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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
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Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
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Spelljammer Heists
Plan and Execute Elaborate Prison Breaks
Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of a dozen thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different... [click here for more] |
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Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne... [click here for more] |
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Welcome to my small ravnica supplement. I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses.
So what do you get?
You get about 3 pages of discussion of magic and religion on Ravnica. 52 new magic items, including 17 new items... [click here for more] |
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Channel the power of the Multiverse, with the Planar, a class for 5e D&D.
If you check out the class and enjoyed it, be sure to leave some feedback or a review! It really helps us! Thank you!
Other classes draw their magic from various sources, but few draw their magic from the other planes of existence throughout the Multiverse. The Planar ritually... [click here for more] |
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The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some... [click here for more] |
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Are you ready to take your D&D adventures to new heights? Introducing the Artificer Specialist, “Pilot” – a unique subclass for the imaginative Artificer class in Dungeons & Dragons 5e.
Imagine navigating spelljammer ships, wind-battered pirate galleons, roaring land crawlers, or even your very own airship. With the "Pilot" subclass, you'll explore uncharted territories, both in the... [click here for more] |
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A barbarian whose rage is empowered by the heat of the sun, the Path of the Sun Titan barbarian subclass is the perfect choice for a player looking to play a barbarian that wants to invoke flame with their attacks. With searing light that blinds your opponents, this subclass provides a player with empowered attacks and powerful debuffs that can change the course of a battle. ... [click here for more] |
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You have met the people of the Astral Plane.
Now, meet their heroes.
Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void.
Follow The Way of the Astral Dance, and free your body from the bounds of gravity
Defy the gods as a Cleric of the Great Unknown.
Swear the Covenant of... [click here for more] |
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The First Step to Damnation
The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture.
This supplement is designed to give information about the first layer of the... [click here for more] |
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Need more Limbo Toads in your games? Well, here they are!
The Slaad Package includes:
3 new powerful, high-CR slaadi, including the enigmatic White Slaad, the strange and destructive Black Slaad, and Ygorl's own chosen lieutenant, the Black Slaad Entropic.
Members of a colorful adventuring party, including a Red Slaad Rogue, Blue... [click here for more] |
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The forbidden play, The King in Yellow, has driven folk to madness and destruction. Naturally, some of you want in on it. Inspired by the works of Ambrose Bierce, Robert E. Chambers, and H.P. Lovecraft, this warlock patron also comes complete with two new Eldritch Invocations and a new artifact, the eponymous play itself. Have you seen the Yellow Sign? ... [click here for more] |
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Gods Reside in Many Plane
Some devotees to the gods of the fey or other feywild entities will be blessed with their spontaneous, natural magics.
This pdf includes 1 Cleric Domain (Fey Domain) and 1 Paladin Sacred Oath (Oath of Humor)
These archetypes reflect a possible assembly of power and magic that would be granted to the individuals blessed by entities of the Feywild.
This... [click here for more] |
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Since they debuted in the Fiend Folio, the gith races have occupied a special place in Dungeons & Dragons lore. In this book you will find information to play githyanki and githzerai, brought to you by two long-time fans and planewalker.com contributors. Racial stats for the gith and the two subraces will allow you to build any sort of character you like and the unique subclasses... [click here for more] |
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The Binder:
Not content with begging Patrons or Gods for scraps of knowledge and power, or spending decades locked in research in their tower, Binders take what they want from demons and fiends by force. Armed with infernal knowledge and demonic artifacts that they craft, they seek out forbidden secrets about their sect's past, to gain more power for themselves or to prevent it from falling to the... [click here for more] |
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Introducing Formians: Cosmic Insectoids, a conversion of the classic insectoid race from previous editions of D&D and other tabletop games! This guidebook includes a plethora of lore surrounding the formian species, from their society and culture to their relationship with other creatures in the multiverse. Players can explore the Formian's rigid social hierarchies as they create... [click here for more] |
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Bearing the embodiment of human grief and sorrow in form of Plagues, a group of hunters lurks in the shadows, seeking and delivering swift justice to Aberrations that lay waste to the mortal realms. Working in groups, the Plague Knights form divisions divided by their skills with blade and mastery over the Plagues, drawing from their essence various magical powers, for a price of becoming bit by bit... [click here for more] |
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"Archdruid Maloro’s gaze was fixed upon the heavens, watching as the stars drifted across the night sky. He and his companions held hands in a circle as they rhythmically chanted their songs of ceremony. The Star Druids of Jungarro have blessed its jungles and rivers for countless generations, channeling the light of the heavens to protect their home."
– Xendarro, chronicler
Druids... [click here for more] |
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Welcome to a journey of exploration into the shadowy realms of the arcane, where light gives way to darkness, and the line between good and evil blurs. This book delves into the lives and powers of characters marked by corruption, and those changed beyond recognition by forces beyond their control. Here's a glimpse of what you'll find:
Character Background: Fleshwarped. Born of dark rituals and forbidden... [click here for more] |
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The Dreamthief is a rogue who possesses the ability to enter the dreams of sleeping creatures. With a touch, they can enter the dream and manipulate it as they see fit. They can change the dream by adding or removing objects, altering the landscape, or communicating with the sleeping creature.
When they change the dream in a significant way, the sleeping creature must make a saving throw. If they... [click here for more] |
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"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it."
—Nathair Sgiathach
These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather about him from the internet (sources... [click here for more] |
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The Nomad Class Chase The Journey and travel the planes as a nomad: planeswalking explorers that seek to experience every aspect of life on every plane they can reach. Their repeated interplanar travels grant them a special connection to the art of creating portals, as well as an appreciation for the wider state of the multiverse.
Strike your enemies from afar with portal abilities, transport... [click here for more] |
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With the release of Xen's Subclass Spotlight vol 3, this volume 2 is now available as pay-what-you-want!!
Xen’s Subclass Spotlight Volume 2 is a collection of subclasses made by Gabriel Gro (DM Xen) for the Xenbox. It contains ten subclasses previously published, now with optional variant features, and a brand new conclave for the Ranger: the... [click here for more] |
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"I don't understand. What do you mean there's another plane we've missed?" Davi sat thoughtfully for a moment. How best to explain this to an apprentice of Boccob? He smiled to himself, and lifted a heavy, moth eaten book from its home on the shelf. "Here" he said, handing the book over to Aridyn. "Everything you're asking for. It's in there. The timestream, it's... [click here for more] |
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The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel.
Inspired by... [click here for more] |
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What better way to fight fiends than to use their own powers against them? Just beware that you not become that which you sought to destory.
In this supplement, you will find the Stygian Order subclass for Matt Mercer's Blood Hunter.
If you like what you see, check out Blood War Bestiary, s supplement filled with dozens of monsters as well as villains and more!
... [click here for more] |
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You have betrayed a mighty otherwordly patron. Perhaps you stole magic from a Fey lord or broke a Fiendish contract. Maybe your family serves an Undead lich or an Aberration from beyond the stars, but you refuse to do its bidding.
Regardless of what caused the rift between you and your patron, you now specialize in evading and slaying the mighty otherworldly beings that you once served. ... [click here for more] |
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There are countless paths to power, some more dangerous than others...
Classes Unbound: Warlock introduces five new Warlock Patrons:
The Ancient Dragon; granting the power of the great wyrms.
The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude.
The Dread Mist; the mists of Ravenloft hold... [click here for more] |
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Most Druids take their magic from the natural world around them and assume the forms of earthly beasts. To these, aberrations and other energies from beyond the stars are considered anathema. But some Druids recognize that each plane, each world, has its own definition of natural and normal. These Druids take their power from the natural power of otherworldy places and things- powers that would be... [click here for more] |
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Grab your wand and prepare to defend the Weave!
Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms.
Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send... [click here for more] |
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Gods Reside in Many Planes
Some will find themselves to devoted to the heavens and their gods, and blessed accordingly with divine power.
This pdf includes 1 Cleric Divine Domain (Demonic Domain) and 1 Paladin Oath (Oath of Enforcement)
These archetypes are meant to represent the powers and magics that would be granted to Clerics and Paladins that serve under and for celestial gods.... [click here for more] |
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See the unseen, contact paranormal entities, and step into the spirit world as an Ethereal Soul sorcerer! This subclass is perfect for players seeking to embody a channeler, medium, or gothic horror inspired character.
From the text:
"The touch of a ghostly being or ethereal energy has infused you with paranormal abilities. An early brush with death or contact with a spirit can bestow these powers,... [click here for more] |
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"You have entered into a unique pact – you have entered a pact with yourself. Or at least, another version of yourself. This version of you could be an echo of an alternate timeline, or a future version of yourself reaching into the past to grant your present self arcane abilities. The pact grants powers over reality itself and allows the warlock to alter the time and space that surrounds them. This... [click here for more] |
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The power that binds us to the earth is one of the strongest things we come in contact with every day, it seems unflappable and true. Some exist on the fringes of this force, anomalies who draw magic from twisting the flow of gravity to their will, causing giant objects to move with ease and combatants to lose their hold on the earth. ... [click here for more] |
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The Great Machine is a warlock patron option for players who want a patron from the outer plane of Mechanus, the realm of absolute law. This 5th edition subclass option is great for campaigns with a lot of planar travel, or for a warlock looking for a patron between the good and evil extremes. ... [click here for more] |
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An elf rises high into the air, a silvery cloak of starlight billowing behind them as the light of the moon guides them through an impossibly dark landscape. As the light grows brighter, the hordes of aberrant monstrosities beneath the elf disappear in a flash of silver light, reduced to ash by their radiant power.
A halfling looks into the night sky and begins to chant, causing the moon and the stars... [click here for more] |
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There are more dragons than just of Chromatic and Metallic. There are certain dragons that live deep in the elemental planes of Fire, Water, Earth and Wind. These dragons too can create sorcererous bloodlines with strong elemtanl magic.
Use your elemntal powers to draw additonal effects against your emeies and fuel your new draconic powers alternatively to that of the usual draconic sorcerers. Eventually... [click here for more] |
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This supplement serves to round out the options for pact of the chain for other patrons.
In the initial release, I've included both baby beholders and ithilid tadpoles as new pact of the chain familiar options. This allows great old one patron warlock's to have a familiar that is thematically appropriate.
I'm planning on including more options for the other unrepresented pacts.
All the material... [click here for more] |
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Gods Reside in Many Planes
For those that devote themselves to the gods of the hells, some rare few may find themselves blessed by them.
This pdf includes 1 Cleric Divine Domain (Demonic Domain) and 1 Paladin Oath (Oath of Enforcement)
These archetypes are meant to represent the powers and magics that would be granted to Clerics and Paladins that serve under and for demonic gods.... [click here for more] |
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Out of the planar chaos, jumping between portals, calling powerful weapons and companions to their aid, and bending the fabric of space itself, the planar emissary emerges on to the battlefield.
The hero's handy void is a common trope in storytelling, whether it be Mary Poppins "bag of holding" or Newt Scamander's travel lab, but it gets little attention in the world of D&D apart from a few spells... [click here for more] |
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The Dreamweaver
A Spellcaster that destroys enemies using their nightmares, fully controls them or takes their life force to bestow it to friends.
Intro
In the midst of battle a single person lies seemingly peacefull on the floor while an orc splits the head of his friend with a suprised look on his face. A person flees before a swam of bees only he can see. A Mindflayer... [click here for more] |
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The journey of your ancestors between planes has left the mark of Shadowfell on you and with it the strange magic that the demiplane holds.
Your mark has granted you some abilities that come from the very nature of this plane, such as the ability to jump between places or to understand the shadows that walk among living. ... [click here for more] |
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An original character class designed for D&D 5th edition.
This class draws loose inspiration from the Baten Kaitos video game series for the base ideas surrounding it. The class itself involves an individual whose soul is joined with that of an ethereal spirit to gain access to magical powers and martial prowess. The spirit serves as both a kindred soul and driving force for the player character... [click here for more] |
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The king is dead. An assassin jumps out of a window and into the crowd. The guards follow but it is too late, the assassin has already used their patron's gift to meld seamlessly into the masses.
A bugbear ambushes a happless gnome, but before the bugbear can react, the gnome leaps out of the way, leaving a gout of flame in it's place, rebuking the attacker.
A half elf is ripped into the astral plane,... [click here for more] |
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Druids of the Circle of the Fallen Wild understand the balance of elements in nature as well as the next druid, but they are particularly attuned to the ebb and flow of emotion. They usually gain this wisdom from an extended period of time spent in the Feywild or the Shadowfell, or perhaps even from being native to these planes. Fallen Wild druids utilize this knowledge to transform into different... [click here for more] |
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This collection of player options offers a plethora of building blocks for your character to enhance any campaign. Some of the designs are already available on dmsguild.com and are just reprinted in a single product for your convenience, but there are also some new entries. The content in this document is loosely oriented around the needs of an interplanar campaign. What I mean by that... [click here for more] |
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Another class from the creator of the Toon Class and the Wrestler Class.
The Glyph Class
This is a Wisdom based half-caster that is granted magical prowess and status by harnessing the planes of existence with their unique Ward mechanic. Each subclass not only harnesses a unique plane of existence, but they also gain a unique Ward which you can use to set up traps or simply set up under your opponents!... [click here for more] |
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You have made contact with a spirit from the dreamworld. It may be from the sweetest dreams or the darkest nightmares, but regardless of origin, it is a being of absurd psychic power. You have made a deal with this being to get a piece of that power. ... [click here for more] |
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TW: spiders, death
When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,... [click here for more] |
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