Title |
Publisher |
Price |
The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Shadow Soars Above
Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story.
This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else.
A journey on a ship like this one seems safe: what could possibly go wrong?... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains:
Conversion notes for each of 11 encounters
Keith's Baker commentary, clarifying the original design intent and lore implications
Statblocks for cultists and more.
Statblocks for items... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story.
This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus.
Will the adventurers be able to come back home with the other people with them on the airship?
A level 1 adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters in Eberron.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story.
The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive!
Will the adventurers be able to save the people that was on the airship with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Past does not Fail to Catch Up
When a war criminal excoriate rises from the ashes and threatens to wreck havoc in Salvation and attack a Brelish war hero, heroes will rise up to the occasion and defend the Code of Galifar and innocents, and bring pending justice once and for all. But can they be sure that they are doing the right thing or that they are not getting embroiled into an international... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After experimenting on the characters during the Last War, the necromancer Cayna Lornath is on the run in Graywall, the city of monsters. She wants to conduct a ritual to the Grim King and become a powerful undead. Can the characters stop her before she sacrifices their long-lost captain?
"Vengeance in Graywall" is a five-hour adventure in the Eberron campaign setting for four to six 3rd-level characters.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Hollow Marvel is an airship that moves around through the air and protects the work of a skilled artificer. If it fell into the wrong hands, it would mean trouble for the rest of the world. It is somewhere out there, cloaked, floating through the air and waiting for courageous adventurers to be found.
The Hollow Marvel is an dungeon adventure module for D&D 5e. It is designed as a 3-5 hour... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stokes' Irregulars
An Eberron Adventure On The Day Of Mourning
The events of the Day of Mourning are defining for the history and politics of Eberron. This adventure aims to confront a group of adventurers directly with the catastrophe in Cyre and throw them right into the action. The adventure is designed for a group of 3 to 5 individuals who are traveling in Cyre at the end of the Last War with a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
ARE YOU READY TO FIGHT? Darguun is a dangerous land, led by monsters who celebrate violence in all its forms.
The Twelve Skulls arena - the infamous Mokron Toch - opens the cruel games of Midsummer.
And you are there!
TO FIGHT FOR YOUR LIFE!
Defeat any enemy that stands before you or die to the delight of the crowd.
This adventure, set in Eberron, is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Vathirond was once a major trading hub between Breland and Cyre and was regularly fought over during the Last War. Now, lying in the shadow of the Mournland, much of that business has dried up. What little business remains is mostly focused on supporting the House Cannith owned mine, or catering to the steady stream of veterans and adventurers who have come seeking adventure or to pay their respects.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A short adventure for a party of 3rd level heroes, set on board a House Lyrandar airship!
En route to Fairhaven, the Summer Squall is accosted by pirates led by the vengeful Captain Drake. Can the heroes hold on long enough to prevent a fiery airship crash?
Includes maps. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A mysterious evil haunts the new arrivals at a remote arctic base. After responding to a distress call the party find a half-ruined base that has been delving into secrets better left buried and soon find themselves torn between solving the mystery, saving the world or simply trying to survive. The adventure sees the party interaction with a cast of excentrics, recluses and survivalists, exploring... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Shadesteel Sepulchers Prologue is a session zero guidebook with detailed adventure hooks, quick encounters, and two maps for 1st-level characters using the Basic Rules with character options from Eberron: Rising From the Last War.
Summary: Using this toolkit, bring characters together as part of a new expedition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A short adventure meant to last about 3 hours for a group of tier one characters. Since this adventure focuses on roleplay, exploration, and introducing the Eberron setting it can easily be adjusted for any level! Includes two original maps for an Adventurer Guild and Forest Home!
This adventure begins with the Player Characters being hired to evict an old woman from her property just... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
an Eberron Adventure for 2-4 level 1 adventurers. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Sharn Council is letting the utilities contract for another five-year run. Everyone expects it to go to House Canith, who has held the contract since the days of Galifar. This year is different; however, House Canith is weakened by the events that ended the last war and simply cannot demand the same level of respect it has in the past. The Dragon Marked Houses are unhappy with the decision... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|