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Saltmarsh Ship Stats Sheet

Saltmarsh Ship Stats Sheet


In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. Please follow my facebook page to stay updated...   [click here for more]
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Thunderthark & Son's Clockworks LTD Firearms Catalog

Thunderthark & Son's Clockworks LTD Firearms Catalog


Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way. Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes. All proceeds go to our IVF fund!...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Complete Sailing Sheet 5e

Complete Sailing Sheet 5e


The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as: Vessel Ability Scores and Actions in combat. Officer makeup, including ability mods...   [click here for more]
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Complete Spelljamming Sheet 5e

Complete Spelljamming Sheet 5e


This is an easy-to-use fillable PDF sheet to help keep track of your spelljammer vessel and crew! There are spaces for the various statistics for the spelljammers listed in Spelljammer: Adventures in Space, as well as places to mix in stats and mechanics introduced for nautical vessels in Ghosts of Saltmarsh. Try it out, and make your journeys through wildspace that much smoother!...   [click here for more]
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Ghosts of Saltmarsh Regional Map Supplement

Ghosts of Saltmarsh Regional Map Supplement


In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following: The Sheldomar Valley The Kingdom of Keoland and its neighbors. The default map, but with no labels. The default map, except Gradsul is replaced with Waterdeep. The Dreadwood The Dreadwood,...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters is...   [click here for more]
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The Moonless Market Festival

The Moonless Market Festival


This guide describes how to run a one-session festival for your players.  It combines a black market, costumes, and various activities suitable for different PC skills.  The setting is a beach at night near a coastal town or city, but it can be easily adapted for other locations. It is suitable for players with little experience, and characters of any level.  It makes a good first session for new...   [click here for more]
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Ghosts of Saltmarsh Encounters

Ghosts of Saltmarsh Encounters


This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series. Featuring 6 encounters, three battle maps, and one new monster! Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The Mystery at Dreary's Well My copper...   [click here for more]
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Saltmarsh Handouts

Saltmarsh Handouts


Handouts I'm using for my Ghosts of Saltmarsh campaign.  Someone else may find them useful.  I have made these purposely crude as they were in the original module. Attention Saltmarsh Adventurers! If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh,  These modules are designed to help fill the gaps in the published material.        Tendrils...   [click here for more]
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Basilisk Isle

Basilisk Isle


300 is a magical number – just ask the Spartans!  In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support. Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue. PCs aboard a ship...   [click here for more]
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100 Non-Combat Random Encounters (Underwater)

100 Non-Combat Random Encounters (Underwater)


Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat...   [click here for more]
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Nights of the Pirate God (A level 6-8 adventure featuring Chimera)

Nights of the Pirate God (A level 6-8 adventure featuring Chimera)


A tribe of kuo-toa have become increasingly brazen in their raiding and piracy of the island kingdom of Kauruna. The local community begs the party to help defeat the creatures and the monstrous chimera which they have taken as their god. This adventure connects well with Ghosts of Saltmarsh as part of a naval campaign. Cartography courtesy of Dyson Logos. If you like this adventure, check out Darkness...   [click here for more]
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SJ-DC-DEN-H6 Sekolah’s Ire

SJ-DC-DEN-H6 Sekolah’s Ire


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Crew Member System

Crew Member System


In the course of their adventures, players may require non-player characters (NPCs) to staff a castle, man a ship, or otherwise be in the players’ employ over a lengthy period of time. These characters are not additional party members per se, but a crew of often specialized non-combatants. The dungeon master (DM) can simplify these NPCs down to statistical bookkeeping by counting them as skilled...   [click here for more]
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The Wrecker

The Wrecker


At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were...   [click here for more]
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SJ-DC-DEN-H5 The Reef of Living Memory

SJ-DC-DEN-H5 The Reef of Living Memory


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into the Jaws of History Series:...   [click here for more]
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The Heart of Goodhollow

The Heart of Goodhollow


The Heart of Goodhollow No one knows what happened to the once peaceful village of Goodhollow. Its green fields have been transformed into a festering swamp where giant spiders and frog-men battle for supremacy. And in the center of it all an ancient evil's heart still beats. There are two versions of this adventure in this bundle: one version for characters between levels 1-3 and one for...   [click here for more]
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SJ-DC-DEN-H4 Departure from Fallen Stars

SJ-DC-DEN-H4 Departure from Fallen Stars


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go. Into the Jaws of History Series: Part 1 of 3. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Bone Collecting,...   [click here for more]
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The Amethyst Star: a Vistani Vessel Village

The Amethyst Star: a Vistani Vessel Village


THE AMETHYST STAR is a Vistani nautical supplement for Curse of Strahd and Van Richten's Guide to Ravenloft! As a band of heroes trek through the dark and misty shores of a dreadful domain, the clouds part to reveal a ship with colored sails, warm fires, and a column of smoke rising up to the sky. They were found by a Vistani vessel village and might find themselves in the...   [click here for more]
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Fifty Encounters for the High Waves and Salty Seas

Fifty Encounters for the High Waves and Salty Seas


It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures. The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next...   [click here for more]
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Sweet Bloody Mary

Sweet Bloody Mary


A one session pirate themed adventure for PC's levels 4-5 Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows. Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ...   [click here for more]
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More Complicated Ship Rules

More Complicated Ship Rules


This new set of rules was developed to make ship combat in Ghosts of Saltmarsh more interesting. It can be extended to any vehicle combat that requires a crew to function It draws on influences from the video game FTL: Faster than Light. It heavily relies on the base concepts presented in Ghosts of Saltmarsh, and requires a thorough understanding of those rules. Special thanks to Keith Owens and Patrick...   [click here for more]
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Attack on the Ocean Screamer

Attack on the Ocean Screamer


A group of dwarves are testing a new form of propulsion in a nearby town. They are facing threats of sabotage and unrest, as people find their devices to be what some would call unnatural. Given a chance, they will hire the party to act as guards and protectors for their intellectual and physical property against whatever threat tries to destroy their ship, the Ocean Screamer. The dwarves'...   [click here for more]
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Den of Lies Maps

Den of Lies Maps


This product contains maps for the associated adventure "Den of Lies" (available among my other products on Dungeon Master's Guild) and for use in other context as you see fit.  Both gridded and ungridded versions of the sinkhole surface and the dungeon itself are provided in this product, with the room numbers left out as they appear in the adventure module visual reference.  ...   [click here for more]
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Player Backgrounds

Player Backgrounds


Have ever wondered how you would hand out backgrounds from modules to your players. Now it is possible for the backgrounds of both Ghosts of Saltmarsh and Tomb of Annihilation. Plus you don't have to write it down with them anymore, no more showing you book to the players in the hopes that they won't go through the pages, instead hand them this and your worries will be away. ...   [click here for more]
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The Hunter

The Hunter


A fun new subclass for the fighter inspired by a certain game series. I feel like it will be a fun addition to a table. Possibly a great option for Curse of Strahd. ...   [click here for more]
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Page Flags: GoS

Page Flags: GoS


This is a new set of Page Flags for Ghosts of Saltmarsh. Players and DMs have an age old tradition of flagging the pages of their sourcebooks to make it easier to reference key material.  Page Flags honor that tradition by doing it one better.  Rather than hand-written labels, Page Flags are neatly printed words and icons that are specifically made for individual 5e books. Page Flags combine a...   [click here for more]
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The Fable Class

The Fable Class


The fable is a storytelling magical marital class that prioritizes versatility. The class has over a dozen fighting style options, gains more the longer it’s played, and can take some multiple times to specialize in a particular style. It’s bard-like Storytelling feature allows fables to empower themselves and their allies, while their access to limited magic adds even more options in and out of...   [click here for more]
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