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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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The Artificer's Handbook

The Artificer's Handbook


DISCLAIMER: This product is not intended for the Artificer as it is published in official content! The February 2019 Unearthed Arcana article "The Artificer Revisited" presented an Artificer that had a feature that would reduce the time and money required to craft magic items. This supplement is meant to assist that. This feature does not exist in the published Artificer (much to my dismay)....   [click here for more]
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Eberron Strongholds

Eberron Strongholds


This supplement outlines how to adapt mobile stronghold benefits for characters who want to make an airship or lightning rail into viable strongholds, as well as stronghold benefits and potential followers for the Artificer class. This supplement is intended for use with MCDM’s Strongholds & Followers supplement and the Artificer class found in Eberron: Rising from the Last War....   [click here for more]
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Aundair Heroic Chronicle

Aundair Heroic Chronicle


The first in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This first instalment of the Eberron Heroic Chronicle series focuses on Aundair: a high magic fantasy land which is ideal for those who have focused their character on magic. Who will you be? More importantly: what will you do? Additionally, within you will find a...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. -  The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per creare...   [click here for more]
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Languages of Eberron

Languages of Eberron


The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on...   [click here for more]
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Ceremonies, new mechanics for DnD 5e.

Ceremonies, new mechanics for DnD 5e.


This book contains a guide to create Ceremonies, a new type of spell-like abilities targetted towards Paladins, Clerics and Priests for religion-centered campaigns.  It also has a short list of examples designed for Forgotten Realms gods. ...   [click here for more]
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