterranean Mansion

Secrets of the Subterranean Mansion


A mysterious old building has been rediscovered. Rumors of treasure, magic, and monsters abound. But who will be brave enough to uncover the Secrets of the Subterranean Mansion? This adventure is a dungeon crawl featuring a large amount of exploration and combat with relatively few social encounters. The adventure itself barely has a story, but it does have the potential for a climatic...   [click here for more]
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Scrapper (One Page Subclass)

Scrapper (One Page Subclass)


Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies. With their unorthodox fighting style, Scrappers strike fear into...   [click here for more]
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Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
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Roguish Archetype - Lawman

Roguish Archetype - Lawman


"An elven deputy stands in the center of the main road of a small town. Her quarry meets her eye, a murderer who’s been terrorizing the land. Neither moves a muscle as they face each other, both honoring the other combatant. Townsfolk have gathered by their windows, attempting to catch a glimpse of this standoff. In an almost imperceptible flash, their crossbows are fired and drawn. The civilians...   [click here for more]
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Rev'nant: Ghosts of the Old Frontier, a 6th level module

Rev'nant: Ghosts of the Old Frontier, a 6th level module


Tumbleweeds and Tarrasques In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold. This module includes: Variant rules for firearms and lassos A...   [click here for more]
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Poison Revamped

Poison Revamped


This document seeks to rework how poison is used mechanically in Dungeons and Dragons. While the poisoned condition as it currently is works fine, poisons in the general sense serve only to be a damage type, one that is resisted quite often at that. We will attempt to address this by altering the poisoned condition to potentially be more deadly, and change how poison effects a creature. ...   [click here for more]
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Phoenix Warrior - Martial Archetype (Janbrewery)

Phoenix Warrior - Martial Archetype (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 1st you can grap the Phoenix Warrior!  If you want to charge in with a blade imbued with flame and have a greater control over healing, here you go! ...   [click here for more]
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Path of the Sun Titan: Barbarian Subclass

Path of the Sun Titan: Barbarian Subclass


A barbarian whose rage is empowered by the heat of the sun, the Path of the Sun Titan barbarian subclass is the perfect choice for a player looking to play a barbarian that wants to invoke flame with their attacks. With searing light that blinds your opponents, this subclass provides a player with empowered attacks and powerful debuffs that can change the course of a battle.  ...   [click here for more]
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Path of the Bulwark - Primal Path (Janbrewery)

Path of the Bulwark - Primal Path (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 2nd you can grap the Path of the Bulwark Barbarian!  For those who want to play a tank who has a more actively defensive role in combat, you may like this! ...   [click here for more]
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Path of the Bulwark - Primal Path (Janbrewery)

Path of the Bulwark - Primal Path (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 2nd you can grap the Path of the Bulwark Barbarian!  For those who want to play a tank who has a more actively defensive role in combat, you may like this! ...   [click here for more]
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Pact of the Fang - Otherworldly Patron (Janbrewery)

Pact of the Fang - Otherworldly Patron (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 5th you can grap the Pact of the Fang!  For warlocks that want to be a stealthy lurking predator, you can find that fantasy here! ...   [click here for more]
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Oh Boy! It's Time For Crime: DM's Guide for Heist-Centric Play

Oh Boy! It's Time For Crime: DM's Guide for Heist-Centric Play


Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon. Oh Boy! It’s Time for Crime contains...   [click here for more]
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Monk Subclass - Way of the Sacred Fists

Monk Subclass - Way of the Sacred Fists


This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Mischief Domain (One Page Subclass)

Mischief Domain (One Page Subclass)


The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily...   [click here for more]
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Mighty Deeds - Called Shot Rules

Mighty Deeds - Called Shot Rules


MIGHTY DEEDS OF ARMS FOR THE BRAVE AND BOLD ENHANCE your martial combat with MIGHTY DEEDS Mighty Deeds let players execute the combat maneuvers they've always imagined: throwing dirt in the eyes of a medusa. Protecting an ally from dragon fire. Sundering a blackguard's sword. These rules give narrative control to players in marital combat allowing...   [click here for more]
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Martial Archetype - Warden

Martial Archetype - Warden


"Fighters who designate themselves as Wardens are their party’s keeper.  Stalwart and unflinching, they are willing to put their own lives on the line to better guard those that they are charged with protecting. These fighters can often be found hired as bodyguards or escorting an important item along a journey. Whether they are bound by duty or by love, Wardens often attempt to shield their charge...   [click here for more]
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Martial Archetype - Bowmaster

Martial Archetype - Bowmaster


"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations." Hello everyone!...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Illicit Drugs for D&D 5e (Homebrew Optional Add-On)

Illicit Drugs for D&D 5e (Homebrew Optional Add-On)


This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ...   [click here for more]
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Heart of Stone

Heart of Stone


Heart of Stone This One-Shot Adventure Module contains:  The story for a classic dungeon adventure Builds for four new enemies / monsters A table of random mountain wilderness encounters Four loot-tables with new magic items Several high detail maps to be used in an online tabletop such as Roll20 The Story While travelling through Corviglia, wanderers...   [click here for more]
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Guns and Gunners

Guns and Gunners


Psst, looking for some guns and bombs to drop in your games? Look no further! Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition.  Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,...   [click here for more]
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Gunlatinous Cube

Gunlatinous Cube


It's a gelatinous cube, but with guns. Don't try to find a reason for it. It relies entirely on Rule of Funny and sheer absurdity. ...   [click here for more]
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